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Offline EvaRiaTopic starter

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Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224737#msg224737
« on: December 14, 2010, 09:06:02 pm »
NAME:
Mark of Pyromancy
ELEMENT:
Fire
COST:
TYPE:
Permanent
ATK|HP:
TEXT:
Sacrifice Fire Mark to play this card
Pyromancy: Add a random Fire Spell to your hand.
NAME:
Mark of Pyromancy
ELEMENT:
Fire
COST:
TYPE:
Permanent
ATK|HP:
TEXT:
Sacrifice Fire Mark to play this card.
Pyromancy: Add a random Improved Fire Spell to your hand.
ART:
N/A
IDEA:
EvaRia
NOTES:
This replaces your mark, so it can't be targeted, and you can only ever play one.
There is an equivalent card for every element.

 :darkness Scotomancy
 :death Necromancy
 :water Hydromancy
 :air Aeromancy
 :aether Astromancy
 :life Biomancy
 :time Chronomancy
 :gravity Baromancy
 :earth Geomancy
 :fire Pyromancy
 :entropy Chaomancy
 :light Photomancy

This, if ever implemented, would be as rare as nymphs/mark cards.
Counts as a mark of it's element with pendulums.

I need some feedback on cost/ability cost.
SERIES:


Offline Glitch

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224746#msg224746
« Reply #1 on: December 14, 2010, 09:20:14 pm »
How does this work with pendulums?

Offline EvaRiaTopic starter

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224750#msg224750
« Reply #2 on: December 14, 2010, 09:21:25 pm »
Probably pendulums just assume it's a fire mark, or whatever element it is.

joebob777

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224751#msg224751
« Reply #3 on: December 14, 2010, 09:23:23 pm »
i like the card, but i dont see how something as simple as replacing your mark for one spell should be a rare card, that is the only thing i  :( upon
Remember, Rarity means nothing when it comes to whether a card is balanced or not, and it is perfectly balanced as it is. if you really want it to be rare, call it a shard and give it the effect of "generate one random spell matching your mark's element" but i doubt you will

Offline EvaRiaTopic starter

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224756#msg224756
« Reply #4 on: December 14, 2010, 09:26:20 pm »
Not one spell, its an active ability that you can use every turn.

Right now it's free, but it's prone to change.

Rarity is just flavor, besides, there would be no real point to include like 6 of these in your deck anyways.

Uppercut

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224757#msg224757
« Reply #5 on: December 14, 2010, 09:27:22 pm »
I'm generally against cards being as rare as nymph and mark cards. I also don't like the idea of perpetual card advantage.

joebob777

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224758#msg224758
« Reply #6 on: December 14, 2010, 09:28:24 pm »
ok then, slightly less balanced in ym mind, but still no reason for it to be rare

Offline EvaRiaTopic starter

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224761#msg224761
« Reply #7 on: December 14, 2010, 09:29:59 pm »
Rarity out of flavor, again.

There's no reason for mark cards to be rare, but they are.

These are just Mark cards that do something else. If more people are REALLY that against it, I can make it common though.

Uppercut

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224762#msg224762
« Reply #8 on: December 14, 2010, 09:31:19 pm »
There's no reason for mark cards to be rare, but they are.
Yeah, I know, and they shouldn't be rare.

Drobbit

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224789#msg224789
« Reply #9 on: December 14, 2010, 10:09:01 pm »
wow wow!! this idea is awesome. You could do a serie, a new mark for each mark.
I think pendulums shouldn't work for this mark (a handicap) but make it powerful (as it is). The cost is fine as 0, just replace your mark.
And if you agree to do the rest of marks, entropy one could get a random mark.

Offline EvaRiaTopic starter

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224802#msg224802
« Reply #10 on: December 14, 2010, 10:17:24 pm »
wow wow!! this idea is awesome. You could do a serie, a new mark for each mark.
I think pendulums shouldn't work for this mark (a handicap) but make it powerful (as it is). The cost is fine as 0, just replace your mark.
And if you agree to do the rest of marks, entropy one could get a random mark.
There is an equivalent card for every element.
I just chose to use fire as a random example, sort of cause "Pyromancy" sounds good.

It may have to cost something, but the main balance points are rarity to a degree, play limit, mark replacement, hand limit, and randomness. I'm not sure, it may be enough.
EDIT: Another balance point is, of course, that every element gets an equivalent.

It would be a great extra card to stick in a deck, but not really designed to be central to your strategy.

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Re: Mark of Pyromancy | Mark of Pyromancy https://elementscommunity.org/forum/index.php?topic=17646.msg224814#msg224814
« Reply #11 on: December 14, 2010, 10:26:25 pm »
I'm guessing the names would be something like this:
 
 :darkness Scotomancy
 :death Necromancy
 :water Hydromancy
 :air Aeromancy
 :aether Astromancy
 :life Biomancy
 :time Chronomancy
 :gravity Baromancy
 :earth Geomancy
 :fire Pyromancy
 :entropy Chaomancy
 :light Photomancy

If you have a list of names, could you put them in the notes?

 

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