I still don't like how this card is, it's stronger than Procrastination (in the sense that it reduces more damage) and it's cheaper >_< Also, if requiring 1 quanta to release your creature from the time bubble is logical in the sense that you require resources to escape the Labyrinth. Then why not make it put the creature in a time bubble for a random amount of time, as not all creatures will make it out in 1 day. Also, if a creature has momentum, then it'd smash holes into the walls making a safe pathway through. Therefore rendering the Labyrinth useless and then it should be destroyed. This card would be the bane of Army Decks. Why not make it have a 80% chance to put attacking creatures into time bubbles? Or give it a low chance of catching the creatures, but once they're caught they're caught for good. Logic behind this? Once lost, you're lost for good, cause that's what a Labyrinth is designed for; to keep its adventurous wanderers eternally caged within its walls.