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Offline OldTrees

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Re: Mark of the Prey | Mark of the Prey https://elementscommunity.org/forum/index.php?topic=58094.msg1186164#msg1186164
« Reply #24 on: April 14, 2015, 10:45:27 am »
If you want
-1 attack creatures to go n/a,n/a,n/a
0 attack creatures to go 1,1,1,1,1
3 attack creatures to go 4,4,4,4
Lightning to go 5
Then you want the creatures to gain a temporary +1 attack(+1 damage is no longer sufficient for your desires) after adrenaline gives them a turn but before adrenaline checks if they get another turn.

Unfortunately such an effect would have a convoluted card text. Are these border cases that important to change the elegant "Increase damage taken by 1"(+1 damage when taking damage) card text?

How to find a thread if the search doesn't work:
Members -> author's Profile -> Show Posts -> Show Threads started -> Game Coding Q&A


« Last Edit: April 14, 2015, 10:50:32 am by OldTrees »
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Offline andretimpa

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Re: Mark of the Prey | Mark of the Prey https://elementscommunity.org/forum/index.php?topic=58094.msg1186181#msg1186181
« Reply #25 on: April 14, 2015, 03:44:30 pm »
You can just keep the text like that and put the details in the notes. It's not like the in game cards have excellent wordings too.
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Offline SeraTopic starter

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Re: Mark of the Prey | Mark of the Prey https://elementscommunity.org/forum/index.php?topic=58094.msg1186184#msg1186184
« Reply #26 on: April 14, 2015, 03:52:39 pm »
I'll keep the same card text and just clarify it in the notes. This should now work like Dagger/Shortbow/Hammer passives. Ingame shields aren't really consistent with the wording either.
I'll submit this to Crucible, now. Hopefully this is polished enough.

Offline Vangelios

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Re: Mark of the Prey | Mark of the Prey https://elementscommunity.org/forum/index.php?topic=58094.msg1186517#msg1186517
« Reply #27 on: April 16, 2015, 03:07:07 am »
Nice Puff, but the correct is adrenaline be affected (3 atk would be 5.5.5,5) or a shield more cheaper 2 :life that reduce by 1.
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