*Author

Offline Vangelios

  • Legendary Member
  • ******
  • Posts: 2931
  • Country: br
  • Reputation Power: 36
  • Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.
  • War Hardcore Player
  • Awards: War #11 Winner - Team LifeWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2015 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBattle League 1/2015 3rd PlaceForum Brawl #4 WinnerWeekly Tournament WinnerWeekly Tournament Winner8th Trials - Master of FireBattle League 3/2013 WinnerBattle League 2/2013 Second PlaceWeekly Tournament WinnerBattle League 1/2013 3rd PlaceBattle League 3/2012 Winner
Re: Prophet | Prophet https://elementscommunity.org/forum/index.php?topic=43352.msg540826#msg540826
« Reply #12 on: September 10, 2012, 05:16:16 pm »
2 lightning storm and 2 nightfall on a single card!
Brawl - 4 :fire Red Stars
The luck is much Greater, when there effort and patience.

Offline mildlyfrightenedboyTopic starter

  • Sr. Member
  • ****
  • Posts: 641
  • Reputation Power: 9
  • mildlyfrightenedboy is a Spark waiting for a buff.
  • The Lady of Clockwork
Re: Prophet | Prophet https://elementscommunity.org/forum/index.php?topic=43352.msg540955#msg540955
« Reply #13 on: September 10, 2012, 11:30:50 pm »
BTW, why prophet is in :time, not :light?

Synergy with Reverse Time, Eternity, Dune Scorpion, and Deja Vu.

So, the general consensus is that the bonus stats need a big nerf.  I'll get on it.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline OdinVanguard

  • Legendary Member
  • ******
  • Posts: 4984
  • Reputation Power: 67
  • OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.
  • Keeping The Jotnar at bay
  • Awards: Slice of Elements 4th Birthday Cake
Re: Prophet | Prophet https://elementscommunity.org/forum/index.php?topic=43352.msg540961#msg540961
« Reply #14 on: September 11, 2012, 12:01:21 am »
Given that this occurs when the card is Played rather than as a continuous effect, it might be a little easier to balance... At the very least, it will make fraca-spark abuse trickier than with a pervasive nightfall like effect.

This seems wayyyyyyyy too powerful. A mass +2|+2 buff for a whole field of creatures?
Not only is it a mass buff... but it's a mass debuff for enemies? does 2 damage to all enemy creatures?
Plus you can rewind it... so it's a reusable buff? over. and over. and over. and over again with an eternity?
Plus 3 :time. Blessing costs 3 :light unupped and only buffs a single creature for +3|+3

way too powerful.
^
Even without the health bump to allies, having both ally buff + enemy debuff in a single card is going to be tricky to balance well. Particularly since it is in element with the staff of eternity, which would allow you to effectively spam it

Ex: flying Staff of Et. + SoR + this -> +6 attack to all allies and -3|-3 to all enemies...
Cost = 3 cards + 6 :time + 3 * 4 :time + 3 :rainbow ... = 3 cards + 18 :underworld + 3 :rainbow .
Thats just 1 turn of course. With SoR flying staff, you can repeat the summoning every turn for +2|+0 to ally and -1|-1 to enemies.
The debuff on a stick wouldn't be too bad alone, but the mass buff on a stick could get dangerous (considering it effectively costs 4 :time after initial setup)
Seems a little too much to me.

I think having both a buff and debuff effect at the same time is a little too much though. Maybe make it one upped and the other unupped or split into 2 different cards.

Finally, it isn't stated in notes, there are a couple issues to address when lowering attack values:
-How does this interact w/ antimatter?
-Will this be allowed to cause enemy attacks to go negative?
-What if they are already negative... will it drop them lower?
« Last Edit: September 11, 2012, 12:09:45 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline mildlyfrightenedboyTopic starter

  • Sr. Member
  • ****
  • Posts: 641
  • Reputation Power: 9
  • mildlyfrightenedboy is a Spark waiting for a buff.
  • The Lady of Clockwork
Re: Prophet | Prophet https://elementscommunity.org/forum/index.php?topic=43352.msg540986#msg540986
« Reply #15 on: September 11, 2012, 02:17:19 am »
-How does this interact w/ antimatter?
-Will this be allowed to cause enemy attacks to go negative?
-What if they are already negative... will it drop them lower?

