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Offline Monox D. I-FlyTopic starter

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1137833#msg1137833
« Reply #12 on: May 25, 2014, 08:52:32 am »
I'm happy to see someone making cards with flooding. Just 1 thing: What is the point of being burrowed ( but sop ) when you got 9,15 hp?

You got a point. Maybe I should switch between the ATK and HP?
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Offline dawn to dusk

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1137834#msg1137834
« Reply #13 on: May 25, 2014, 09:45:18 am »
I'm happy to see someone making cards with flooding. Just 1 thing: What is the point of being burrowed ( but sop ) when you got 9,15 hp?

You got a point. Maybe I should switch between the ATK and HP?

OH LORD NO!!!
Compare to ruby dragon. This has less cost and more hp. Massively Op

Offline Monox D. I-FlyTopic starter

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1137850#msg1137850
« Reply #14 on: May 25, 2014, 01:05:17 pm »
I'm happy to see someone making cards with flooding. Just 1 thing: What is the point of being burrowed ( but sop ) when you got 9,15 hp?

You got a point. Maybe I should switch between the ATK and HP?

OH LORD NO!!!
Compare to ruby dragon. This has less cost and more hp. Massively Op

Well then, what do you suggest?
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Offline Espithel

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1137868#msg1137868
« Reply #15 on: May 25, 2014, 04:30:28 pm »
Just reduce the HP a bit.

4|4 and 6|6 should do the trick.

And given the replies, I feel I'm misinterpreting this card a bit:
Does this card make a flooded tile for it to be burrowed on,
or does it burrow if it's on a flooded area?
Because I'm thinking the former.

Offline Monox D. I-FlyTopic starter

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1137986#msg1137986
« Reply #16 on: May 26, 2014, 12:36:25 pm »
I'm happy to see someone making cards with flooding. Just 1 thing: What is the point of being burrowed ( but sop ) when you got 9,15 hp?
Just reduce the HP a bit.

4|4 and 6|6 should do the trick.


Changed the HP from 9,15 to 4,6. The image hasn't been changed, though, because when I'm posting this it is raining heavy outside and thus I can't get enough connection to upload image. Gonna fix it later.

And given the replies, I feel I'm misinterpreting this card a bit:
Does this card make a flooded tile for it to be burrowed on,
or does it burrow if it's on a flooded area?
Because I'm thinking the former.

When this card enters the play in flooded area, it is automatically burrowed just like Graboid is. When this card is already in play and a player activates flooding, if it is in flooded area it is automatically burrowed.
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Offline OdinVanguard

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1138097#msg1138097
« Reply #17 on: May 27, 2014, 01:28:03 am »
I agree with others that this creature seems a bit UP right now.
Its damage is quite low considering it costs 6 :water quanta.

Given that you can essentially guarantee it is protected from targeting if you plan a deck around it, I think it would be good to make it stats more similar to shrieker. As with shriekers, giving it a high attack is very important because it will be losing half of its attack power while burrowed. You could leave it with very few HPs and it would still be fine because it can rely on its burrow capabilities for protection. However, if it has a low attack no one will want to shell out the quanta to use it.
« Last Edit: May 27, 2014, 01:29:38 am by OdinVanguard »
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Offline Monox D. I-FlyTopic starter

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1138099#msg1138099
« Reply #18 on: May 27, 2014, 02:26:51 am »
I agree with others that this creature seems a bit UP right now.
Its damage is quite low considering it costs 6 :water quanta.

Given that you can essentially guarantee it is protected from targeting if you plan a deck around it, I think it would be good to make it stats more similar to shrieker. As with shriekers, giving it a high attack is very important because it will be losing half of its attack power while burrowed. You could leave it with very few HPs and it would still be fine because it can rely on its burrow capabilities for protection. However, if it has a low attack no one will want to shell out the quanta to use it.

8|3 when unupgraded and 10/4 when upgraded?
How many costs do you suggest?
My idealized elements cycle:
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Offline Espithel

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1138146#msg1138146
« Reply #19 on: May 27, 2014, 03:23:54 pm »
Given that you can essentially guarantee it is protected from targeting if you plan a deck around it, I think it would be good to make it stats more similar to shrieker. As with shriekers, giving it a high attack is very important because it will be losing half of its attack power while burrowed.

Who burrows shrieker?
Just wondering.

Offline Zawadx

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1138148#msg1138148
« Reply #20 on: May 27, 2014, 03:33:27 pm »
Given that you can essentially guarantee it is protected from targeting if you plan a deck around it, I think it would be good to make it stats more similar to shrieker. As with shriekers, giving it a high attack is very important because it will be losing half of its attack power while burrowed.

Who burrows shrieker?
Just wondering.

Shrieker is optimally burrowed when the opponent has lots of CC or Mass CC like Panda. You can keep them burrow till you can unburrow for the final blow, as long as your opponent is slow enough. Basically, it's a PvP thing.
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Offline Monox D. I-FlyTopic starter

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1138485#msg1138485
« Reply #21 on: May 30, 2014, 05:14:15 pm »
Changed the stats from 4|4 (unupgraded) and 6|6 (upgraded) to be similar with Shrieker (8|3 unupgraded and 10|4 upgraded) as someone here suggested. Lowered the cost from 6 to 5 because Shrieker needs 9  :earth to use its basic ability (8  :earth for summon and 1  :earth for burrow) thus this card will also need 9 (reduced by 2  :water for Inuindation and 1  :water per turn for keeping Inuindation in place, that's why the cost becomes 5.
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Offline iDaire

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1138806#msg1138806
« Reply #22 on: June 02, 2014, 10:31:09 pm »

If we want to say this card has lots of uses, let's take a look at its cousins the graboid and shrieker.
This card can only burrow when it is flooded and have the same attack as a shrieker. Besides cost, why would I use this bro?

Offline dracomageat

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Re: Manta Ray | Manta Diablo https://elementscommunity.org/forum/index.php?topic=54592.msg1138809#msg1138809
« Reply #23 on: June 02, 2014, 10:40:07 pm »
Is cost not reason enough? It costs 3 less than a Shrieker and a turn less than a Graboid, while being entirely in element.
Yes, it's harder to burrow and the burrowing isn't optional but, given that that effect is clearly passive, it could potential burrow with an ability.

The more worrying aspect is how the unupped compares with its dragon, being only 1 ATK lower for a lot less cost.
« Last Edit: June 02, 2014, 10:42:29 pm by dracomageat »

 

anything
blarg: