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Offline ThalasTopic starter

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Plant Cell | Plant Cell https://elementscommunity.org/forum/index.php?topic=17826.msg227353#msg227353
« on: December 18, 2010, 02:42:37 pm »
NAME:
Plant Cell
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
4 | 2
TEXT:
Loses 1 Hp each turn. Generates 2 Lesser Plant Cells upon death; doesn't trigger death effects.
NAME:
Plant Cell
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
4 | 2
TEXT:
Loses 1 Hp each turn. Generates 2 Lesser Plant Cells upon death; doesn't trigger death effects.
ART:
Thalas
IDEA:
Thalas
NOTES:
Unupped version generates unupped Lesser Plant Cells

Upped version generates upped Lesser Plant Cells
SERIES:

NAME:
Lesser Plant Cell
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2 | 1
TEXT:
Loses 1 Hp each turn. Generates 2 Small Cells upon death; doesn't trigger death effects.
NAME:
Lesser Plant Cell
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2 | 1
TEXT:
Loses 1 Hp each turn. Generates 2 Gametes upon death; doesn't trigger death effects.
ART:
Thalas
IDEA:
Thalas
NOTES:
SERIES:

NAME:
Small Cell
ELEMENT:
Life
COST:
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
:life :   Combine (sacrifice card)
Tha target Small Cell or Gamete transforms into Plant Cell.
NAME:
Gamete
ELEMENT:
Life
COST:
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Combine (sacrifice card)
Tha target Small Cell or Gamete transforms into Plant Cell.
ART:
Thalas
IDEA:
Thalas
NOTES:
Kills two Small Cells/Gametes and creates Plant Cell

SERIES:

Offline Seiya

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Re: Plant Cell | Plant Cell https://elementscommunity.org/forum/index.php?topic=17826.msg227375#msg227375
« Reply #1 on: December 18, 2010, 03:35:11 pm »
I like the idea, but I think the Plant Cell cards should both have 3 hp in exchange for costing 6 and 5 to cast.

Offline OldTrees

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Re: Plant Cell | Plant Cell https://elementscommunity.org/forum/index.php?topic=17826.msg227420#msg227420
« Reply #2 on: December 18, 2010, 05:45:10 pm »
Table for 1 Plant Cell (assuming that Small Cells have no summoning sickness)
TurnCostAttack FieldedTotal DamageAverage Damage per turnAverage Damage per turn per cost
+06444.000.670
+16484.000.670
+264124.000.670
+388205.000.625
+488285.600.700
+588366.000.750
+61216527.430.619
+71216688.500.708
+81216849.330.778
+9203211611.600.580
+10203214812.450.673
+11203218015.000.750
+12314422417.230.556
+13314426819.140.618
+14314431220.800.671
+15424435622.250.530
+16424440023.530.560
+17424444424.670.587
Guideline: Average (Average Damage/Turn/Cost) over the course of a game should be around 1
Conclusion: Cost should be reduced to 4|3 :life
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

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