Regardless of the enemy creature's attack, the ability will reduce its attack.  It can become negative.

OK, it seems that the problem isn't the strength of the buff, but the fact that it's a mass buff on a stick.  What if it affected one random ally and one random enemy creature, but granted +2/+2 and -2/-2 again?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline choongmyoung

  • Hero Member
  • *****
  • Posts: 1037
  • Reputation Power: 16
  • choongmyoung is a Blue Crawler starting to think about his first run.choongmyoung is a Blue Crawler starting to think about his first run.choongmyoung is a Blue Crawler starting to think about his first run.
  • Me the Korean Cubiest.
Re: Prophet | Prophet https://elementscommunity.org/forum/index.php?topic=43352.msg541002#msg541002
« Reply #16 on: September 11, 2012, 04:09:27 am »
-How does this interact w/ antimatter?
-Will this be allowed to cause enemy attacks to go negative?
-What if they are already negative... will it drop them lower?

Regardless of the enemy creature's attack, the ability will reduce its attack.  It can become negative.

OK, it seems that the problem isn't the strength of the buff, but the fact that it's a mass buff on a stick.  What if it affected one random ally and one random enemy creature, but granted +2/+2 and -2/-2 again?

OK it now seems to be balanced, however it doesn't have to be the first prophet. Any prophet that enters the play, the effect takes place.
Circular Logic is true. Thus, Circular Logic is true.

Offline OdinVanguard

  • Legendary Member
  • ******
  • Posts: 4984
  • Reputation Power: 67
  • OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.
  • Keeping The Jotnar at bay
  • Awards: Slice of Elements 4th Birthday Cake
Re: Prophet | Prophet https://elementscommunity.org/forum/index.php?topic=43352.msg541093#msg541093
« Reply #17 on: September 11, 2012, 04:00:19 pm »
-How does this interact w/ antimatter?
-Will this be allowed to cause enemy attacks to go negative?
-What if they are already negative... will it drop them lower?

Regardless of the enemy creature's attack, the ability will reduce its attack.  It can become negative.

OK, it seems that the problem isn't the strength of the buff, but the fact that it's a mass buff on a stick.  What if it affected one random ally and one random enemy creature, but granted +2/+2 and -2/-2 again?
Having one ally buffed and one enemy debuffed would work really well I think. It would be cool if you could pick one (either ally or enemy) directly and have the other be random.

Abilities which affect only a handful of targets are usually easier to balance than mass target effects. When allowed to be reused over and over, mass CC and mass buffs get very tricky to keep from being OP.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline mildlyfrightenedboyTopic starter

  • Sr. Member
  • ****
  • Posts: 641
  • Reputation Power: 9
  • mildlyfrightenedboy is a Spark waiting for a buff.
  • The Lady of Clockwork
Re: Prophet | Prophet https://elementscommunity.org/forum/index.php?topic=43352.msg541150#msg541150
« Reply #18 on: September 11, 2012, 11:17:23 pm »
Having one ally buffed and one enemy debuffed would work really well I think. It would be cool if you could pick one (either ally or enemy) directly and have the other be random.

Abilities which affect only a handful of targets are usually easier to balance than mass target effects. When allowed to be reused over and over, mass CC and mass buffs get very tricky to keep from being OP.

OK.  So, right now, the three options are
- Random ally and random enemy
- Add some sort of "selection" system involving choosing a target after playing the card - possibly by adding a free token spell card to your hand
- The creature enters with Haste (can use ability on first turn) and the ability is 1-use
- Most recently played enemy/ally creature is selected (or some other deciding factor is used)
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

blarg: