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The_Aegis

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Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg26742#msg26742
« on: February 17, 2010, 04:02:09 am »
And the last of my ideas to improve Light deck, it's simply a Light version of Nightfall/Eclypse, that I think will work really well with photons and pegasus (and also works only in monos, that is what I want to improve):

As Nightfall/Eclypse, more copy of this card will NOT stack.



What do you think about them?

Offline Glitch

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Re: Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg26767#msg26767
« Reply #1 on: February 17, 2010, 05:03:51 am »
Interesting, but nightfall is death/dark.

Maybe make this affect light/life?

Offline Terroking

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Re: Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg26769#msg26769
« Reply #2 on: February 17, 2010, 05:05:59 am »
Interesting, but nightfall is death/dark.

Maybe make this affect light/life?
Probably a good idea, upped version of it would have very nice synergy with adrenaline in Light/Life
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Offline Glitch

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Re: Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg26772#msg26772
« Reply #3 on: February 17, 2010, 05:08:24 am »
Plus sunshine would make life cards stronger.

The_Aegis

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Re: Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg26778#msg26778
« Reply #4 on: February 17, 2010, 05:18:54 am »
Interesting, but nightfall is death/dark.

Maybe make this affect light/life?
But Nightfall was only +1|+1, that is +1|+2 becouse it works only with one element.

I have thought about making it Light/Life, but then it can become a bit OP (Life is allready a pretty fast deck with a lot of small creatures, and with adrenaline even more...).

Offline Avenger

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Re: Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg26835#msg26835
« Reply #5 on: February 17, 2010, 10:05:55 am »
What would be fun: sunrise destroys one eclipse card (or if eclipse isn't played, sunrise is played).
Eclipse would destroy one sunrise too.


assassim

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Re: Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg26897#msg26897
« Reply #6 on: February 17, 2010, 04:10:50 pm »
This should be equal to eclipse, right now its just a bit stronger with 1 more def

rex87

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Re: Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg29321#msg29321
« Reply #7 on: February 25, 2010, 12:49:31 pm »
Why don't you play  :darkness ?

rex87

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Re: Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg29322#msg29322
« Reply #8 on: February 25, 2010, 12:50:31 pm »
it makes no sense if every element has the same opportunities

bobcamel

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Re: Light Improvement 3: Sunshine https://elementscommunity.org/forum/index.php?topic=3128.msg29378#msg29378
« Reply #9 on: February 25, 2010, 04:21:45 pm »
it makes no sense if every element has the same opportunities
Light will still have Blelbinems and Darkness will have its Devourers and Vampires. One similar card doesn't make "same". Like, Wyrms and Pegasii both Dive and yet you aren't complaining.

Also, keep it Light only - this on Life could be too strong with all the Frogs and Cocks you can get out real fast... on the other side, Skeleton spam exists, but Frogs/Cocks have enough HP to survive a RoF, and Skeletons don't. So.

 

blarg: