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Offline GamerJLTopic starter

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Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073318#msg1073318
« on: May 22, 2013, 10:50:53 pm »
NAME:
Marmoda
ELEMENT:
Air
COST:
5
TYPE:
creature
ATK|HP:
0|15
TEXT:
Generates a Spark when this creature takes damage.
NAME:
Marmoda
ELEMENT:
Air
COST:
6
TYPE:
Creature
ATK|HP:
0|20
TEXT:
Generates a Ball of Lightning when this creature takes damage.

ART:
Victor2008
IDEA:
Gamerjl
NOTES:
Passive skill : poisonous(when devoured, creature gets poisoned)
SERIES:

« Last Edit: May 22, 2013, 10:53:17 pm by GamerJL »
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Offline Vangelios

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073321#msg1073321
« Reply #1 on: May 22, 2013, 11:08:00 pm »
If receive 15 damage of once, produces 1 spark or 15?
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Offline skyironsword

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073322#msg1073322
« Reply #2 on: May 22, 2013, 11:09:42 pm »
It's not "Ball of Lightning", it's Ball Lightning. Google Ball Lightning and read up.

Cost increase for upped isn't really necessary.

Offline xsindomanx

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073325#msg1073325
« Reply #3 on: May 22, 2013, 11:19:53 pm »
I don't see a reason for this creature to be poisonous. If it's something related to the card name, please explain, but in any case, not fitting.

And while I'm not sure whether its health is too high, I do agree with skyironsword that a cost increase isn't necessary.

If receive 15 damage of once, produces 1 spark or 15?
I'd assume that it produces just 1 spark. It doesn't say anything about 'every 3 damage, produce Spark | every 5 damage, produce Ball Lightning'
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Offline CuCN

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073332#msg1073332
« Reply #4 on: May 22, 2013, 11:56:30 pm »
If you poison it, does it produce a Spark/Ball Lightning every turn?

Offline GamerJLTopic starter

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073357#msg1073357
« Reply #5 on: May 23, 2013, 01:51:26 am »
If you poison it, does it produce a Spark/Ball Lightning every turn?
yes it does

yes , one damage all at once creates a spark... adrenalined enemy creatures generate sparks based on how many times they attack.....

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073358#msg1073358
« Reply #6 on: May 23, 2013, 01:52:04 am »
Would work fine with accel + momentums, or GP + BB. Any other practical uses?
Accel + bone wall, but would requiere an expensive trio
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Offline GamerJLTopic starter

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073359#msg1073359
« Reply #7 on: May 23, 2013, 01:55:46 am »
Would work fine with accel + momentums, or GP + BB. Any other practical uses?
Accel + bone wall, but would requiere an expensive trio

good idea... does it seem balanced? should i increase cost?

I dont know yet if this card's ability should be lobotomizable
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Offline CuCN

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073362#msg1073362
« Reply #8 on: May 23, 2013, 02:03:08 am »
How does accel+momentum work? The spark would be created at the end of your turn when this attacks and you wouldn't have time to put momentum on it before it died.

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073366#msg1073366
« Reply #9 on: May 23, 2013, 02:18:27 am »
Would work fine with accel + momentums, or GP + BB. Any other practical uses?
Accel + bone wall, but would requiere an expensive trio

good idea... does it seem balanced? should i increase cost?

I dont know yet if this card's ability should be lobotomizable
Given how potent the adrenaline poison and adrenaline overdrive combos will be already, I think it should probably be lobotomizable.

I like the overall idea. Not sure if its balanced or not... might be a little high on the HP (although I do recognize it needs to have fairly high HP to work right).

Should be pretty a fun card. I definitely like the novel take on anti-CC. Nicely done.
« Last Edit: May 23, 2013, 02:20:49 am by OdinVanguard »
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Offline GamerJLTopic starter

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073370#msg1073370
« Reply #10 on: May 23, 2013, 02:38:41 am »
Would work fine with accel + momentums, or GP + BB. Any other practical uses?
Accel + bone wall, but would requiere an expensive trio

good idea... does it seem balanced? should i increase cost?

I dont know yet if this card's ability should be lobotomizable
Given how potent the adrenaline poison and adrenaline overdrive combos will be already, I think it should probably be lobotomizable.

I like the overall idea. Not sure if its balanced or not... might be a little high on the HP (although I do recognize it needs to have fairly high HP to work right).

Should be pretty a fun card. I definitely like the novel take on anti-CC. Nicely done.
haha tnx, hard to figure out a unique name....


i was thinking of aramagio; it has 25 Health for 5 when i made this.
made it air, air has a few combos so this would combine with a lot now(ex: gravity & death)
the combos youve given are expensive and some are hard to pick up in a 30 card deck.
sparks are good cause they dont last that long.
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Offline skyironsword

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Re: Marmoda | Marmoda https://elementscommunity.org/forum/index.php?topic=49419.msg1073923#msg1073923
« Reply #11 on: May 24, 2013, 06:33:37 pm »
I think it fits better with :aether... Not sure though. Your call.

 

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