Should we just make one of the cards for every element now? Part of the reason you want to limit the spread of each card-type is to keep the flavor/personalities of the elements distinct. So far we have...
Freeze
Basilisk blood
Manipulate
Also, Manipulate needs a better name--something more time-based.
Eww, that wouldn't work out in the game, due to repetitiveness and lack of effects to inflict, and it leaves a bad taste in my mouth. Also, you forgot Chaos Seed.
Anyway, I would like to keep the name purely because we are manipulating
itself to hold a creature in place.