Earth Card meant to tip the scales against water users
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Dry Spell (non upgraded)
cost 6
Effects (possible ideas)
All water monsters suffer a 1/0 penalty
Both players lose 1 water quantum per turn
Both players gain 1 earth quantum per turn
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Drought (upgraded form)
cost 8
Effects (possible ideas)
All water monsters suffer a 2/0 penalty
Both players lose 2 water quantum per turn
Both players gain 2 earth quantum per turn