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7wavemaster

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Memory Wipe|Memory Wipe https://elementscommunity.org/forum/index.php?topic=18933.msg241484#msg241484
« on: January 06, 2011, 06:00:28 am »
NAME:
Memory Wipe
ELEMENT:
Aether
COST:
7
TYPE:
Spell
ATK|HP:
TEXT:
Removes all skills from all creatures.
NAME:
Memory Wipe
ELEMENT:
Aether
COST:
7
TYPE:
Spell
ATK|HP:
TEXT:
Removes all skills from all enemy creatures.
ART:
NEEDS ART PLZ  :(.
IDEA:
7wavemaster
NOTES:
What elements need. Mass lobo :D.
SERIES:
No series

Offline OldTrees

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Re: Memory Wipe|Memory Wipe https://elementscommunity.org/forum/index.php?topic=18933.msg241490#msg241490
« Reply #1 on: January 06, 2011, 06:21:28 am »
I think lobotomiser and mindflayer fill the role of mass Lobotomy fairly well.
How is adding this an improvement? (curious)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline EvaRia

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Re: Memory Wipe|Memory Wipe https://elementscommunity.org/forum/index.php?topic=18933.msg241506#msg241506
« Reply #2 on: January 06, 2011, 07:19:13 am »
This is much faster, as it can take out many skills in one turn.

I've been thinking of making this card for a while, you beat me too it.

Also, the unupped one lets you make Pestal Hope =D

Any ways, I think you could decrease the cost a bit to reflect cards like Pandemonium. maybe 4/5.

Flayne

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Re: Memory Wipe|Memory Wipe https://elementscommunity.org/forum/index.php?topic=18933.msg242157#msg242157
« Reply #3 on: January 07, 2011, 03:04:15 am »
nice idea, that would take care of those pesky self amplifiers such Lava destroyer, G. Firemaster, etc.
i agree on cost reduction though. for the reasons stated above  ^-^

Offline AnonymousRevival

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Re: Memory Wipe|Memory Wipe https://elementscommunity.org/forum/index.php?topic=18933.msg242370#msg242370
« Reply #4 on: January 07, 2011, 01:08:17 pm »
I think it would be better if you referred to the term . So the card text should say "lobotomizes all creatures."
Ignotum venit retro vivere. :aether :light

jamesdyer680

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Re: Memory Wipe|Memory Wipe https://elementscommunity.org/forum/index.php?topic=18933.msg242376#msg242376
« Reply #5 on: January 07, 2011, 01:28:25 pm »
Just a question,does it remove activated abilities,passive abilities or both?

7wavemaster

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Re: Memory Wipe|Memory Wipe https://elementscommunity.org/forum/index.php?topic=18933.msg243618#msg243618
« Reply #6 on: January 09, 2011, 01:34:10 am »
Passive skills can't be lobotimized.

Flayne

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Re: Memory Wipe|Memory Wipe https://elementscommunity.org/forum/index.php?topic=18933.msg243627#msg243627
« Reply #7 on: January 09, 2011, 02:07:49 am »
i quickly made this for you, its simple art but i hope it helps:

Offline icecoldbro

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Re: Memory Wipe|Memory Wipe https://elementscommunity.org/forum/index.php?topic=18933.msg244292#msg244292
« Reply #8 on: January 10, 2011, 02:03:40 am »
Feedback
Introduccion
Memory Wipe, is a mass lobotimizer, for a respectable seven Eyster quanta, two notable differences that make this card unique is firstly the usage of it versus lots of powerful FG, including Morte, Destiny, Rainbow to some extent and pretty much every other FG, another notable thing about this card is its regard to also possibly eliminate aflatoxin on yours side of the field this card, shuts down most gravity, death , speedbow or any other deck relying on abilites, which is most deck's to tell the truth, it's usage is almost infinite.
Strenghts
1. it shuts down full on almost any deck, unless the running of vanilla creature-based deck, which is very rare, only exception to this rule is mono-Aether, thanks to its immunity to spells.
2. thanks to its lowish cost, seven Aether quanta, it could make a fine addition to a CCYB instead of fractal, which has a higher cost and is more of a finishing move.
3. As its a spell it is not destroyable by any ability, that is currently in game.
Weaknesses
1. As it's a spell, it only has three minor weaknesses, quanta denial, silence, passive abilities.
2. this card ,if ever implemented, will be nerfed severely, as it hands down is more powerful than any other card in game.
Suggestions
For balancing it, first increment cost to 11 Aether Quanta and make it drain rest of Aether pool's Quanta.
or make it dual element possibly with darkness, making it more balanced.

icecoldbro rating
6.7/10


 

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