Behemoth: 4/7, cost 7

Ability:

Stampede: Behemoth doubles its attack power and destroys a random permanent belonging to your opponent. The Behemoth cannot attack for the next turn.
This is my favorite working of this card - will post again later regarding the Trainer.
One thing to keep in mind, Stampede should work like Puffer Fishes poison - in that if it is blocked, its effect doesn't work. I intentionally kept the attack at 4 normal, and then *2 to 8 for the synergy with Adrenaline. It will be extremely overpowered but will also be a high cost combination.
[edit="More Thoughts"]
Alternatively, have Stampede damage the Behemoth by 2 points every time it attacks - this will mean that Adrenaline used on a Behemoth will be ultimately wasted since the 3 attacks it achieves when stampeding will leave it as a 4/1 creature in stasis for the next turn. You have to remember that the majority of permanents in play by the time a Behemoth enters play will be about 80 to 90% Pillars and Towers, with much smaller percentage being other permanents. The chance of stampede effecting a Weapon will be highly unlikely.
As for the Trainer...
Beast Tamer: 2/3 cost 3

Ability:

Tame: Target Life or Earth Creature gains +1/+1.
Ideally in the future Zanz will include different classifications for creatures - Beast, Humanoid, Undead etc... And in that case Tame will effect any Beast creature. But for now, I think it is best to keep it as just Earth/Life Creatures. This version of the Trainer will be a welcome addition in any duo-earth-Life deck and will be doubly useful for the version of Behemoth where Stampede damages it.
Anyways, these were my thoughts on this card idea. I like it.