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Offline jazzfan27Topic starter

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Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054720#msg1054720
« on: March 27, 2013, 05:45:41 pm »
NAME:
Meta Magic
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Permanent with an integer from 1 to 4 has that integer increased by one.
NAME:
Meta Sorcery
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Permanent with an integer from 5 to 2 has that integer decreased by one.

ART:

IDEA:
Jazzfan27
NOTES:
Probably way too hard to code, but, a fun idea anyway.

You could make those gravity shields block creatures with 4 or greater health.
- Make your Arsenic do 2 poison damage a turn.
- Make that dissipation shield absorb 4 damage per quanta.
- Have taht diamond shield block 4 damage.
- Make that Empathic bond heal you for 2 per creature.


Possibilities are huge.
SERIES:

« Last Edit: March 27, 2013, 05:47:20 pm by jazzfan27 »

Offline Fippe94

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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054723#msg1054723
« Reply #1 on: March 27, 2013, 05:50:34 pm »
Cool idea, but I think it might be a bit OP actually. The wording indicate that it can be used on permanents with counters like dim-shield. Is it?
Also you should change the wording on the upped card to "from 2 to 5".
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Offline OdinVanguard

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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054733#msg1054733
« Reply #2 on: March 27, 2013, 06:38:00 pm »
*snip*
TEXT:
Permanent with an integer from 1 to 4 has that integer increased by one.

TEXT:
Permanent with an integer from 5 to 2 has that integer decreased by one.
*snip*
Probably way too hard to code, but, a fun idea anyway.

You could make those gravity shields block creatures with 4 or greater health.
- Make your Arsenic do 2 poison damage a turn.
- Make that dissipation shield absorb 4 damage per quanta.
- Have taht diamond shield block 4 damage.
- Make that Empathic bond heal you for 2 per creature.


Possibilities are huge.
Very interesting idea.
Cool idea, but I think it might be a bit OP actually. The wording indicate that it can be used on permanents with counters like dim-shield. Is it?
Also you should change the wording on the upped card to "from 2 to 5".
I'm not too worried about abuse with dim. shield since you would be spending 5 :entropy + 1 card for an extra 1 turn of protection.
At best you get the equivalent of 2 extra dim shields at the cost of 6 cards and 30 :underworld ... I don't see any game breaking issues in that.

The tricky thing is how this gets applied to permanents that have more than one integer in the text...

E.g. What happens to nightfall which gives +1|+1 ?
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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054735#msg1054735
« Reply #3 on: March 27, 2013, 06:45:46 pm »
Use the upped one twice and my opponents QT produce one quanta each. Problem?

You mean this applies to all numbers in the description of the card?

It would buff pillars ... (or is this a mass spell, working work on both sides). Also, wouldn't your dissipation shield absorb 4 damage per 2 quanta?  :D
« Last Edit: March 27, 2013, 06:47:44 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline jazzfan27Topic starter

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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054737#msg1054737
« Reply #4 on: March 27, 2013, 06:55:36 pm »
It only affects 1 integer.  If a card has more than one you choose it.

Offline Fippe94

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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054738#msg1054738
« Reply #5 on: March 27, 2013, 06:59:05 pm »
I didn't think it was OP because of dim shield. "This may be OP" and "Does it work on dim shield" was two diifferent statements :P
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Offline OdinVanguard

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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054756#msg1054756
« Reply #6 on: March 27, 2013, 08:08:52 pm »
Use the upped one twice and my opponents QT produce one quanta each. Problem?

You mean this applies to all numbers in the description of the card?

It would buff pillars ... (or is this a mass spell, working work on both sides). Also, wouldn't your dissipation shield absorb 4 damage per 2 quanta?  :D
I think the pillar part would work out if this only affected 1 pillar on the stack (i.e. it would move the top pillar off the stack and into a new stack of its own)

Messing with dissipation shield is certainly an interesting concept.
-So two things to consider there:
-- would giving the +1 damage absorbed per :entropy make it imbalanced? (At a cost of 5 :entropy and 1 extra card to do so...)
---May be a little OP but probably not horribly so
--Would giving the upped version +1 damage absorbed per :rainbow be imbalanced
---This is a bigger problem since you could double, triple, or even quadruple its efficiency (owch!)

Other uses to consider
-Buff weapon damage or debuff enemy weapon damage (probably no issues there, maybe even a little UP)
-Buff or debuff shield damage reduction up to a max of 5 or min of 1 (powerful, but very costly in terms of quanta and cards)
-Extend sundial (rather expensive way to do this, so probably ok)
-Buff procrastination / turtle shield (again, expensive but could be very potent as well)
-Cloak (probably too expensive to be useful, same with Dim. Shield and wings)
-Nightfall / Eclipse (Effectively like adding 1/2 card to stack)
-Unstable gas: bigger boom but probably not worth the cost
-Sanctuary: +1 healing … cheaper to just add more sanctuaries
-Farenheit: Improve quanta to damage ration up to 5 fold. (probably OP)
-Fireshield: Improve damage output up to 5 fold. (also potentially OP)
-Empathic Bond: Effectively just increases max per deck. (potent, but not likely OP)
-Shard of gratitude: Increase efficiency by up to 67% not too useful
-Bonewall: Could greatly increase generation rate (not sure on this)
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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054757#msg1054757
« Reply #7 on: March 27, 2013, 08:11:11 pm »
It only affects 1 integer.  If a card has more than one you choose it.

That'd be kinda hard to code. Anyway does integers need to be written explicitly? In other words, can I make Dissipation field more efficient using the unnupped one? (getting it to 5dmg/quanta)?
« Last Edit: March 27, 2013, 09:28:53 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Raptor6789

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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054765#msg1054765
« Reply #8 on: March 27, 2013, 08:31:54 pm »
This may be a bit too powerful in some instances... Dissapation shield comes to mind, because you can bring the quanta drain down to zero while blocking two damage, no?
This would also double the draw power of hourglasses, increase the delay from Procrastination, and some others. I think there needs to be a major rewording to be more selective about how permanents are boosted.

Offline OdinVanguard

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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054786#msg1054786
« Reply #9 on: March 27, 2013, 09:22:35 pm »
This may be a bit too powerful in some instances... Dissapation shield comes to mind, because you can bring the quanta drain down to zero while blocking two damage, no?
This would also double the draw power of hourglasses, increase the delay from Procrastination, and some others. I think there needs to be a major rewording to be more selective about how permanents are boosted.
You couldn't drop drain below 1 (upgraded version only works on ranges of 2 - 5) but the point is still good since you can greatly increase absorption using the unupped version.

Not sure if hourglass would counter or not here...
It says "Draw a card from your deck". It never uses the number 1 explicitly.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054790#msg1054790
« Reply #10 on: March 27, 2013, 09:30:28 pm »
It never uses the number 1 explicitly.

That's also why I asked about Dissipation Field. The wording of the card has no numbers at all


It's not even clear what the rate is.
Every time a graboid evolves, an elemental gets his wings.
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Offline jazzfan27Topic starter

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Re: Meta Magic | Meta Sorcery https://elementscommunity.org/forum/index.php?topic=48057.msg1054792#msg1054792
« Reply #11 on: March 27, 2013, 09:42:13 pm »
I guess no effect on dispersion shield then.  Actually...  You could use it on the un-upgraded version, just not the upgraded one.

And yeah, it explicitly has to have a digit to modify.  'One' is not an option where '1' is.

This would help balance future cards.  Because if there was a conflict with it becoming OP with Meta Magic you could just make the number the alphabetical version and problem is solved.  Or say you really want this card, but, it's just too OP with a card (say Fahrenheit for instance) you could just change the old card to say 'five' instead of '5' and the problem is solved.
« Last Edit: March 27, 2013, 10:20:53 pm by jazzfan27 »

 

anything
blarg: