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ivalmian

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New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20317#msg20317
« on: January 26, 2010, 11:56:45 pm »
Hello,

After thinking for a while, I came up with this new element (and a complementing set of cards) that I think will add a new dimension to game play. The name "Particle" refers to elementary particles... the deck is characterized by being extremely regenerative but with initially low power.

Hope you like it,

Ilya

Creatures:

Name: Electron Neutrino 
Cost: 1 pq (Particle Quanta)
Ability: Momentum, Adrenaline 
Attack/Defense: 1/0
Upgrades to "Tau Neutrino" which has no cost
Note: I realize that unless it gains HP, it will die after doing 1 damage.

Name: Quantum Dragon
Cost: 10pq
Ability: Quantum Tunneling , 1pq, target creature has momentum for one turn
Attack/Defense: 5/6
Upgrades to QCD Dragon, cost goes to 12pq, attack/defense 10/6

Name: Electron
Cost: 2pq
Ability: None
Attack/Defense: 2/1
Upgrades to Tau muon, gains ability to produce 1pq per turn

Name: Boson
Cost: 4pq
Ability: Impart Mass, 2pq, target creature gains +0/3
Attack/Defense: 0/6
Upgrades to "Higgs Boson", Ability changes to Make Massive, 2pq, target creature gains +0/5

Name: Quantum Nymph
Cost: 5pq
Ability: Quantum Fluctuation, 5pq, destroy target creature
Attack/Defense: 3/5
Upgrades to "Elite Quantum Nymph", Ability cost changes to 3pq

Permanents

Pillar/Tower - Self explanatory

Name: Accelerator
Cost: 5pq
Ability: Add energy, 3pq, target creature gains +3/0
Upgrades to Particle Accelerator, ability cost changed to 1pq

Name: Cyclotron
Cost: 6pq
Ability: Generate particle, 1pq, either an electron neutrino, electron, or a boson is created (which one is random)
Upgrades to synchrotron, produces either a  tau neutrino, a tau meson, or a Higgs Boson.

Name: Light Source
Cost: 2 pq
Ability: Generates one photon per turn
Upgrades to Coherent Source, generates on ray of light per turn

Shield:

Name: Potential Well
Cost: 6 pq
Ability: All creatures with less than 3 HP get stuck in time bubble for 3 turns after attacking
Upgrades to Large potential well, cost is now 8pq, ability changes so that all creatures with less than 5 HP get stuck in time bubble for 3 turns after attacking

Name: Decoherence Wall
Cost: 7 pq
Defense: 1
Ability: Blocks all damage inducing spells against  the player and his creatures
Upgrades to Decoherence Defense, same cost and ability, defense ups to 2.

Rare Weapon:
Name: X - ray
Cost: 6 pq
Ability: Momentum
Damage: 5
Upgrades to Gamma-Ray, gain additional ability: Radiation Poisoning, 1 pq, target creature or player gains 1  additional poison.

Spells:

Impart Mass, 2pq, gain 0/3, Upgrades to Make Massive, 2pq, gain 0/5

Irradiate, 1pq, target creature or player gains 1 additional poison. Upgrades to improved irradiate, same ability but 1 random quanta cost.

Quantum Coherence, 3pq, copy target permanent.  Upgrades to Bose Statistics, 3pq, copy target permanent or creature.

Quantum Fluctuation, 5pq, destroy target creature. Upgrades to "Improved quantum fluctuation", 3 pq, ability is the same.

Offline teffy

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20323#msg20323
« Reply #1 on: January 27, 2010, 12:14:37 am »
A physicist!
*smile*
I think that many people will not understand that names.
Very special.


Edit: Thx ivalmian, you are right. Spelling mistake.
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ivalmian

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20327#msg20327
« Reply #2 on: January 27, 2010, 12:17:46 am »
A physician!
*smile*
I don´t think that many people will understand that names. (Not all of them).
Very special.
I hope you mean physicist :P

Anyways, I think that some names already in the game are fairly non-common use (ie lycanthrope), and I think the idea is to have regenerative/growth element which can be played almost completely creatureless but with heavy reliance on  permanents  :P alternatively, it can be nicely combined with duo/trio/rainbow decks, while at the same time it is not clearly OP, like many other suggestions.

Lanidrak

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20336#msg20336
« Reply #3 on: January 27, 2010, 12:34:54 am »
1st,

Please avoid using language such as Instants. We only have Creatures, Permanents and Spells here in Elements. I know it is just nitpicking, but we are not trying to be Magic: The Gathering.

2nd,

As much as I hate and despise new element suggestions, this one is sort of well thought out, a few points though:

You are aware that this is just a Earth/Gravity deck with a bit of Aether and Death splashed in?

It seems like you have taken a few aspects of a Rainbow Deck and branded it under a new name.
    Adrenaline is a life ability.Momentum is a gravity ability.Your +0/+3 and +0/+5 works exactly like Plate and Heavy Armor Respectively, Earth ability.Quantum Coherence is like Parallel Universe except a fraction of the cost and can target Permanents, Aether Ability.Poison is usually reserved for Death but has been known to splash in Water (pun intended).The Rare Weapon is basically a Titan made of Arsenic, Gravity and Death weapons.Potential Shield is an inverted version of Gravity Shield with a bit of Procrastination, Gravity and Time shields.And don't get me started on 'kill-creature' cards.
3rd,

And finally...

Did I mention how much I hate entire new element suggestions :)


ivalmian

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20367#msg20367
« Reply #4 on: January 27, 2010, 01:36:37 am »
1st,

Please avoid using language such as Instants. We only have Creatures, Permanents and Spells here in Elements. I know it is just nitpicking, but we are not trying to be Magic: The Gathering.

2nd,

As much as I hate and despise new element suggestions, this one is sort of well thought out, a few points though:

You are aware that this is just a Earth/Gravity deck with a bit of Aether and Death splashed in?

It seems like you have taken a few aspects of a Rainbow Deck and branded it under a new name.
    Adrenaline is a life ability.Momentum is a gravity ability.Your +0/+3 and +0/+5 works exactly like Plate and Heavy Armor Respectively, Earth ability.Quantum Coherence is like Parallel Universe except a fraction of the cost and can target Permanents, Aether Ability.Poison is usually reserved for Death but has been known to splash in Water (pun intended).The Rare Weapon is basically a Titan made of Arsenic, Gravity and Death weapons.Potential Shield is an inverted version of Gravity Shield with a bit of Procrastination, Gravity and Time shields.And don't get me started on 'kill-creature' cards.
3rd,

And finally...

Did I mention how much I hate entire new element suggestions :)
Changed instance to spells, my bad :p

About not liking new elements suggestions.. well, that's not a problem of this post.. that's your problem :p

True, my cards have similarities.. but all CURRENT  elements have similarities too.. you can't form a completely dissimilar element... I think that the guiding principle of this deck (regenerative, starts weak and grows) is something that is SPECIFIC to this element, and is not in rainbow either. I claim my element with its slow but infinite growth possibilities is VERY different in its nature with what is out there.

Offline tyranim

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20373#msg20373
« Reply #5 on: January 27, 2010, 02:00:50 am »
i like the idea of an element that relies HEAVILY on other elements.  there are many possibilities for this element idea. for starters,  the effects should cost something other than pq, how about the elements the effects derive from? this could be a very helpful element to others. how about everyone else come up with the other possibilities. (i cant think of anything better)
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ivalmian

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20402#msg20402
« Reply #6 on: January 27, 2010, 04:45:22 am »
i like the idea of an element that relies HEAVILY on other elements.  there are many possibilities for this element idea. for starters,  the effects should cost something other than pq, how about the elements the effects derive from? this could be a very helpful element to others. how about everyone else come up with the other possibilities. (i cant think of anything better)
well, let's just make sure we don't make it a rainbow supplement element, because that's a recipe for disaster :p

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20410#msg20410
« Reply #7 on: January 27, 2010, 05:12:37 am »
Much like what Lanidark said, you aren't bringing anything new to the field really, just reusing the same things currently in play. I'd rather you just make these cards part of the existing elements than brand them to an entirely new 13th element. It would not be easy in the slightest to add a 13th element, too much too soon.
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Lanidrak

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20460#msg20460
« Reply #8 on: January 27, 2010, 11:05:36 am »
...you aren't bringing anything new to the field really, just reusing the same things currently in play... It would not be easy in the slightest to add a 13th element, too much too soon.
I could've said that in my post, but I thought I'd go into a little detail.

Simply put, Kamietsu is right, and as Scaredgirl and others have said in the past, what this game needs is more cards, not more elements.

Don't get me wrong some of the ideas are good, I particularly like the Cyclotron, a permanent which can create a random creature, a bit like a fate egg generator which doesn't need to hatch what it creates. If you could rather rework the principles of this idea and apply it to one of the twelve elements we already have, then I'd be happy. But because that card is 1 in about 15 of what you have suggested here, people often overlook the minute details.

So that is why I don't like people posting entire new element suggestions. It might all make perfect sense in your head at least, as to how the element will work, the synergies it will have, and what it's potential strengths and weaknesses will be. But, to an outsider, reading 10 to 15 card suggestions in one topic, hardly generates very helpful feedback and most people just avoid reading it in general.

ivalmian

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20531#msg20531
« Reply #9 on: January 27, 2010, 05:05:54 pm »
all right, sheesh :P

I think I'll take cyclotrone/light source/Higgs boson and make it into cards for the other elements... who knows, may be I'll even make card art :P

Pilchard123

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Re: New Element: Particles https://elementscommunity.org/forum/index.php?topic=2506.msg20556#msg20556
« Reply #10 on: January 27, 2010, 06:11:42 pm »
Love it, but must agree with other people. New elements is not something we need right now, although this one looks fantastic.

all right, sheesh :P

I think I'll take cyclotron/light source/Higgs boson and make it into cards for the other elements... who knows, may be I'll even make card art :P
Good idea. Then we actually might get to use the cards.

I'm looking forward to it.

 

blarg: