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Ruduen

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Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg87299#msg87299
« on: June 10, 2010, 03:59:57 am »
NAME:
Magnetic Flux
ELEMENT:
Earth
COST:
4 Earth
TYPE:
Permanent
ATK|HP:
N/A
ABILITY:
Each time creatures take
damage, this card gains a charge.
 :earth : Energize (Sacrifice Card)
Target creature gains +X/0, where
X is equal to the number of charges
on this card.
NAME:
Magnetic Field
ELEMENT:
Earth
COST:
4 Earth
TYPE:
Permanent
ATK|HP:
N/A
ABILITY:
Each time creatures take
damage, this card gains a charge.
 :earth : Energize
Target creature gains +X/0, where
X is the number of charges on this
card. This card loses all of its
charges.
ART:
boroda003 (http://www.sxc.hu/browse.phtml?f=view&id=1215599)
IDEA:
Ruduen
NOTES:
For the Opposites Attract contest, along with Thunderbug / Lightning Bug (http://elementscommunity.org/forum/index.php/topic,7771.0.html). Damage counts as any spell that immediately inflicts HP damage to creatures. In addition, spells or effects that target multiple creatures are treated as a lump sum, and only increment the charge by 1.
SERIES:
None

Retribution

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg87302#msg87302
« Reply #1 on: June 10, 2010, 04:03:01 am »
Since magnetic field doesn't kill itself when you activate it's effect, I suggest you increase cost to 6 :earth.
Also, what happens if there are multiple of these cards on the field? Do all gain a charge when a creature is damaged?
And doesn't this totally own plague/RoF/Fire shield?

Ruduen

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg87316#msg87316
« Reply #2 on: June 10, 2010, 04:19:17 am »
I had the costs as is to try to keep permanent and creature control in mind, as either one is capable of halting the effects of the card. That fact, combined with the fact that mass control is only a boost in desperate situations, means that while it's possible to gain a huge amount of attack from it, it's difficult to do so.

The other tweak I had in mind was to change the amount gained to half of the charges instead, but I'm not sure if that's a good balance or if that's a heavy nerf in comparison to boosts that already exist.

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg87352#msg87352
« Reply #3 on: June 10, 2010, 05:28:10 am »
of the following list, what are considered as 'damage'?

- direct spell damage (fire bolt, ice bolt, shockwave, thunder, thunderstorm, RoF ...)
- poison damge
- physical attacks directed to monsters by gravity pull
- instant death (devour, inundation, etc)

generally, u need to be more specific.


also, by saying 'a creature takes damage', you mean both friendly and hostile creatures?

if so, then, as others above mentioned, the card is OP since plague/thunderstorm etc. will make this card go nuts.

Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Dariuss

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg87381#msg87381
« Reply #4 on: June 10, 2010, 06:16:58 am »
I like the idea but maybe every 3/5 charges is +1/0 or something.

b00mc1ap

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg87383#msg87383
« Reply #5 on: June 10, 2010, 06:19:08 am »
Aflatoxin + thunderstorm = 23 damage

A bit op if you ask me.

Hobnob5000

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg87395#msg87395
« Reply #6 on: June 10, 2010, 06:48:20 am »
This card would be a bit OP if mass creature control is used. Therefore, I suggest it being "Every time a creature is targeted by a card and takes damage" or something along those lines. But if that was the case, it might be a bit UP, so maybe if it doesn't sacrifice itself?

b00mc1ap

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg87441#msg87441
« Reply #7 on: June 10, 2010, 08:40:13 am »
This card would be a bit OP if mass creature control is used. Therefore, I suggest it being "Every time a creature is targeted by a card and takes damage" or something along those lines. But if that was the case, it might be a bit UP, so maybe if it doesn't sacrifice itself?
Yea you should decrease the cost of the unupgraded one by 1 or something because it is sacrificed. Also change it to what Hobnob5000 here wrote "Every time a creature is targeted by a card and takes damage".

Ruduen

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg87663#msg87663
« Reply #8 on: June 10, 2010, 05:05:50 pm »
With all of the comments, working change for the idea:

Each time a creature(s) takes damage, this card gains a charge.
  : Energize (Sacrifice Card)
Target creature gains +X/0, where X is equal to the number of charges on this card.

The difference is that it treats any damage as a lump sum, so no matter how many enemies die because of a single spell, it's still only treated as creatures taking damage at once. The same thing applies to poison, where it's treated as a lump sum.

The other option is, as it's been mentioned, change the X from the number of charges to charges/2 or /3, or something similar.

With that in mind...

of the following list, what are considered as 'damage'?

- direct spell damage (fire bolt, ice bolt, shockwave, thunder, thunderstorm, RoF ...)
- poison damge
- physical attacks directed to monsters by gravity pull
- instant death (devour, inundation, etc)

generally, u need to be more specific.


also, by saying 'a creature takes damage', you mean both friendly and hostile creatures?

if so, then, as others above mentioned, the card is OP since plague/thunderstorm etc. will make this card go nuts.


I'm counting any instant damage spells as "damage", so poison doesn't count, gravity pull doesn't count, and instant kills don't count. I'll make a note of the types, though I didn't think it was that confusing altogether.

I like the idea but maybe every 3/5 charges is +1/0 or something.
It's definitely one of the things that's up for consideration.
Aflatoxin + thunderstorm = 23 damage

A bit op if you ask me.
Still messing with the above ideas.

This card would be a bit OP if mass creature control is used. Therefore, I suggest it being "Every time a creature is targeted by a card and takes damage" or something along those lines. But if that was the case, it might be a bit UP, so maybe if it doesn't sacrifice itself?
That's what the upgraded version does. Targeting's another idea, so if the above changes aren't good, I'll try that as well.

kalkiran

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg89644#msg89644
« Reply #9 on: June 12, 2010, 07:15:36 pm »
like it but what about something like a maximum of three charges so it works like bless ing or a amximum of five since it only adds to attack.

b00mc1ap

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg89647#msg89647
« Reply #10 on: June 12, 2010, 07:20:17 pm »
like it but what about something like a maximum of three charges so it works like bless ing or a amximum of five since it only adds to attack.

Yes I suggest you do something of this sort and give the card a maximum number of charges.

rakazy8564

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Re: Magnetic Flux | Magnetic Field https://elementscommunity.org/forum/index.php?topic=7791.msg97546#msg97546
« Reply #11 on: June 21, 2010, 06:54:51 am »
Why did you make this an Earth card? o_O

 

anything
blarg: