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orby_11

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Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg373944#msg373944
« on: July 31, 2011, 12:49:19 pm »
NAME:
Lullaby
ELEMENT:
Light
COST:
3 :light
TYPE:
Spell
ATK|HP:
---
TEXT:
Put all creatures on the field in to sleep. Each creature has a %50 chance to wake up.
NAME:
Lullaby
ELEMENT:
Light
COST:
6 :light
TYPE:
Spell
ATK|HP:
---
TEXT:
Put enemy on the field in to sleep. Each creature has a %50 chance to wake up.
ART:
orby_11
IDEA:
orby_11
NOTES:
Can work on art if needed.
SERIES:
This is the card i've been thinking about.. The light element cards have no effect on enemy creatures. (except dark ones) . This card can give some balance to the game.. But we're gonna need a new status "sleep" for this one.. ;)

Smurrf

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg373972#msg373972
« Reply #1 on: July 31, 2011, 02:44:56 pm »
Interesting idea...I must admit though, that when I saw the card's name, the thought that popped into my head was targeting a single creature to fall asleep, that would last until it's targeted by anything else.

Offline Thalas

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg373980#msg373980
« Reply #2 on: July 31, 2011, 02:57:37 pm »
Mind explaining more about the Sleep and Waking up concept?

Offline EmeraldTiger

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg373986#msg373986
« Reply #3 on: July 31, 2011, 03:31:33 pm »
This should be an Air mechanic because air makes sound and music is sound.
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Offline Thalas

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg374017#msg374017
« Reply #4 on: July 31, 2011, 05:36:24 pm »
This should be an Air mechanic because air makes sound and music is sound.
And Steam Machine should be in earth because its made from metal, GotP should be Death because its ghost, Horned frog should be able to survive flood, Photon and Spark shouldn't generate skeletons when they die because they don't have any bones, if diving pegasus is TU'ed, the copy should lose the attack after diving

I think that it quite fits into light which pacifies the opponent.

orby_11

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg374238#msg374238
« Reply #5 on: August 01, 2011, 09:54:47 am »
@emerald tiger: Well, i wanted make it light element because as i said above, lights have no effect on enemy creatures and this could make a balance for them.. You can think it like the angels are singing.. ;)

@thalas: it's simple.. the creatures that are asleep can not attack or use any skills.. Unlike freeze and basilisk blood (which have constant rounds to end) each round, each creature has %50 chance to wake up.. Could i make myself clear? =)

Offline Jenkar

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg374519#msg374519
« Reply #6 on: August 01, 2011, 11:42:03 pm »
Awesome card, i find that it fits :light very well.
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Offline Frostguard

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg374552#msg374552
« Reply #7 on: August 02, 2011, 12:55:43 am »
Excellent concept! I like it, and it fits Light.
Also, I similarly liked the Pandemonium-like all creatures (unupgraded) - only enemy creatures (upgraded) progression.

davidy22

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg374560#msg374560
« Reply #8 on: August 02, 2011, 01:07:23 am »
Ambiguities in the card text. For the upgraded one, put how many enemies to sleep? One? Two? All of them?
50% chance to wake up? Is it checked at the beginning of every turn? Your turn? The enemies' turn? Every second?

Offline Hyroen

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg374611#msg374611
« Reply #9 on: August 02, 2011, 04:22:10 am »
I would rather see this in :air Air, much like EmeraldTiger suggested.

Why might you ask? :light Light already has a theme going on (or more),:air Air has the themes of Airborne (Passive) and Sound (Shockwave) just emerging. To have another element step into it's elemental niches at this stage is to ask for more thematic obscurity.

I think that :air Air is on the right path so far, let's not intrude.
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Offline n00b

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg374613#msg374613
« Reply #10 on: August 02, 2011, 04:26:34 am »
Am I the only one who thinks that maybe 6 quatum for it to only affect your enemy might be a bit much for being upgraded? Maybe like 5. And I also agree that air seems like a better choice for it. Good idea
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orby_11

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Re: Lullaby | Lullaby https://elementscommunity.org/forum/index.php?topic=29324.msg374661#msg374661
« Reply #11 on: August 02, 2011, 09:21:41 am »
when it says "enemy creatures", i thought it was pretty obvious that it includes all enemy creatures on the field.. but if you still think it's not, text can be changed.. and btw, %50 chance is checked at the end of every turn of the side sleeping creatures are..

if some of you guys think it fits  :air better, can we change the name of the card to "Song Of Angels" to make it  :light ?? =)

 

blarg: