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assassim

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Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg85496#msg85496
« on: June 08, 2010, 03:16:48 am »

Lightning Arc  | Chain Lightning
NAME:
Lightning Arc
ELEMENT:
Aether  :aether
COST:
:aether
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Inflict Lightning Arc on target.
Lightning Arc will transfer to any nearby creature, causing 1
additional damage after each
jump.
NAME:
Chain Lightning
ELEMENT:
Aether  :aether
COST:
:aether
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Inflict Chain Lightning on target.
Chain Lightning will transfer to any nearby creature, causing 1
additional damage after each
jump.
ART:
Holly6669666
IDEA:
Assassim
NOTES:
    The creature that is first targeted takes NO damageLightning then "jumps" from that creature (once damage is taken) to ALL surrounding creaturesAfter each "jump" the damages that it causes increases by 1 (eg. 1st jump 1dmg, 2nd 2dmg, 3rd 3dmg)Creatures that are killed by lightning damage do no pass it onMost effect with a full  (up to 93 damage)Obvious weaknesses are immortals, burrowed, and spread out creaturesCreatures cannot be hit more than once by the same Lightning.

Image to clear things up

    the cross-hair is the creature first targeted  the black numbers are the damage dealt to each creature Image is "inaccurate" due to the fact that the photons that die will NOT pass on the lightning Just a visual representation on how the max damage possible would look Top and bottom rows are not touching
SERIES:
AoE series Aether
*Note: Will be posting up a screenshot later on to clear up the "jumping" pattern

Feel free to comment/discuss :)

b00mc1ap

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg85565#msg85565
« Reply #1 on: June 08, 2010, 06:21:09 am »
I like the idea but I'm a bit confused. Do you target anything or is it like thunderstorm? If it's like thunderstorm, that just means the last played cards will die (unless a spot opened up). Or would the beginning be random?

assassim

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg85733#msg85733
« Reply #2 on: June 08, 2010, 02:54:34 pm »
You target the first creature that is affected, and it will then spread it.

Added a picture to clear things up

Flayne

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg85847#msg85847
« Reply #3 on: June 08, 2010, 05:51:09 pm »
LOL? Chain lightning = Lightning revenant`s ability from Warcraft, Dota map.

I actually like this idea, although adding 1 damage each jump seems sort of Op,
creature #1= high chance survival
#2= good chance of survival
#3 = medium chance of survival
#4 = low chance
#5 = quite low chance
etc.
# last creature:  I feel sorry for the last creature  :(.

perhaps making the damage reach a limit and then doing the same damage each jump?
for example. for the first 4 creatures, each jump adds 1 damage, the rest of the creatures receive the same damage that the fifth creature received. (since it starts jumping from the second creature)
maybe?  :)

b00mc1ap

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg85973#msg85973
« Reply #4 on: June 08, 2010, 08:37:11 pm »
LOL? Chain lightning = Lightning revenant`s ability from Warcraft, Dota map.



AAAAND WOAHHH who woulda known? There's also a Lightning Revenant card idea :D

Offline avidteen13

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg85986#msg85986
« Reply #5 on: June 08, 2010, 08:48:29 pm »
imo, it should be the other way around.  The creature targeted by lighting arc would take the most damage, and the surrounding creatures would take one less damage, and so forth.  The reason behind my idea is that the majority of the zap would be taken one creature, and less would arc out from them due to resistance.

Anyway, nice card. I could see this becoming a reality.
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Offline Kuroaitou

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg86068#msg86068
« Reply #6 on: June 08, 2010, 10:25:31 pm »
imo, it should be the other way around.  The creature targeted by lighting arc would take the most damage, and the surrounding creatures would take one less damage, and so forth.  The reason behind my idea is that the majority of the zap would be taken one creature, and less would arc out from them due to resistance.

Anyway, nice card. I could see this becoming a reality.
True - whenever electricity flows through a circuit, resistance breaks down the energy (oh man, I'm messing this up, but whatever >.<), meaning that the electrical energy should be WEAKER the farther it travels down the line. Of course, the problem with making it this way is that it becomes a problem of how much damage the Lightning Arc | Chain Lightning should do initially to the first creature, and then spreading out...

It's a smart idea, but again, I think Zanz needs to consider whether card position (as this card is based on adjacent creatures) should be an important factor for Elements before these type of 'aoe' cards come into play (It's like Fire Bomb/Mortar, except it's not a set area).

assassim

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg86093#msg86093
« Reply #7 on: June 08, 2010, 11:00:30 pm »
imo, it should be the other way around.  The creature targeted by lighting arc would take the most damage, and the surrounding creatures would take one less damage, and so forth.  The reason behind my idea is that the majority of the zap would be taken one creature, and less would arc out from them due to resistance.

Anyway, nice card. I could see this becoming a reality.
Actually the original name of this card was "Wild Fire", but as I already had Fire Mortar I decided to change the name and juice it up to aether (who still lacks mass creature control).

Going to add a poll to this
Option 1: Start with 7 damage then decrease by one after each jump
Option 2: Keep as it is.

Flayne

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg86582#msg86582
« Reply #8 on: June 09, 2010, 04:46:43 pm »
LOL? Chain lightning = Lightning revenant`s ability from Warcraft, Dota map.



AAAAND WOAHHH who woulda known? There's also a Lightning Revenant card idea :D
Thats why i LOL`d  :))

I like option 1, btw assassim, how do you add polls?

Offline avidteen13

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg86797#msg86797
« Reply #9 on: June 09, 2010, 08:41:46 pm »
If it's going to start with seven, you have to increase the cost.  Otherwise it's just way OP. Then you could deal max 43 damage to creatures in just two turns and 5 quanta.
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b00mc1ap

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg86828#msg86828
« Reply #10 on: June 09, 2010, 09:06:26 pm »
If it's going to start with seven, you have to increase the cost.  Otherwise it's just way OP. Then you could deal max 43 damage to creatures in just two turns and 5 quanta.

Yea... There'd be no point to lightning. This does 7 damage while the Lightning does 5. I think 7 is too much anyways... Almost nothing can escape that!

assassim

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Re: Lightning Arc | Chain Lightning https://elementscommunity.org/forum/index.php?topic=7657.msg87275#msg87275
« Reply #11 on: June 10, 2010, 03:33:00 am »
Lol I just realized something..

Changing it to 7 damage would make my Fire Bomb/Mortar card completely useless, and basically make this one big nuke (not good).

Keeping it as it is will require a bit more thinking and strategy before playing it (which was the whole intention of this card in the first place)

 

anything
blarg: