suddenly, enemy flying titan + this + TU 2x.. u mad? XD
Well, Flying Titans aren't THAT common, and it would be a... Lots-of-cards combo, and taking in account that you'd have to survive your enemie's attack before that (unless you OTK him/her) I guess it's balanced. Not to mention there isn't any Flying Titan FG, so no exploit other than Flying Titan nerf (although without TU, it's a Flying Titan buff).
maybe some specifications, say, weapons are unaffected? or something of the like?
Woof jeez totally forgot about TU... Would it be better that the creature is not able to be targeted for the turn it's affected?
No reason to do that, your opponent can just avoid flying his Titan if he sees you have an
mark. Also, you need a big combo for a 0TK, otherwise you'd be taking 50 damage yourself.
awesome antimatter counter vs. / you got there..
I wonder what would happen when an AM'd creature gets mixed up, or if an already mixed up creature gets AM'd... I suppose it dies once its hp is negative. Also, what about 0 atk creatures? They die when mixed up or after attacking?
Last thing now, I suppose TU'd mixed up creatures get un-mixed up after attacking.
I mean, your enemy has a 5|3 Frog, you use Mix Up, now it's 3|5. You have excess
quanta so you TU that useless frog, now you have a 3|5 frog, but it will go back to 5|3 next turn??
Also, do the un-mix up happen right after the attack? I think it should.