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Offline HyroenTopic starter

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Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95577#msg95577
« on: June 19, 2010, 02:27:10 am »
NAME:
Maze
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Shield
ATK|HP:
N/A
ABILITY:
Shield: the attacking creatures have a 30% chance to miss you. Those that do are stuck in a time bubble for 1 turn.
NAME:
Labyrinth
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Shield
ATK|HP:
N/A
ABILITY:
Shield: the attacking creatures have a 30% chance to miss you. Those that do are stuck in a time bubble for 1 turn. The owner loses 1 random quanta when its creature is freed.
ART:
www.sxc.hu
IDEA:
Hyroen
NOTES:
Following the "being lost in a maze" logic, came up with these two cards.

The loss of the extra quanta is the "resources" you lose from being lost. :P

Synergy with Earthquake | Quicksand perhaps? At least for the upgraded version...
SERIES:
N/A

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Retribution

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95589#msg95589
« Reply #1 on: June 19, 2010, 02:36:25 am »
This is way OP.
Procrastination stops all monsters in a time bubble, this one has a chance of missing as well, and a debuff for the upgraded card, at such a low cost. Like...seriously.

PuppyChow

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95616#msg95616
« Reply #2 on: June 19, 2010, 03:00:03 am »
I actually don't think it's all that OP. It may be OP simply because it's in  :earth , but  :earth already has a great shield so it may not be that bad. I would consider increasing the cost by 1-2.

As to the mechanics, I really like them. 30% Sounds fair; it's kinda like a melding of procrastination and fog shield. Sure, you won't get EVERYTHING in a time bubble every turn, but those that do get stuck miss on top of it.

rakazy8564

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95620#msg95620
« Reply #3 on: June 19, 2010, 03:05:40 am »
I think this is stronger than Procrastination and I dislike that the owner of the creature looses quanta since Earth already has earthquake.  Why not make it so it's a 30% chance to get caught in a time bubble for 2 turns?

Offline HyroenTopic starter

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  • Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.Hyroen brings all the vitality and activity of a Life Nymph.
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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95682#msg95682
« Reply #4 on: June 19, 2010, 05:29:44 am »
Losing 1 quanta per creature that is freed is certainly not a game breaker, just play your creatures wisely. I'd be willing to increase the cost of the card or lower the percentage, however raising it to 2 turns of being in a time bubble is simply a no, that would make it a bit OP in my point of view :-\

The idea behind this shield is a lower cost edition of an :earth shield. This creates decent synergy with Earthquake | Quicksand, and even in a field filled with Malignant Cells, this should be eliminating about 6.9 quanta per turn, which I don't think is necessarily devastating, if you manage to get into that situation that is of course.

Keeping in mind that this is a shield that does not decrease damage, such as Diamond Shield or Titanium, I think this is an interesting alternative for :earth.
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edunavas

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95698#msg95698
« Reply #5 on: June 19, 2010, 06:03:30 am »
Nice idea for a shield, i think the price fits for what it´s about.
Don´t think it´s overpower.

Fewk

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95908#msg95908
« Reply #6 on: June 19, 2010, 03:27:47 pm »
The un upgraded version of this shield avoids more damage than procrastination at half the quanta cost
The upgraded version still costs less than the upgraded procrastination and additionally to avoiding more damage causes the opponent to lose extra quanta, I think the cost should be upped or the effect slightly reduced to make it more balanced

Malduk

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95925#msg95925
« Reply #7 on: June 19, 2010, 03:47:10 pm »
Idea of delay after miss is okay, but another percentage random based shield? Two of those are already providing us with enough frustrations.

Offline HyroenTopic starter

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95931#msg95931
« Reply #8 on: June 19, 2010, 04:01:08 pm »
Frustrations? They can be a god send in PVP and add a sense of excitement. You never know what will happen.

It could save you entirely or just let you lose. A Jade Shield leads to a damage reduction which you can calculate easily, there's no room for error, but no thrill either.
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Malduk

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg95981#msg95981
« Reply #9 on: June 19, 2010, 04:59:45 pm »
Frustrations? They can be a god send in PVP and add a sense of excitement. You never know what will happen.

It could save you entirely or just let you lose. A Jade Shield leads to a damage reduction which you can calculate easily, there's no room for error, but no thrill either.
Exactly that. You calculate your 30%, drop your final blow, and you should win that match. But no, as random decides to not go with 30%, but rather 80% for that round, and you lose a game. This is why random shields bring frustrations. Having your enemy bar in yellow for couple of turns and not winning = frustration.

On the other hand, shields with fixed values mean skill in deckbuilding or playing your cards. If you win, you won because you did better. If you lose, you lost because opponent did better. That is why people compete.

If excitement for you means winning games you shouldnt win, than we're just two different persons.

hugodias

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg96069#msg96069
« Reply #10 on: June 19, 2010, 06:23:57 pm »
I don't understand why there is a one quantum cost to free delayed creatures. Proscrination doesn't have this. I don't want to be boring, but if there is no quantum to free all the delayed creatures, what happens? Ok, that's a bit difficult to happen but is possible (Lots of malignant cells for example).

I think it should just cost a bit more, like 6 :earth and 4 :earth for the upgraded version (with no cost for freeing cretures). If the idea is a cheaper shield then my suggestion would be to increase the percentage (to 60% for example) of miss, but the card should be destroyed if any creature attacks you (like the maze was solved).

Offline HyroenTopic starter

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Re: Maze | Labyrinth https://elementscommunity.org/forum/index.php?topic=8350.msg96152#msg96152
« Reply #11 on: June 19, 2010, 07:20:48 pm »
Malduk, as this is a card game, no matter how you look at it luck will always be a factor.

You can improve your chances to win, but in the end, all you can rely on are statistics, and improve your chances in that manner.

If I read 2 more comments telling me to raise cost or that it is OP I will instead reduce the chance to miss to 25% for both. This may balance it a bit more.

And as for the confusion as to why it removes one random quanta, it is due to the logic that to escape from a very complicated labyrinth you may need more than 1 day, and thus resources such as food. I obviously have paralleled the quanta we gain as energy to food and resources and instead of adding more turns, assume that for a creature to escape a Labyrinth it will need more resources.

I have been pondering however, maybe I could leave/increase the 30% and make it remove more quanta only if it affects non-flying creatures. Flying creatures could just fly out right?
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