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ScytherLoL

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Wild Fire | Wild Inferno https://elementscommunity.org/forum/index.php?topic=8886.msg104228#msg104228
« on: June 30, 2010, 02:43:22 am »
NAME:
Wild Fire
ELEMENT:
:fire
COST:
8 :fire
TYPE:
Permanent
ATK|HP:
N|A
ABILITY:
1 damage is dealt to each non-fire creature in play at the start of your turn
All fire creatures gain +1|+0
Absorb :fire :fire :fire per turn.
NAME:
Wild Inferno
ELEMENT:
:fire
COST:
8 :fire
TYPE:
Permanent
ATK|HP:
N|A
ABILITY:
1 damage is dealt to each non-fire creature in play at the start of your turn
All fire creatures gain +2|+0
Absorb :fire :fire :fire per turn.
ART:
thebeserker http://browse.deviantart.com/?qh=&section=&q=fire#/d4asjp
IDEA:
Scyther
NOTES:
This card affects both your creatures and the opponents thus making it a little less useful for Rainbows. The effect does not stack regardless of how many of these you have in play you will only gain +1 or +2 once. Also you will not gain any more damage to non-fire creatures.
SERIES:
Not in a Series
Thanks everyone.

Scytherlol

actionjack

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Re: Wild Fire | Wild Inferno https://elementscommunity.org/forum/index.php?topic=8886.msg104255#msg104255
« Reply #1 on: June 30, 2010, 03:40:42 am »
High cost, but powerful.  Can be a good counter to many decks.  The effects are pretty useful too.

But adding +1 atk to each fire creature per turn does seem pretty strong.  Wonder if can/need to tone it down ...

ScytherLoL

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Re: Wild Fire | Wild Inferno https://elementscommunity.org/forum/index.php?topic=8886.msg104283#msg104283
« Reply #2 on: June 30, 2010, 04:18:01 am »
Sorry the gain +1|+0 is a once off when it is played in the same way as eclipse and nightfall. It does not stack for having more in play and you lose the benefit if it is destroyed. I should have said it better.

Thanks

Scyther

Offline BluePriest

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Re: Wild Fire | Wild Inferno https://elementscommunity.org/forum/index.php?topic=8886.msg104932#msg104932
« Reply #3 on: June 30, 2010, 10:18:29 pm »
The 1 damage dealt is pretty powerful, its almost like a thunderstorm each turn that effects your non fire creatures as well. This would probably only be used in a mono fire deck, which makes me worry that it may be too powerful./ I like it nonetheless though :) (my wildfires better :P jk)
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ScytherLoL

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Re: Wild Fire | Wild Inferno https://elementscommunity.org/forum/index.php?topic=8886.msg104971#msg104971
« Reply #4 on: June 30, 2010, 11:12:57 pm »
That was one reason i made it at the start of your turn, that way you don't get that extra turn with those 1 hp creatures. I am unsure if it would still effect immortal creatures but I suppose it would. And yes a monofire would be the main user of this but it has it's place elsewhere when tag teamed in the right way.

Thankyou for your words.

Scyther

Offline 991woot119

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Re: Wild Fire | Wild Inferno https://elementscommunity.org/forum/index.php?topic=8886.msg194281#msg194281
« Reply #5 on: November 05, 2010, 07:38:58 pm »
This is like the opposite to my bunker card (except dosent do damage/kill just the +1|0) the 2 could work well together +2|2 and 1 damage to each non fire creature each turn :D

Offline ~Napalm

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Re: Wild Fire | Wild Inferno https://elementscommunity.org/forum/index.php?topic=8886.msg194846#msg194846
« Reply #6 on: November 06, 2010, 09:37:10 am »
I like that fire gets an inundation type card. I'll be looking for it in the crucible :P
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Offline AnonymousRevival

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Re: Wild Fire | Wild Inferno https://elementscommunity.org/forum/index.php?topic=8886.msg194849#msg194849
« Reply #7 on: November 06, 2010, 09:40:37 am »
Could actually be UP. I recommend to give a definite cost, and if you like, to drain all remaining quanta.
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