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Offline skyironsword

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134207#msg1134207
« Reply #12 on: April 24, 2014, 09:23:37 pm »
So you're saying that it's balanced because there are two counters, gravity and time?

Offline VangeliosTopic starter

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134210#msg1134210
« Reply #13 on: April 24, 2014, 09:33:36 pm »
I do not have quoted other way to counter with entropy, aether, death and darkness
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Offline OdinVanguard

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134212#msg1134212
« Reply #14 on: April 24, 2014, 09:34:47 pm »
So you're saying that it's balanced because there are two counters, gravity and time?
^
If not for the GP combo this wouldn't be an issue, but the GP combo with this is a much stronger defense than GP voodoo BB.

While its true that it won't reflect the damage, this creature basically gives an unlimited shield effect with very little healing needed.

Creature damage is THE major damage source for probably over 90% of decks. There are too few counters to this and too many decks would just get outright shutdown. The existence of counters in 2 elements just is not enough.

Moreover, the fact that this is in the :light element makes it even worse because :light has access to mirror shield.
Between this and mirror shield there is almost nothing that can stop the GP combo short of rewind... If you build your deck around this, even another GP wouldn't help much.

... Now, if it were changed so that it could only take 2 damage from any single source, I think that could be balanced.

One other question: Can the skill be removed by Lobo or Liquid Shadow. If so then its a little better, but it still leaves too many elements without a recourse.
« Last Edit: April 24, 2014, 09:36:32 pm by OdinVanguard »
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Offline skyironsword

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134213#msg1134213
« Reply #15 on: April 24, 2014, 09:36:02 pm »
Thank you for wording my point better than I could say it.

Offline VangeliosTopic starter

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134215#msg1134215
« Reply #16 on: April 24, 2014, 09:42:27 pm »
With entropy (mutation, fallen elf, pandemonium), fire (direct damage), air (direct damage) time (RT,Pharaoh), gravity(catatitan,GP and otyugh), aether (lobotomize), death (skull shield) and darkness (LS) and more with stalls, be creative :)
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Offline OdinVanguard

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134220#msg1134220
« Reply #17 on: April 24, 2014, 10:37:37 pm »
With entropy (mutation, fallen elf, pandemonium), fire (direct damage), air (direct damage) time (RT,Pharaoh), gravity(catatitan,GP and otyugh), aether (lobotomize), death (skull shield) and darkness (LS) and more with stalls, be creative :)

Entropy's mutation based counters will work, although pandemonium is at the whims of the RNG.

Unless I understand your wording, it says "Deified: Light Warrior can not suffer more than 2 damage per turn."
So that means this creature takes 2 damage and is then immune to further.
So direct damage is USELESS as a counter. All you have to do is pop a couple of blessings on it and POOF, unkillable.
... Yes, you could say they can whittle it down, but Holy light and angels pretty much put a stop to that plan.
You could simply throw in a SoPa too... that basically heals enough to counter any direct damage.
As for shields, your already popping on GP, so :gravity will be present. Just pack a couple of momentums.

As for Otyughs... blessing does the trick. Upped version may be a bit of a threat, but unupped is not.

So the list of useful counters:
-Entropy (mutation)
-Darkness (LS)
-Gravity (momentum, catapult, maybe otyugh)
-Time (RT, maybe scarab / pharaoh)
-Aether (lobo)
-Water (mind flayer lobo)

So that leaves Life, Air, death, earth, fire, and light (copying the strat is not a solution, it just leaves a painfully long stalemate) without a really viable counter.

At the very least, the combo will probably leave players very agrivated. It is a nastier hard lock than dim shield... At least dim shield has a limited duration. This combo does not.
Its also more annoying than voodoo BB GP because that combo is inherently limited by the need for a trio or bow and requires repeated application of BB, making it much trickier to pull off.

Furthermore, both Dim Shield and Voodoo GP are vulnerable to spell damage. This card is in the same element as mirror shield so it is quite feasible to make the user immune to everything except poison.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline VangeliosTopic starter

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134225#msg1134225
« Reply #18 on: April 24, 2014, 10:51:31 pm »
Odin OK I think you 're right,
Well I like this "only take max 2 damage from any single source" but with BB continues the same drama. Captain Scibra suggest "Effects that cause further damage are ignored." I understood what he suggested but the text is unclear.
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Offline OdinVanguard

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134226#msg1134226
« Reply #19 on: April 24, 2014, 11:36:52 pm »
Odin OK I think you 're right,
Well I like this "only take max 2 damage from any single source" but with BB continues the same drama. Captain Scibra suggest "Effects that cause further damage are ignored." I understood what he suggested but the text is unclear.
Its definitely a tricky beast to balance.
Changing the wording to limit damage per source rather than total damage per turn will help a lot.
I think if you limited the protection to physical damage, that might also help. That opens up all the direct damage counters you mentioned, which helps a lot.
Even though BB still makes this an ugly combo, large numbers of creatures will still be effective if the cap is on damage per source, so it basically acts much like a bonewall. At 46 damage per turn, a skelly swarm would still take a lot of work to fend off.
More importantly, angels and other healing becomes balanced again because it may take much more than 2 hp per turn to keep it alive.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline CuCN

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134322#msg1134322
« Reply #20 on: April 26, 2014, 01:01:45 am »
Odin OK I think you 're right,
Well I like this "only take max 2 damage from any single source" but with BB continues the same drama. Captain Scibra suggest "Effects that cause further damage are ignored." I understood what he suggested but the text is unclear.

I think he meant that after taking 2 damage from GP, the GP would be ignored for the rest of the turn and the opponent's creatures would attack you normally.
« Last Edit: April 27, 2014, 07:55:03 am by CuCN »

Offline VangeliosTopic starter

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134337#msg1134337
« Reply #21 on: April 26, 2014, 04:01:35 am »
What do you guys think of this?
"Each turn the first opponent spell or skill used against Warrior Champion is neutralized."
So would be more resistant but without GP OP combo.
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Offline dawn to dusk

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134338#msg1134338
« Reply #22 on: April 26, 2014, 04:46:57 am »
how about if it reduces damage to 1 or 2? so it doesnt become too OP with GP but is still worth putting it on

Offline iDaire

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Re: Light Warrior | Light Champion https://elementscommunity.org/forum/index.php?topic=54352.msg1134430#msg1134430
« Reply #23 on: April 27, 2014, 01:59:08 am »
Gravity pull + Basilisk Blood = 10 Turn Delay. I suggest putting all the cards into one page by generating the forum codes then putting them behind spoilers. I'm going to make a card series soon.

 

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