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bogieman4

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Mass Shift | Mass Shift https://elementscommunity.org/forum/index.php?topic=17013.msg217032#msg217032
« on: December 05, 2010, 06:53:31 am »
NAME:
Mass Shift
ELEMENT:
Gravity
COST:
5
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Average the health of all creatures
NAME:
Mass Shift
ELEMENT:
Gravity
COST:
5
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Average the health of all friendly creatures
ART:
Chris Bogie
IDEA:
bogieman4
NOTES:
Adds up the health of creatures and divides it by the number of creatures. Round up
SERIES:
N/A

Offline Ajit

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Re: Mass Shift | Mass Shift https://elementscommunity.org/forum/index.php?topic=17013.msg217038#msg217038
« Reply #1 on: December 05, 2010, 07:02:09 am »
A novel concept, I like it, but I think this would hurt your average gravity deck.  I suppose it would help you if you had a duo deck.

918273645

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Re: Mass Shift | Mass Shift https://elementscommunity.org/forum/index.php?topic=17013.msg217042#msg217042
« Reply #2 on: December 05, 2010, 07:18:26 am »
A little OP. Massive dragon + Oty = hell.

bogieman4

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Re: Mass Shift | Mass Shift https://elementscommunity.org/forum/index.php?topic=17013.msg217063#msg217063
« Reply #3 on: December 05, 2010, 07:48:41 am »
A little OP. Massive dragon + Oty = hell.
Holy cow I didnt even think of Otys

hmm... suggestions to help this?

Offline AnonymousRevival

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Re: Mass Shift | Mass Shift https://elementscommunity.org/forum/index.php?topic=17013.msg217105#msg217105
« Reply #4 on: December 05, 2010, 09:17:00 am »
Well, it is not fair to exclude certain creatures, so I would say raise the cost by 2-3 :gravity.
Ignotum venit retro vivere. :aether :light

 

blarg: