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Offline furballdn

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526143#msg526143
« Reply #12 on: July 27, 2012, 05:50:53 am »
I'd say mirror shield is better just because it's immaterial. Using this on a creature is a faster lock down than aflatoxin.

Offline jackerTopic starter

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526194#msg526194
« Reply #13 on: July 27, 2012, 08:34:26 am »
Raised cost to 5\4. discuss

Offline SpineApple

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526247#msg526247
« Reply #14 on: July 27, 2012, 02:36:29 pm »
Maybe the cost is too low, but a fire bolt with 20 quanta can kill almost any creature in the game, uh?
A raise in the cost should be needed, but maybe 8 is too high

8 :light isn't too high...how many  :fire does it take to kill an animated, accelerated Titan?  Or Stone-formed Gargoyle?  If I were to make a Mono :light deck, I would probably put in one or two...for those problematic monsters.  Mono :light doesn't have access to 20 :fire.

I'm a big fan of this card's concept, and for balance, I feel that cost should be relatively high.  It kills any targetable monster.  Can you imagine what this would do to Shakar's Revenge?
Shak'ar's revenge?
It's way, way out of league right now.
As in, nobody plays it.
A forgotten deck, now useless.
There is no "Big Crunch". The very idea of it is idiotic. If the expansion of the universe, caused by the big bang, is, in fact, what causes the flow of time, how would the big bang happen in the first place, without the universe expanding, thus time not flowing in any particular direction?

Offline Mathematistic

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526272#msg526272
« Reply #15 on: July 27, 2012, 03:51:32 pm »
Suggestion: Weaken the target creature by 2/2 (3/3 if upped) and add 2(3) photons in your opponent's hand. Do not add photons when your opponent's hand is full.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526821#msg526821
« Reply #16 on: July 28, 2012, 12:44:41 pm »
Why in the hand? Howeve make it a 2/2 or a 1/1 could be an idea...but the photons were like the essensce of the dead creature...

Offline SpineApple

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526825#msg526825
« Reply #17 on: July 28, 2012, 01:14:52 pm »
Suggestion: Weaken the target creature by 2/2 (3/3 if upped) and add 2(3) photons in your opponent's hand. Do not add photons when your opponent's hand is full.
This just makes the card way too nice.
Instead, you can make it add 2(3) photons to op's hand, and if he doesn't have any space - to the top of his deck.
Imagine having like 6 of these upped in your hand and waiting for op to get a full hand and play them all in 1 turn. Oh, the horror!
There is no "Big Crunch". The very idea of it is idiotic. If the expansion of the universe, caused by the big bang, is, in fact, what causes the flow of time, how would the big bang happen in the first place, without the universe expanding, thus time not flowing in any particular direction?

Offline Mathematistic

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526829#msg526829
« Reply #18 on: July 28, 2012, 01:37:39 pm »
Why in the hand? Howeve make it a 2/2 or a 1/1 could be an idea...but the photons were like the essensce of the dead creature...

It spams opponent hand space like a miniature nightmare effect if they hold too many cards, with the potential to neurotoxin troll AI. Not bad IMO.
Thematically, you shattered the essence of the creature and make part of them return to its owner.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline jackerTopic starter

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526834#msg526834
« Reply #19 on: July 28, 2012, 02:06:52 pm »
Suggestion: Weaken the target creature by 2/2 (3/3 if upped) and add 2(3) photons in your opponent's hand. Do not add photons when your opponent's hand is full.
This just makes the card way too nice.
Instead, you can make it add 2(3) photons to op's hand, and if he doesn't have any space - to the top of his deck.
Imagine having like 6 of these upped in your hand and waiting for op to get a full hand and play them all in 1 turn. Oh, the horror!

Too powerful that way

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526841#msg526841
« Reply #20 on: July 28, 2012, 02:49:06 pm »
 should say "Destroy target friendly creature". if not, a simple mirror shield (untargettable) would be as destroying the oponent's creature ignoring it's HP.
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Offline jackerTopic starter

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526884#msg526884
« Reply #21 on: July 28, 2012, 07:19:45 pm »
What about a "banish" spell, who sends the creature back in the hand, leaving a photon in field?

Offline Mathematistic

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg526992#msg526992
« Reply #22 on: July 29, 2012, 04:16:08 am »
What about a "banish" spell, who sends the creature back in the hand, leaving a photon in field?

Too similar to reverse time.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Trollinator

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Re: Mercy Judgment | Mercy Punishment https://elementscommunity.org/forum/index.php?topic=42259.msg527009#msg527009
« Reply #23 on: July 29, 2012, 05:29:20 am »
Maybe the cost is too low, but a fire bolt with 20 quanta can kill almost any creature in the game, uh?
A raise in the cost should be needed, but maybe 8 is too high

8 :light isn't too high...how many  :fire does it take to kill an animated, accelerated Titan?  Or Stone-formed Gargoyle?  If I were to make a Mono :light deck, I would probably put in one or two...for those problematic monsters.  Mono :light doesn't have access to 20 :fire.

I'm a big fan of this card's concept, and for balance, I feel that cost should be relatively high.  It kills any targetable monster.  Can you imagine what this would do to Shakar's Revenge?
Shak'ar's revenge?
It's way, way out of league right now.
As in, nobody plays it.
A forgotten deck, now useless.

SpineApple, Sir, I'm afraid Shak'ar's Revenge may not be a forgotten deck...I've played against it 3 times in the last 3 days in PvP2.  It's been at least a week since I've face a Pestal.  Is Pestal a useless, forgotten deck?
#of forum posts does not = gameplay experience

 

anything
blarg: