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Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302412#msg302412
« on: March 31, 2011, 05:19:34 pm »
NAME:
Lifehouse
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
:life :life :life : The target creature gains +0/+2
NAME:
Lifehouse
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
:life :life : The target creature gains +0/+2
ART:
Zanzarino for the life icon,
Dragonerdamon for the building and composition,
royalty free site for the background (nuttakit)
IDEA:
Dragonerdamon
NOTES:
It's called Lifehouse 'cause of the
The Who rock opera project,
not the group by the same name.
Not really important but wanted you to know.
SERIES:
City of Dreams (Upcoming)


Simplified mechanics, buffed the buff, reduced the cost, upgraded changed to life. Discuss again.

Offline Bieber4Ever98

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Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302425#msg302425
« Reply #1 on: March 31, 2011, 05:36:46 pm »
I don't understand the concept of this card. what do you mean by Lifehouse.

For  :life :life :life :life absorb each turn you can give +1 hp to a creature ?

It seems like a very random and underpowered card. The upped one is even weird.
My real-life sucks. So i come online to compensate that.

Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302432#msg302432
« Reply #2 on: March 31, 2011, 05:50:21 pm »
At risk of making it sound weirder, the concept behind the card is that the building gives extra life to creatures. So is a house of life. And for it being UP I'm starting with a small buff and waiting for the feedback. The use for this card is to make your important creatures harder to kill permanently but not impossible, that's why it's +1 and +2 in the upped. And I don't get why you think is weird the upgraded, it's meant to be usable in every deck, that's why it's "Other".

Manipul8r

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Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302447#msg302447
« Reply #3 on: March 31, 2011, 06:10:13 pm »
I like the idea of being able to 'grow' any creature.  If you're not in love with the name, it could use changing.  Adaptation, Genetic Modification, maybe even Steroids would be more thematic.

As for balance, since it's not adding ATK, it's pretty weak and needs to get out early for effectiveness.  I'd say something like 3 | 4 casting cost and 1 | 2 quanta use would be fair.  Or you could go in the opposite direction, keeping the approximate costs but making it apply to all of your creatures.

Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302449#msg302449
« Reply #4 on: March 31, 2011, 06:11:53 pm »
Actually the upped one would only be usable in rainbows, because otherwise 10 quanta is ridiculously much. I personally don't really think that the card fits other, so I would stay with life for the upped one.
A buff of +0/+1 and +0/+2 seems to be fine, but 4 life-quanta as an upkeep is by far too much, especially as it already costs 5 to play the card. Not sure what the right cost would be, but someone else will most likely be able to tell.
Nevertheless, I think certain decks will have a good use for it and it befits life. I like it.

One question: Do you choose a creature at the beginning or the end of your turn?

Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302466#msg302466
« Reply #5 on: March 31, 2011, 06:33:41 pm »
So... The sentiment is: UP (Due of it's price or buffing powers), maybe it should be just in life and not in other, the upkeep is too much. O.k. this will require further study but thanks. And for the When it's used I thought of it being activated after you draw you card or, if considered too much of a hassle to code, an activation skill but with no price.

Wonder

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Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302628#msg302628
« Reply #6 on: March 31, 2011, 09:43:02 pm »
I think you should keep the upgraded version as  :life and make it only absorb 3  :life per turn.
This card is really weird...

Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302768#msg302768
« Reply #7 on: April 01, 2011, 01:12:57 am »
O.k. ... Why is it weird? Is it badly phrased? come on people take the time to elaborate if not I can't improve it!!

Offline ZephyrPhantom

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Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302774#msg302774
« Reply #8 on: April 01, 2011, 01:19:28 am »
Apologies if it seems confusing to you.

I think it would be tricky to code an auto-target mechanic and I don't think the card really needs it. You could just the card the buff ability costing 4  :life .

The unupped seems UP. +1 in max stats is not very much (best use I would see is with Gravity Pull/Acceleration, and that combos better with Guardian Angel and BB)

The upped doesn't seem to reasonable fit Other. If you are making the upgraded card Other for accessbility I would just make the cost Other and switch the ability cost back to Life. (There should be an option in the card maker that allows you to remove the cost icon on an elemental card and make it cost Other.)

Overall I think it should have an ability cost of 1-3  :life , in comparison to Guardian Angel.


And welcome to Card Ideas and Art! :)

Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302789#msg302789
« Reply #9 on: April 01, 2011, 01:42:16 am »
Thanks for taking the time Zb, at least is not "weird" but you explain it. The thing with the upkeep, given the price is a bit much, is for the ability itself to be free and the card vulnerable to be killed by the upkeep.  So if you aren't able to pay you get one last time the ability and then the card dies instead of you getting the chance to use it again. I'll reduce the upkeep and it seems reasonable to change the upped one. Maybe buff the buff on the unnuped.
Thanks for the feedback and the welcoming. ^^

Offline TuckingFypo

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Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302832#msg302832
« Reply #10 on: April 01, 2011, 03:27:13 am »
Thanks for taking the time Zb, at least is not "weird" but you explain it. The thing with the upkeep, given the price is a bit much, is for the ability itself to be free and the card vulnerable to be killed by the upkeep.  So if you aren't able to pay you get one last time the ability and then the card dies instead of you getting the chance to use it again. I'll reduce the upkeep and it seems reasonable to change the upped one. Maybe buff the buff on the unnuped.
Thanks for the feedback and the welcoming. ^^
So the actual ability is free, but there's an upkeep because you wanted the ability to cost something, and if you can't pay for that ability the card will self-destruct in a sense to save your quanta?

If you make the ability an active ability( ie.  :life :life :life: Rejuvenate- Target creature gains +0 | +1 or something), you don't have to use it every turn, but it'll cost quanta every time you use it.  If I interpreted your post correctly, I think this would be a better way to do it.

Also, this seems way too expensive for what it does. :p

Re: Lifehouse | Lifehouse https://elementscommunity.org/forum/index.php?topic=23724.msg302838#msg302838
« Reply #11 on: April 01, 2011, 03:32:11 am »
If put more logic than it was originally put to it, it will obviously sound like a dumb idea...
O.k. i'll make it an activation permanent, it's easier I guess.

 

blarg: