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Offline GamerJLTopic starter

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Re: Cold Snap | Cold Wave https://elementscommunity.org/forum/index.php?topic=48224.msg1057536#msg1057536
« Reply #24 on: April 06, 2013, 06:42:57 am »
It's mentioned in the notes that this is also supposed to be used with Shockwave. However, it makes a mono air able to instakill any (targetable) creature that doesn't have exactly 5 hp.
shockwave is limited to 6 cards = 6 insta kills.
there are still powerful >5 cards.
like phoenix, devourer, screecher and immaterials.
good feedbacks, should i increase it to >6?
My point was that for the <5 hp creatures the shockwave alone would kill it.
as i remembered, shockwave does 4 dmg. creatures with 5-6 health will survive it like graviton mercenary and charger.
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Offline blarp

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Re: Cold Snap | Cold Wave https://elementscommunity.org/forum/index.php?topic=48224.msg1057538#msg1057538
« Reply #25 on: April 06, 2013, 06:46:00 am »
Yes. but when it was only 5 hp creatures that could survive that was a lot. Does it effect enough dragons with >6?
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Offline CuCN

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Re: Cold Snap | Cold Wave https://elementscommunity.org/forum/index.php?topic=48224.msg1057540#msg1057540
« Reply #26 on: April 06, 2013, 06:46:54 am »
Spoiler for quote pyramid:
It's mentioned in the notes that this is also supposed to be used with Shockwave. However, it makes a mono air able to instakill any (targetable) creature that doesn't have exactly 5 hp.
shockwave is limited to 6 cards = 6 insta kills.
there are still powerful >5 cards.
like phoenix, devourer, screecher and immaterials.
good feedbacks, should i increase it to >6?
My point was that for the <5 hp creatures the shockwave alone would kill it.
as i remembered, shockwave does 4 dmg. creatures with 5-6 health will survive it like graviton mercenary and charger.
Hence why I said "exactly 5 hp" in my original post.

Offline GamerJLTopic starter

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Re: Cold Snap | Cold Wave https://elementscommunity.org/forum/index.php?topic=48224.msg1057542#msg1057542
« Reply #27 on: April 06, 2013, 06:48:10 am »
Yes. but when it was only 5 hp creatures that could survive that was a lot. Does it effect enough dragons with >6?
a few dragons might survive. but will definately screw sofu and swarm generators
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Offline Hazardus10

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Re: Cold Snap | Cold Wave https://elementscommunity.org/forum/index.php?topic=48224.msg1057627#msg1057627
« Reply #28 on: April 06, 2013, 02:20:51 pm »
I still think this card should be percentage based. Many God decks have creatures with 5+ health. Making AI farming way to easy. Second of all in PvP against high HP monster, you are guaranteed a win. If this card were 50% chance, some creature would be frozen and others not making, the game more playable and this card less powerful.
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Offline GamerJLTopic starter

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Re: Cold Snap | Cold Wave https://elementscommunity.org/forum/index.php?topic=48224.msg1057668#msg1057668
« Reply #29 on: April 06, 2013, 05:37:17 pm »
I still think this card should be percentage based. Many God decks have creatures with 5+ health. Making AI farming way to easy. Second of all in PvP against high HP monster, you are guaranteed a win. If this card were 50% chance, some creature would be frozen and others not making, the game more playable and this card less powerful.
ok, seems fair
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Offline GamerJLTopic starter

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Re: Cold Snap | Cold Wave https://elementscommunity.org/forum/index.php?topic=48224.msg1058295#msg1058295
« Reply #30 on: April 08, 2013, 11:15:45 pm »
changed the probability of freeze
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Offline Hazardus10

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Re: Cold Snap | Cold Wave https://elementscommunity.org/forum/index.php?topic=48224.msg1058307#msg1058307
« Reply #31 on: April 09, 2013, 12:25:43 am »
Looks good :)
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Offline OdinVanguard

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Re: Cold Snap | Cold Wave https://elementscommunity.org/forum/index.php?topic=48224.msg1058468#msg1058468
« Reply #32 on: April 09, 2013, 05:38:19 pm »
Interesting. Gives air a weapon counter, which I think will be much appreciated. It will also make SoFr combo very handy as well (since your own creatures would have a higher chance of not being frozen)
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