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standizzle

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"mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56670#msg56670
« on: April 20, 2010, 08:29:56 pm »
ya, its probably not in the form you "people" want. sorry, i went to school for music, marketing, philosophy, and communications, not photoshop.

regarding alot of the horrible ideas ive watched in the 2-3 months playing this game.... (and i mean HORRIBLE) ive promised some ideas to people who matter in this game. and here are a couple.

ive seen probably 100 posts about buffs to light.... and hope is great. but lets face it, there are 2-3 creature cards for the whole element. lets buff it a BIT in SYNERGY with new cards implemented...SHALL WE?

-light.
introducting what every girl wants, a knight in shine'n armor. and what every guy wants, well, maybe not.

Knight of the Light/Knight of the Light - 1/3 - 2/5 - 4light/6light cost - KotC/KotL gets +1/0 for each light emitting creature you control.

Lady of the Light/Lady of the Light - 0/2 - 1/2 - 2light/4light cost - Heal yourself for 1/2 for every light emitting creature you control.

this will harness both what light does, (healing) and what hope does, (reinforce light emitting creatures) in giving the element a much needed make over in usage. it gives light a OTY of sorts(more of a ceature that grows, not devour), and a way of healing yourself outside of 15 quanta, and a MEANINGLESS 5hp card.

so, knight gains +1 for every light immiting creature, and lady heals you +1(or 2 upped) for every light immiting creature.



ive seen alot of stuff done with fire... and by no means does it need a BUFF.... however, it is missing ONE KEY ELEMENT to the FIRE "symboligy" (spelling)

-fire.
introducting a firefly queen for fire.

Lady of Flames/Maiden of Flames - 2/4 - 2/6 - 5/7 fire cost - 2fire/1fire to create a 1/1 - 2/2 Walking Flame.

Walking Flame - 1/1 - 2/2 - 1fire/2fire cost - Walking Flame produces a Fire quanta at the end of every turn.

what this will do, is no longer make golem rush a "photon" deck. you can now manifest fire creatures to immolate.(and not as strong as firefly, no less) yes, it might slow down the deck(really, does it need to be faster?), but its a highly effective method if you dont get any photons within the first 10 cards, and get this and some pillars instead. ya, you said, ash eater already makes a fire quanta.... well, HOW MANY PEOPLE USE IT? fire is something that spreads, it SHOULD have multiple quanta sources. fire touches something, IT CATCHES FIRE, which PRODUCES FIRE when it touches SOMETHING ELSE.


now... with life. (again not like it needs a buff) ive seen that its all about rush.... rush rush rush. put out your cocks spirit or frogs, and thats it. (maybe adrenaline to speed it up) what about the HUGE creatures NATURE can make? what about things of LEGEND? what about the way plants move to sunlight... and what about how life(plant speaking) is about plants and plants root? what is missing in this equation... ENTANGLING ROOTS

-life.
Introducing the entangle status effect. yes think of vines wrapping around your legs and ..ya.thats it.

Entangling vines/Entangling Roots - 4life/6life cost - entangle target creature for 3 turns/engtangle all creatures for 3 turns

of course with entangle roots, there is now room for this: life has enough "little guys" how a bout a big guy who entangles? whats that? giant ent? you know you like it.

Giant Ent/Entangling Ent - 5/6 - 7/7 - 6life/8life cost - 2life Entangle target creature for 2 turns/ 1life Entangle target creature for 2 turns.

it will give life some "flexability" and utility. no longer will you have to be subjected to the same life deck everyone else uses... now you can put out a big damn tree to freeze mofo's.




we all agree darkness needs SOMETHING. well... here is what it is missing. CREATURE CONTROL. we all know darkness = dark, = black. what are people AFRAID OF. DARKNESS NIGGA. the UNKNOWN. why not put some FEAR into these son-bitches?

-darkness.
introducting the status effect 'fear' or "frieghtened" however you spell it - think of time's "time bubble" from procrastination, but in the corner sitting down with your eyes closed.

Phantom/Spectre - 1/1 - 2/2 - 3dark/4dark - 2dark cause target creature to be consumed in fear for 3 turn/ 1dark cause target creature to be consumed in fear for 3 turns.

Hysteria/Mass Hysteria - 4/6dark - cause target creature to be consumed in fear for 3 turns/cause all creatures to be consumed in fear for 3 turn. 

this gives darkness both a much needed creature that does something other than steal/ permanants/mana or drain life....  and gives a spell that is not useless(liquid shadow) and is on parellell with the strength of its counter parts (drain life and steal).


coming when i finally move my computer to boston...

more cards that dont suck.

leave your yes they rock, no they suck, or maybe they should be different costs. somewhere below this post.

Offline Kamietsu

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56685#msg56685
« Reply #1 on: April 20, 2010, 08:51:46 pm »
Light was interesting. Then you just sort of got bland and mundane, not adding much of anything to the elements with the other cards there. At least you stuck with the theme of each element you posted, but the cards aren't that great. Each element has it's own strength and weakness, and you just seem to want to mass spam cards that stun the creature for a set number of turns. Work on more interesting/unique ideas for the elements instead of just trying to get the same basic effect into each element.

On a side note: I'd suggest watching your language here. This is an all ages forum. And don't bother replying to this part of my post, I'd only ignore it because it will be something like you've already said in the other card idea threads. Stop being a jerk. You can get your points across just fine without using vulgar language. Grow up.
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verity_blues

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56687#msg56687
« Reply #2 on: April 20, 2010, 08:55:27 pm »
"Entangling vines/Entangling Roots - 4life/6life cost - entangle target creature for 3 turns/engtangle all creatures for 3 turns

of course with entangle roots, there is now room for this: life has enough "little guys" how a bout a big guy who entangles? whats that? giant ent? you know you like it.

Giant Ent/Entangling Ent - 5/6 - 7/7 - 6life/8life cost - 2life Entangle target creature for 2 turns/ 1life Entangle target creature for 2 turns."



I think that most of these are pretty balanced, the knight and lady are really interesting. The entangling ones that I semi-quoted above have the most interest to me, but I think that thay are the only OP in the set you've given. Just my opinion.

I like alot of these card suggestions.

standizzle

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56695#msg56695
« Reply #3 on: April 20, 2010, 09:04:12 pm »
Light was interesting. Then you just sort of got bland and mundane, not adding much of anything to the elements with the other cards there. At least you stuck with the theme of each element you posted, but the cards aren't that great. Each element has it's own strength and weakness, and you just seem to want to mass spam cards that stun the creature for a set number of turns. Work on more interesting/unique ideas for the elements instead of just trying to get the same basic effect into each element.

On a side note: I'd suggest watching your language here. This is an all ages forum. And don't bother replying to this part of my post, I'd only ignore it because it will be something like you've already said in the other card idea threads. Stop being a jerk. You can get your points across just fine without using vulgar language. Grow up.
naw its cool. ... and unlike most, i appreciate your honesty. seriously.

ty for your thoughts. my object was to get more elements some type of control. being that only a meer few elements have some type of it... only fair to have a balanced game, right? whats the point of having 12 elements, if only 5 have elements of creature control?

but ya, my ideas on light are pretty good, took me some time to think of it, and was my main thought process. this was a idea in development(in mass), but after being trolled and reading horrible card ideas for a pretty decent time... i decided to post them.

on your second part... ignore it if you want, its not too negative. on the contrary...

you'd be pretty pissed if someone was trolling your posts for 2 hours too. just saying... could i tone it down... ya. maybe. but when someone is trolling you hard for a extended period of time, it would piss you off too. ... not like i havent been used to being treated like crap from alot of members....

standizzle

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56698#msg56698
« Reply #4 on: April 20, 2010, 09:07:08 pm »
"Entangling vines/Entangling Roots - 4life/6life cost - entangle target creature for 3 turns/engtangle all creatures for 3 turns

of course with entangle roots, there is now room for this: life has enough "little guys" how a bout a big guy who entangles? whats that? giant ent? you know you like it.

Giant Ent/Entangling Ent - 5/6 - 7/7 - 6life/8life cost - 2life Entangle target creature for 2 turns/ 1life Entangle target creature for 2 turns."



I think that most of these are pretty balanced, the knight and lady are really interesting. The entangling ones that I semi-quoted above have the most interest to me, but I think that thay are the only OP in the set you've given. Just my opinion.

I like alot of these card suggestions.

no doubt... i highly think a entangle feature is a WIPE OPEN GAP in this game. how can you have a whole element dedicated to plant life(for the most part...), without entangle?

given your curiousity to it being OP, as stated, i am not closed, to the costs. rather, i am completely open to any new quanta costs .... for any card idea. as stated in my responce to kam. these are just ideas ive been working on ... and off... and on. in my 2 week moving process. reading wack ideas for a while, has prompted me to post them.

Offline killsdazombies

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56705#msg56705
« Reply #5 on: April 20, 2010, 09:17:43 pm »
OK i admit i loved light, but fire was a copy of elite FFQ, life ehh not the best yet still ok, an artic squid for life seems cool but effects ALL creatures is OP, that would basically be, "ha iv frozen all your creatures for 3 turns good luck winning"

Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56721#msg56721
« Reply #6 on: April 20, 2010, 09:59:51 pm »
I think your perception that some elements are 'incomplete' is really more natural than the game than it is a problem.  If each element gets creature control, then should each element get healing?  What about permanent control?  The point is to make you pick which you're going to go with, or if you're going to go duo/trio/splash in order to fill in the gaps of your respective element. 

That said, Siphon Life is creature control for darkness.  It's also versatile enough that it works as direct damage if you need it to, which is pretty nice. 

Your suggestion of a FFQ-type creature generator for the fire element is overpowered.  FFQ can create a stronger creature, but it cost is two off-color elements, and then they generate quanta that does not chain back into the creature-creation spam (unless you're running rustlers and unupped FFQ, but that's a full deck there).  This would allow you to run six of these, and then create six 2/2 creatures at the end of your turn for no cost (they cost 1 fire to make, then generate fire at the end of the turn).  Even if you up the cost to 2 fire to create one, you've still got essentially free creature spam.  It's like the FFQ/Firefly/Rustler combo, but it only takes one creature to start and only requires one element. 

Your ideas for entangle and intimidate are just copies of freeze that cost WAY more.  A mass-entanglement or fear (read: freeze) is OP, something like deep freeze that would do that has been suggested and shut down before. 

Also, your vulgarity doesn't show that you should be listened to or respected, it just makes you seem kind of angry and pompous about how great your ideas are and how awful everyone else's are. 

jallenw

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56734#msg56734
« Reply #7 on: April 20, 2010, 10:20:11 pm »
Quote
i went to school for music, marketing, philosophy, and communications, not photoshop.
The 'communications' part of that sentence is difficult to believe.  Perhaps you should go review your notes on the subject and apply what you learned when posting on the forums.

Offline Bloodshadow

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56797#msg56797
« Reply #8 on: April 21, 2010, 12:47:45 am »
So you're basically saying that all card ideas in this forum are terrible except yours? Wow.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline killsdazombies

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56798#msg56798
« Reply #9 on: April 21, 2010, 12:49:11 am »
your shocked about that? lol look at all his posts,

icybraker

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56804#msg56804
« Reply #10 on: April 21, 2010, 12:56:45 am »
Quote
ya, its probably not in the form you "people" want.
Putting "people" in quotes makes me feel so much better.

Quote
regarding alot of the horrible ideas ive watched in the 2-3 months playing this game.... (and i mean HORRIBLE)
Just what we wanted to here - that the card ideas in this forum are HORRIBLE. Thanks for that.

Quote
yes, it might slow down the deck
Then why use it? The golem deck is designed to be very fast.

Quote
HOW MANY PEOPLE USE IT?
Many mono-fires pack Brimstone Eater. Just look in the mono-deck section.

The other cards are pretty good; I just don't appreciate the fact that you call everyone else's cards horrible. Sure you can promote your own cards, but dissing other cards so harshly without any reason?

Arondight

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Re: "mad" at horrible card ideas. here are some noteworthy ones. https://elementscommunity.org/forum/index.php?topic=5584.msg56831#msg56831
« Reply #11 on: April 21, 2010, 02:28:48 am »
I like the light suggestions. probably because I've suggested something similar myself for light.  :) I'd like to see more synergy with luciferase/light nymph, too.

 

blarg: