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Levy

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Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458133#msg458133
« on: February 09, 2012, 08:01:25 am »
NAME:
Mask of Tragedy
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Voodoo: For two turns damage and status effects dealt to you is also dealt to your opponent.
NAME:
Mask of Affliction
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Voodoo: For three turns damage and status effects dealt to you is also dealt to your opponent.
ART:
Levy
IDEA:
Levy
NOTES:
SERIES:

 :D I know those of the  :darkness darkside will like this one. At first i though a Voodoo Shield would be unfair, but there are clearly enough methods in the game to bypass this effect [momentum/deflagration/steal etc].

so tell me what you all think.

Offline Mathematistic

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458147#msg458147
« Reply #1 on: February 09, 2012, 10:41:04 am »
Not sure about the balance, but the concept is great (at least less broken than SoSa).
Also it's good that it's a permanent.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458230#msg458230
« Reply #2 on: February 09, 2012, 04:43:20 pm »
Interesting idea. The ability name may need to be changed though since it is already taken by the voodoo doll. Might need a usage cost for balancing, but the casting cost looks about right. And the art is definitely cool. For what its worth, it gets a thumbs up from me.
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Levy

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458233#msg458233
« Reply #3 on: February 09, 2012, 04:45:40 pm »
Not sure about the balance, but the concept is great (at least less broken than SoSa).
Also it's good that it's a permanent.
I figured I'd leave it up to you guys to determine the best balance for the card. I didnt want it to last too many turns and at the same time i didnt want it to be too costly to be feasibly.   

Levy

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458234#msg458234
« Reply #4 on: February 09, 2012, 04:47:16 pm »
Interesting idea. The ability name may need to be changed though since it is already taken by the voodoo doll. Might need a usage cost for balancing, but the casting cost looks about right. And the art is definitely cool. For what its worth, it gets a thumbs up from me.
It simply means that voodoo would no longer be an ability exclusive to voodoo doll.

Offline mega plini

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458236#msg458236
« Reply #5 on: February 09, 2012, 04:48:54 pm »
I don't like it at all. With one shard of divinity and a chain of these, you could win many games (on a lame way)
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Levy

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458238#msg458238
« Reply #6 on: February 09, 2012, 04:55:38 pm »
I don't like it at all. With one shard of divinity and a chain of these, you could win many games (on a lame way)
 ;D I dont really think so there are several cards that can over power this.

steal
Deflagration
Pulverize
Momentum
and probably more im not remembering... ;D

Vampires can also act as a counter. I deliberately made the card last only two turns so as to be fair.

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458273#msg458273
« Reply #7 on: February 09, 2012, 06:08:50 pm »
permanents can be overpowered, its not enough to say "permanent control cards exist (plus momentum), so this isnt too powerful"
moose dont say moo.

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458406#msg458406
« Reply #8 on: February 10, 2012, 01:51:43 am »
Nope. OP. This basically adds your opponent's creatures attacks onto your field for two turns. Additionally, with devourers, it's not that hard to get :darkness anyway.

AnimationX

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458410#msg458410
« Reply #9 on: February 10, 2012, 02:28:50 am »
Unlike Sosa, it costs quanta, and is a permanent.
I think it would be more balanced to have the upgraded version just cost less rather than have an extra turn.
Also, does it work like reflect as in if both players have the mask on the field 1 damage won't be infinitely dealt back and forth?

Offline UnderneathTheLens

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458411#msg458411
« Reply #10 on: February 10, 2012, 02:31:34 am »
Is it a shield?

Levy

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Re: Mask of Tragedy/Mask of Affliction https://elementscommunity.org/forum/index.php?topic=36461.msg458639#msg458639
« Reply #11 on: February 10, 2012, 08:33:32 pm »
Unlike Sosa, it costs quanta, and is a permanent.
I think it would be more balanced to have the upgraded version just cost less rather than have an extra turn.
Also, does it work like reflect as in if both players have the mask on the field 1 damage won't be infinitely dealt back and forth?
Good insight.

I would say no. Damage calculation in that case i think should be done normally. That is to say, if i have a total attack power of 10 and you have a total attack power of 15; you would be receiving fifteen damage and i would be receiving ten.

 

anything
blarg: