...you do realize that if your opponent has a Rustler this means infinite quanta right?
There's a safety mechanism (already coded in the game) that prevents from using photosynthesis more than once a turn if it's free (via SoR).
Anyway, infinite
quanta isn't very useful. It's not as bas as giving the opponent infinite
,
or
.
Once again, a delightfully twisted Void card. But I think that it is badly UP. The effect of Microcosm is basically the same as Fallen Druid + any renewable source of creatures (graveyard, FFQ,...), but it lasts only 12 turns and can be stolen by your opponent. Rush decks will totally overrun you thanks to the infinite mana (unless you get very lucky mutations), and control decks will simply destroy/steal the Macrocosm.
Here's my suggestion: Divinity is eternal, right? Well then, make Microcosm | Macrocosm immaterial, and remove the 12-turn doom counter.
I want a Void FG ! Let's call him Nihil.