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OracleStar

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Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg137605#msg137605
« on: August 13, 2010, 04:36:10 pm »
NAME:
Lightning Stalker
ELEMENT:
Aether
COST:
:aether :aether :aether :aether :aether
TYPE:
Creature
ATK|HP:
5|2
ABILITY:
:death :death :death :death Stalk: becomes immaterial
 and deals double damage
 for one turn.
NAME:
Lightning Assassin
ELEMENT:
Aether
COST:
:aether :aether :aether :aether
TYPE:
creature
ATK|HP:
4|3
ABILITY:
:death :death :death Assassinate: becomes
 immaterial and deals
 triple damage for one turn.
ART:
AFAWG
IDEA:
OracleStar
NOTES:
I am AFAWG.
SERIES:



here are bigger pics.
Lightning Stalker
(http://imageplay.net/view/m7Gbd79944/Lightningstalkercard)

Lightning Assasin


(http://imageplay.net/view/m7Gbd79984/Lightningassassincard)

the Sage

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Re: Lightning Stalker https://elementscommunity.org/forum/index.php?topic=11208.msg137630#msg137630
« Reply #1 on: August 13, 2010, 05:10:03 pm »
Welcome to the forums!
Reading this thread helps (though you've probably looked at it):
http://elementscommunity.org/forum/index.php/topic,5039.0.html

There's a few things you need to change: add the URL to the card image on imageshack in the post (where you now have the pic of the critter)
Add the cost quantum type in the table:  :aether

OracleStar

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg137651#msg137651
« Reply #2 on: August 13, 2010, 05:19:50 pm »
I got the first part but not the second

OracleStar

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg137658#msg137658
« Reply #3 on: August 13, 2010, 05:28:26 pm »
I did it Yeah :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :)) :))

OracleStar

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg137876#msg137876
« Reply #4 on: August 13, 2010, 09:55:52 pm »
Fixed it hopefully

Offline ratcharmer

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg138306#msg138306
« Reply #5 on: August 14, 2010, 06:48:20 am »
It's really powerful compared to Pegasus . . . at least I think it is . . .

Becoming immortal when the ability is activated means essentially that you can target it, but your opponent can't.

4 :aether and 3 :death a turn for an immortal 12 damage creature is semi-reasonable, but if any buffs are played it becomes insane.

with 1 blessing the upgraded version would be effectively dealing 21 damage a turn and invulnerable. 2 blessings and it's 30 damage.

Given that you could stack all your buffs on this guy, PU him (her?) and not have to worry about CC I think it needs a nerf

Really good job on the pictures. It looks a lot like some of the creatures in the game.

the Sage

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg138393#msg138393
« Reply #6 on: August 14, 2010, 10:56:16 am »
You're slowly getting there.  :)
Your images need their dimensions fixed. (if you copy the code from SG's post, they should be correct).
The card doesn't show the cost of the abilities (they are in the photoshop template as death quantum copy 6,7,8 or something).

I think there may ne an Intellectual Property issue with creatures made using Spore? I know there are Spore things in the current game, but I believe this IP stuff may be part of the reason why they remade the pillars?

the Sage

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg138396#msg138396
« Reply #7 on: August 14, 2010, 11:01:19 am »
As for the balance; yes, triple is a lot. Then again, it costs 4 :aether to place, 3 :death per turn to activate, and 1  :gravity 3 :light or 1 :entropy to buff.
So it's only OP in a rainbow deck (which doesn't make it much better since there's too much rainbow and too little mono as is). Hrmmm

Kael Hate

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg138424#msg138424
« Reply #8 on: August 14, 2010, 12:12:55 pm »

Do you realise that buffs wear off on the same turn so it becoming immaterial is near pointless?

Offline ratcharmer

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg138516#msg138516
« Reply #9 on: August 14, 2010, 03:56:37 pm »
Do you realise that buffs wear off on the same turn so it becoming immaterial is near pointless?
I had assumed that it wouldn't work like dive, and the status would last until the end of your opponents turn. Is that programmable in the game?

OracleStar

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg140028#msg140028
« Reply #10 on: August 16, 2010, 07:26:52 pm »
Well this one is by far my most successful. Any one got some idea on what the ability should do

Offline Kuroaitou

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Re: Lightning Stalker|Lightning Assasin https://elementscommunity.org/forum/index.php?topic=11208.msg140533#msg140533
« Reply #11 on: August 17, 2010, 12:33:46 pm »
CURATOR COMMENT
To get to the Crucible:
-Fix the card art resolutions in your table. The height is incredibly skewed.
-Add the quanta marks ( :death) to your card image
-Fix the discrepancies between the card text and the Ability description in your table
-Capitalize 'creature' in your 'Type' section for the upgraded card table
-Change the Cost to match the image. Do not spam the ' :aether' symbol to show its cost (example: 4 :fire is the correct way)
-Remove the 'bigger' pics of your post. Incorporate the correctly-sized card images into the table as said above
-Provide adequate spacing between your card name and the '|' divider symbol in your card's thread title. Also, fix the spelling error in your title regarding 'Assassin'



As for ideas, since the ability requires Death, why not have it as a targeted creature ability that would deal damage to targets the farther they were from the Stalker/Assassin? For example: if the Lightning Stalker or Assassin was in the middle row and attacked a creature in the middle row, it'd deal a small amount of damage. But if the creature was in the furthest row away from the Stalker, it'd deal double damage or higher damage (think of an assassin coming behind you and stabbing you from behind - the people in front take less damage or are more likely to recognize the threat to negate the surprise).

It also gives the player an incentive to stack creatures first and play this guy later on once their middle row is filled. Of course, Flooding will drown this guy outright (unless protected by Quintessence...).

 

anything
blarg: