Hmm... still trying to think of a good way to balance it... cause I think its usage is pretty effective, with some good combo synergy. But gain, don't want something that is unkillable too...hmmm
One possible way maybe is to change its ability to...
"Blood of Martyr"
When this creature takes damage, the damage is double, you are healed for 3HP, and all your creature is healed for 1hp)
And something like 2 | 9
Any suggestions? Also still looking for a image.