As for the card, reversing how pillars works is interesting. Now make it an actual card so I don't feel like I'm talking to a 10 year old.
Don't put words in people's mouths and assume people immediately think your card is "popular" or "not popular"; rather, learn to ditch the parts of your card that don't work while improving the ones that do. People would like you to balance the mechanic better while getting rid of the ridiculously immature flavor if they wish to take it seriously. This doesn't mean people think your card is good or bad, it means exactly what they're saying - they want you to change it.
Are you planning on keeping this card as immaturely themed as it is right now and acting like first few criticisms on your card didn't exist? Because if you use "taking card making seriously is a joke" as an excuse for careless designing, we shouldn't be giving you critique on this card, serious or funny.
this forces me to reply quickly as i dun want commenters to think that their comments are not valued or important,
and a quick reply will let me make careless mistakes like wrongly reading or misunderstanding your comments.
im doing updates only after i post my last card idea for efficiency/save time.
My updates do include flavour or anything else.
And taking my time to read the comments and feedbacks
while updating my cards after i post my last card idea
will make me make less careless mistakes.
im not really a elements pro nor good in mathematics
so i cant give you properly balanced card right at the start.
i will just lamely debuff or buff my cards based on how people are reacting to my cards.