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actionjack

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Gaping Maw | Swallowing Maw https://elementscommunity.org/forum/index.php?topic=8458.msg97455#msg97455
« on: June 21, 2010, 03:54:45 am »



NAME:
Gaping Maw
ELEMENT:
Earth
COST:
:earth
TYPE:
Creature
ATK|HP:
1/5
ABILITY:
Deep Swallow:  Kill all creatures with HP of 1 or below.  This creature and you are healed for number of creatures killed this way.
:earth :earth Burrow 

NAME:
Swallowing Maw
ELEMENT:
Earth
COST:
:earth
TYPE:
Creature
ATK|HP:
1/7
ABILITY:
Deep Swallow:  Kill all creatures with HP of 1 or below.  This creature and you are healed for number of creatures killed this way.
:earth :earth Burrow 



ART:
Illustrated by Jakub Kasper from game Pox Nora. 
IDEA:
Actionjack
NOTES:
Not sure if want to make the ability a active or passive.  (if its active, than would use 2 :gravity)  decide to go with passive, since that seem more interesting and more challenging to use.   Keep in the mind that it not only kill your enemy, but your own creatures too.  Would work well with boneyard, to degree of self heals, as well as just finishing off some low end creatures. 
IDEAL USAGE:
Creature control and self heal.
SERIES:
-
CHANGES:
-

Offline markilleruk

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Re: Gaping Maw | Swallowing Maw https://elementscommunity.org/forum/index.php?topic=8458.msg97506#msg97506
« Reply #1 on: June 21, 2010, 05:19:11 am »
Interesting but why not have the effect occur when the creature unburrows.

You could also have it gain 1 attack each time it resurfaces and successfully eats at least 1 creature, and have it kill any creature with HP less than or equal to its attack

This would allow the following patturn of growth:

Turn 1: 1/7
Turn 3: 2/7
Turn 5: 3/7
Turn 7: 4/7
Turn 9: 5/7

It would take 11 turns before this would be as effective as en masse upped ortys. Chaos seed / blessing might make this OP however unless it was an element othe than earth to make splasing light/entropy dificult.

actionjack

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Re: Gaping Maw | Swallowing Maw https://elementscommunity.org/forum/index.php?topic=8458.msg97514#msg97514
« Reply #2 on: June 21, 2010, 05:56:22 am »
Interesting but why not have the effect occur when the creature unburrows.

You could also have it gain 1 attack each time it resurfaces and successfully eats at least 1 creature, and have it kill any creature with HP less than or equal to its attack

This would allow the following patturn of growth:

Turn 1: 1/7
Turn 3: 2/7
Turn 5: 3/7
Turn 7: 4/7
Turn 9: 5/7

It would take 11 turns before this would be as effective as en masse upped ortys. Chaos seed / blessing might make this OP however unless it was an element othe than earth to make splasing light/entropy dificult.
that is a good idea.. but would still rather see it on another creature.

Cause one idea of this one is that it also heal yourself some HP, and you can feed it your own weak creature to it if necessary (but also bar you from having weak creatures) 

 

blarg: