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Offline TheAccusoTopic starter

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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #12 on: November 15, 2012, 03:11:07 am »
Lots of passives are specific.

Devourer-Devourer
Swarm-Scarab
Ranged-OE and bow
Poisonous-Scorpions and other poisoners
[/quote]
Should i leave the card text blank so that hypothetically any abilities can fit in?
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Offline furballdn

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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #13 on: November 15, 2012, 05:02:21 am »
If a creature has a unique passive, it's usually listed on the card.


Offline TheAccusoTopic starter

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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #14 on: November 15, 2012, 05:06:22 am »
If a creature has a unique passive, it's usually listed on the card.
Spoiler for Hidden:
Then i think i will add a closed number of possibilities for the ability's gain, maybe starting from the ones OT suggested=ones that fit.
TY furb i apprecieted your support.
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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #15 on: November 16, 2012, 12:24:32 pm »
wow...love this  ;) its exactly what entropy wants  :D

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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #16 on: November 17, 2012, 09:55:38 am »
Blind Benevolence & Temporal Coincidence are too weak
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Offline TheAccusoTopic starter

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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #17 on: November 17, 2012, 10:02:27 am »
Blind Benevolence & Temporal Coincidence are too weak
How would you change them without totally modify their themes?
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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #18 on: November 17, 2012, 10:13:34 am »
Blind Benevolence & Temporal Coincidence are too weak
How would you change them without totally modify their themes?
Damaging CC is usually done in 1 turn. Aka creature healing is weak.
Resistance to 1 type of soft CC is situational. Aka it is weak.
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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #19 on: November 17, 2012, 10:16:17 am »
Blind Benevolence & Temporal Coincidence are too weak
How would you change them without totally modify their themes?
Damaging CC is usually done in 1 turn. Aka creature healing is weak.
Resistance to 1 type of soft CC is situational. Aka it is weak.
Then the main problem is their theme, i will think something else then and as always ty for the contribuition.
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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #20 on: November 28, 2012, 02:04:28 pm »
Bumping for feedback.
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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #21 on: November 30, 2012, 08:55:13 pm »
Whether or not we call the ability passive or active is a matter of semantics, more or less. The key feature here is that it can continuously change its available skill each turn. E.g. its like an auto-mutate effect except only the active skill changes while the base card and stats remain the same.

Its a fun effect and fits the theme of :entropy pretty well.

My only critique would be that picking skills that don't currently get used by mutate would help keep it distinct from mutate and fallen elfe / druid. That would help it to bring something new to the game.

I'm not sure if this has been done before or not... The mechanic seems familiar, but I don't know if its been done in quite this way.
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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #22 on: December 01, 2012, 07:16:58 am »
Whether or not we call the ability passive or active is a matter of semantics, more or less.
Except that the program EtG actually cares. So it is a matter of working or rewriting the rules for creatures in the game code.

The problem is now avoided by having the ability that changes the active ability not replace itself by not being an active ability.
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Re: Mime Chameleon | Horned Mime Chameleon (Semi-Permalink)
« Reply #23 on: December 01, 2012, 01:54:42 pm »
NIce idea , but i think it's a bit too hard to implement it , but if it was this would be a card i would buy.

 

anything
blarg: