what if both players have one? instant death to all other creatures?
From the notes:
"Multiple Miseries / Woes:
If you want to have a little fun, though, you can use TU on a Misery / Woe or play your own. Any damage inflicted to the enemy Misery / Woe would be inflicted to your Misery / Woe and your creatures, which would then be inflicted to their creatures.
Only one Misery / Woe can use its skill per side. (It would basically kill every creature if you were to each have one, then inflict any damage to either.) If you each have at least one Misery / Woe, then any damage inflicted to either Misery / Woe will be dealt to every creature on the field."
...you didn't read the bold...
Anyway, I am thinking about drastically altering the idea to this:
The new mechanic fits in more with the Misery theme. The creature is miserable and keeps all of its anger bottled up, then releases its wrath at a creature, and then starts anew.Basically, it damages the target creature for however much damage it has taken, and then its HP becomes 20.
There are a few differences though:
This card only targets one creature.
This card does not instantly redirect damage.
This card does not only deal with damage, it deals with any HP change - you can heal it and then target an allied creature to heal it.
This card's skill can be lobotomized as it is an active skill.
This card does not drain quanta (the hefty skill cost should be enough).
Well, what do you think? A decent replacement?