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ivalmian

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Light Source/Coherent Source https://elementscommunity.org/forum/index.php?topic=2957.msg24954#msg24954
« on: February 10, 2010, 11:25:01 pm »
Ok, so this is my first attempt at making a new card...

The idea is something I've suggested before as part of particle mark... however, this time it's adapted for "light mark" which is appropriate... This is a permanent which for a cost of 1 light puts a photon/ray of light on the field.. it is part of a series of cards I hope to make which center on making creatures with permanents .

Any suggestions are appreciated!

ivalmian

(http://www.screenshotdumpster.com/view/m7Gbd45486/light_source)



(http://www.screenshotdumpster.com/view/m7Gbd45485/coherent_source)

kilava

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Re: Light Source/Coherent Source https://elementscommunity.org/forum/index.php?topic=2957.msg24958#msg24958
« Reply #1 on: February 10, 2010, 11:31:37 pm »
I like the idee.

Since ray of light gives you light quanta you could make the Light Source/Coherent Source cost 3 random quanta or a different type to make combos for dual/tri decks.

ivalmian

  • Guest
Re: Light Source/Coherent Source https://elementscommunity.org/forum/index.php?topic=2957.msg24965#msg24965
« Reply #2 on: February 10, 2010, 11:41:57 pm »
I like the idee.

Since ray of light gives you light quanta you could make the Light Source/Coherent Source cost 3 random quanta or a different type to make combos for dual/tri decks.
Perhaps... I think this has a lot of potential in being combined with other decks.

 :light Mutations decks can get a nice boost making this a source of raw material.

 :light Non-light decks can use this as a source of light quantum (the upped version)...

 :light It can also be combined with adrenaline decks (get a 4 offence creature for every green nymph/source you have)...

 :light This is cheap food for oty/scarb AND when combined with boneyard/bonewall it increases charge and creates skellies!

So yeah... a LARGE number of possibilities. This permanent can also make large miracle usage available for non-light centered decks...

The reason I made it cost light (and fairly little, only 3 to cast and 1 to make the creature) is because otherwise it may be a bit too OP. Also, it doesn't make sense to me if 3 or 5 drakness gets paid to make a ray of light :p

ScytherLoL

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Re: Light Source/Coherent Source https://elementscommunity.org/forum/index.php?topic=2957.msg24967#msg24967
« Reply #3 on: February 10, 2010, 11:43:24 pm »
I like the idea, for the Unupgraded though I would almost suggest "For every turn Light Source is in play you gain one Photon" but I can see why you did it this way. Just the Photos are free anyway.

This would be a great addition to a light mutate deck and a lot of fun to mess about with.

+ Karma for the effort and the great compostion.

Thanks

Scyther

ivalmian

  • Guest
Re: Light Source/Coherent Source https://elementscommunity.org/forum/index.php?topic=2957.msg24968#msg24968
« Reply #4 on: February 10, 2010, 11:45:57 pm »
I like the idea, for the Unupgraded though I would almost suggest "For every turn Light Source is in play you gain one Photon" but I can see why you did it this way. Just the Photos are free anyway.

This would be a great addition to a light mutate deck and a lot of fun to mess about with.

+ Karma for the effort and the great compostion.

Thanks

Scyther
Thanks for the suggestion!

Well.. my only concern with a free photon is that this makes the unupped version a prime source of oty/scarab food

At least this way there is SOME price to pay for the food. When you just play a photon from hand you pay the price of having a photon card in your deck (a heavy price since it's a mostly useless card!)..


ScytherLoL

  • Guest
Re: Light Source/Coherent Source https://elementscommunity.org/forum/index.php?topic=2957.msg24972#msg24972
« Reply #5 on: February 10, 2010, 11:57:40 pm »
Ok I see your point, it may be of use to put 2 photons out for one Quanta but that may get OP.

Oh just thought of something maybe it costs you X to put a photon in play where X=(number of photons in play/6)+1 that way you can put out photons up to 6 for cheap and then it starts to cost 2 after that and then 3 once you get 9, 4 once you get 15 etc...

The other option is to use it as a Boneyard for light but then you get into the whole copying Death etc so I like it as it is.

Thanks

Scyther

kilava

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Re: Light Source/Coherent Source https://elementscommunity.org/forum/index.php?topic=2957.msg24973#msg24973
« Reply #6 on: February 11, 2010, 12:04:13 am »
ivalmian: Yeah it has many possibilities, I didn't mean it hadn't just that if it was random quanta there would be more.

If you don't want it to be eaten just make it generate a new 1/1 creature with the new ability "cannot be devoured" and Bioluminescence.

ivalmian

  • Guest
Re: Light Source/Coherent Source https://elementscommunity.org/forum/index.php?topic=2957.msg24980#msg24980
« Reply #7 on: February 11, 2010, 12:12:15 am »
ivalmian: Yeah it has many possibilities, I didn't mean it hadn't just that if it was random quanta there would be more.

If you don't want it to be eaten just make it generate a new 1/1 creature with the new ability "cannot be devoured" and Bioluminescence.
 Thanks for all the suggestions guys!

I'm ok with it being eaten (as you can see from my avatar, I'm an avid oty fan), it's just there should be some small but "real" cost to it.. like paying one light.... i think...

Also.. I'm about to post another card from the series of permanents making creatures.. dark cavern/depths ...

kilava

  • Guest
Re: Light Source/Coherent Source https://elementscommunity.org/forum/index.php?topic=2957.msg24982#msg24982
« Reply #8 on: February 11, 2010, 12:17:10 am »
yeah Elite Otyugh + Quintessence is my favorite combo, I also got a red nymph to take down the larger creatures :D

 

anything
blarg: