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mind-turpizm

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Broken symmetry | Inverse proportionality https://elementscommunity.org/forum/index.php?topic=14734.msg187031#msg187031
« on: October 28, 2010, 04:10:57 pm »
NAME:
Broken Symmetry
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
-
TEXT:
:entropy :entropy :entropy: Ratchet
The target creature gains +2/-1 or -1/+2 immediately and at the end of every turn.
NAME:
Inverse Proportionality
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Permanent
ATK|HP:
-
TEXT:
:entropy :entropy :entropy: Ratchet
The target creature gains +2/-2 or -1/+1 immediately and at the end of every turn.
ART:
mind-turpizm (myself)
IDEA:
mind-turpizm
NOTES:
This might be useful against your opponent's creatures to either lower their attack (the HP goes up) or kill them gradually (the ATK goes up until the HP reaches 0 and the creature dies). The effect is random.
If the creature's ATK drops to zero the spell stops working.

Offline Ekki

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Re: Broken symmetry | Inverse proportionality https://elementscommunity.org/forum/index.php?topic=14734.msg187036#msg187036
« Reply #1 on: October 28, 2010, 04:23:50 pm »
This might be useful against your opponent's creatures to either lower their attack (the HP goes up) or kill them gradually (the ATK goes up until the HP reaches 0 and the creature dies). The effect is random.
If the creature's ATK drops to zero the spell stops working.

I guess it'd be more useful to make it onto a flying titan, but now that I see it, I wonder how this can work on a deck ::)

Offline AnonymousRevival

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Re: Broken symmetry | Inverse proportionality https://elementscommunity.org/forum/index.php?topic=14734.msg187669#msg187669
« Reply #2 on: October 29, 2010, 12:49:57 pm »
I don't suggest every turn, maybe only once, which means the cost has to lower down as well.
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