Poll

Is this balanced?

Yes. Leave it as is
5 (83.3%)
No its UP. Reduce skill cost
0 (0%)
No its OP. Make casting cost higher
0 (0%)
No its OP Make skill cost higher
0 (0%)
No its UP. The new card should happen on the same turn
0 (0%)
What are you asking me for? Its your card!
0 (0%)
Other (please specify in a post)
0 (0%)
Its OP (both skill and casting cost need a bump)
1 (16.7%)
Its UP (lower skill cost, make new card gain instant)
0 (0%)

Total Members Voted: 6

*Author

Offline OdinVanguardTopic starter

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Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530365#msg530365
« on: August 07, 2012, 09:28:50 pm »
NAME:
Mind Bauble
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy Lateral Thought: Discard a card from your hand. Gain an extra card of the same element next draw.
NAME:
Thought Bauble
ELEMENT:
Aether
COST:
2
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy Lateral Thought: Discard a card from your hand. Gain an extra card of the same element next draw.

ART:
OdinVanguard

I made a whole bunch of these geometric patterns back in highschool and created desktop backgrounds out of them. I still have all the old line art files, so I decided to put them to use here.

This is just one of those thats been mapped to a sphere using GIMP, along with some fun lighting / filter work.

If people seem interested, I can put the designs up in the Card Art section (desktops and / or line arts) for others to have fun with.
IDEA:
OdinVanguard
NOTES:
The idea is to prove players a means to compensate for bad draws or opponents with hard counters.

The mechanics should be fairly straight forward.
  • The player picks a card from their hand to discard.
  • The next time the player draws a card, they will get a second one at the same time.
     The second card will be of the same element as the one they discarded
If the bauble is destroyed, stolen, etc. before they draw another card, then they don't get the new card.
In the event of a steal, your opponent will get a random new card on their next draw if the bauble had a card stored up.

In the event that it is somehow frozen, delayed etc. It will not give an extra card on draws until it unfreezes (but the next draw after it unfreezes the owner still gets their new card if they have one coming to them).

SERIES:


Spoiler for old version:
NAME:
Mind Bauble
ELEMENT:
Aether
COST:
1 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy :entropy Lateral Thought: Discard a card from your hand. Gain an extra card of the same element next draw.
NAME:
Thought Bauble
ELEMENT:
Aether
COST:
1 :rainbow
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy :entropy Lateral Thought: Discard a card from your hand. Gain an extra card of the same element next draw.

ART:
OdinVanguard

I made a whole bunch of these geometric patterns back in highschool and created desktop backgrounds out of them. I still have all the old line art files, so I decided to put them to use here.

This is just one of those thats been mapped to a sphere using GIMP, along with some fun lighting / filter work.

If people seem interested, I can put the designs up in the Card Art section (desktops and / or line arts) for others to have fun with.
IDEA:
OdinVanguard
NOTES:
The idea is to prove players a means to compensate for bad draws or opponents with hard counters.

The mechanics should be fairly straight forward.
  • The player picks a card from their hand to discard.
  • The next time the player draws a card, they will get a second one at the same time.
     The second card will be of the same element as the one they discarded
If the bauble is destroyed, stolen, etc. before they draw another card, then they don't get the new card.
In the event of a steal, your opponent will get a random new card on their next draw if the bauble had a card stored up.

In the event that it is somehow frozen, delayed etc. It will not give an extra card on draws until it unfreezes (but the next draw after it unfreezes the owner still gets their new card if they have one coming to them).

SERIES:

« Last Edit: September 01, 2012, 03:58:20 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Zam888

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530368#msg530368
« Reply #1 on: August 07, 2012, 09:36:14 pm »
Just a thought...

If Mindgate is 5/4 to play, and costs 2 to pretty much give you a random card, shouldn't this be comparable in terms of cost to play? You are guaranteed the element of your choice, and the card you choose to discard is most likely of low value to you in the current situation.

Offline jawdirk

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530376#msg530376
« Reply #2 on: August 07, 2012, 09:54:33 pm »
Just a thought...

If Mindgate is 5/4 to play, and costs 2 to pretty much give you a random card, shouldn't this be comparable in terms of cost to play? You are guaranteed the element of your choice, and the card you choose to discard is most likely of low value to you in the current situation.

My intuition is that it is too expensive as is. It is true that the card you are discarding is probably of low value (e.g. it is probably a second mind bauble  :P), but the card you get is probably also of low value. The bottom line is that you can't get card advantage with this, and you can with mindgate.

I would also suggest that the effect should be immediate. I don't see any reason to make the player wait until next turn. They already waited a turn to use the ability.

I assume that you have a chance of getting a pillar/pendulum (like SoSe). That would make it a little useful against nightmare.

Offline OdinVanguardTopic starter

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530380#msg530380
« Reply #3 on: August 07, 2012, 10:06:07 pm »
Just a thought...

If Mindgate is 5/4 to play, and costs 2 to pretty much give you a random card, shouldn't this be comparable in terms of cost to play? You are guaranteed the element of your choice, and the card you choose to discard is most likely of low value to you in the current situation.
Just a thought...

If Mindgate is 5/4 to play, and costs 2 to pretty much give you a random card, shouldn't this be comparable in terms of cost to play? You are guaranteed the element of your choice, and the card you choose to discard is most likely of low value to you in the current situation.

My intuition is that it is too expensive as is. It is true that the card you are discarding is probably of low value (e.g. it is probably a second mind bauble  :P), but the card you get is probably also of low value. The bottom line is that you can't get card advantage with this, and you can with mindgate.

I would also suggest that the effect should be immediate. I don't see any reason to make the player wait until next turn. They already waited a turn to use the ability.

I assume that you have a chance of getting a pillar/pendulum (like SoSe). That would make it a little useful against nightmare.

...Two conflicting opinions... Maybe a poll is in order?

-The point about card advantage is one of my two reasons for making it this cheap to play. The other being that it will be more useful early game when a player is trying to compensate for a bad draw.

-I can drop the skill cost a little if people think it should be lower. I thought any lower would be too cheap myself...
On the other hand, I don't want it to overshadow mind gate too much.

-I don't mind dropping the delayed gratification too much either. It was meant as a balancing mechanism to justify a low cost... Although in a way I kind of like the added risk of losing two cards if a shrewd opponent times a steal or deflag cleverly.

-Yes, pillars are included. It basically just picks a card of the chosen element out of a hat (basically just like SoSe but limited to a particular element based on discard choice)

I think the key difference is that this card is meant more as a means to recycle cards you don't need, whereas mindgate is to gain new ones (same with SoSE)
« Last Edit: August 07, 2012, 10:08:18 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline Chapuz

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530500#msg530500
« Reply #4 on: August 08, 2012, 03:11:17 am »
Interesting... Make the skill cost only 1 quanta ( :aether or  :entropy) so it wouldbe more usable
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Offline OdinVanguardTopic starter

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530654#msg530654
« Reply #5 on: August 08, 2012, 03:03:50 pm »
So from the polling so far I get:

-Raise casting cost, lower skill cost to 1 :entropy , and make gaining the new card instant

I'm going to wait for a little more feedback before officially updating, but here's the prototype for the new card:

Upped version will be identical except casting cost will be :rainbow (making it useable in a wider range of decks)
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguardTopic starter

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530850#msg530850
« Reply #6 on: August 08, 2012, 11:39:22 pm »
Updated. New version has increased cast cost of 2 :aether | 2 :rainbow and decreased skill cost of :entropy | :entropy .

Poll reset for voting on this version.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Camoninja

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530901#msg530901
« Reply #7 on: August 09, 2012, 03:08:34 am »
What happens with ghosts, is there damage evasion? And what about other cards? I can see this becoming powerful by turning quantum towers into shards.

Offline OdinVanguardTopic starter

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530918#msg530918
« Reply #8 on: August 09, 2012, 04:23:39 am »
What happens with ghosts, is there damage evasion? And what about other cards? I can see this becoming powerful by turning quantum towers into shards.
Since you are discarding a card, the ghost would still damage you.
As for shards, the idea is that this functions similar to SoSe as far as card generation goes, just restricted to whatever element the discarded card was. SoSe wont give you shards or other "restricted" cards (like relic or malignant cell) so neither will this.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline choongmyoung

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg530955#msg530955
« Reply #9 on: August 09, 2012, 05:52:58 am »
Oh, Mindgate + this + Mark of entropy will be veery funny deck.

/

My option: :aether :aether and  :entropy :entropy skill for unupped |  :aether :aether and  :entropy skill for upped
or  :aether :aether :aether  :entropy:aether :aether  :entropy
« Last Edit: August 09, 2012, 05:54:55 am by choongmyoung »
Circular Logic is true. Thus, Circular Logic is true.

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg537935#msg537935
« Reply #10 on: August 31, 2012, 11:21:23 pm »
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:

  • Table filled out incorrectly.


Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^



If the card costs random quanta then this must be expressed without quanta symbol, not the :rainbow symbol.
Beware the Darkness.

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Re: Mind Bauble | Thought Bauble https://elementscommunity.org/forum/index.php?topic=42566.msg538034#msg538034
« Reply #11 on: September 01, 2012, 03:58:45 am »
Fixed... Good to know.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

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