well i kinda wanted to spread out the effect across the elements, but time is a good choice, as for why actually steal, i thought it suite death best, as another way to slowly kill your opponent.
the fractal possibility and thefact that this really helps stop deck out is why i made it costly.
if it really steals one i say death, if just a copy, aether, like mind gate, or time, to augment its abilities, but i really lean to death and attempting to steal, to cause a deckout win, death is good at winning in multiple ways.
oh yeah, added early art.