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Offline EspithelTopic starter

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Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178373#msg1178373
« on: February 04, 2015, 03:30:47 pm »
NAME:
Lich
ELEMENT:
Death
COST:
7 :death
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
Lichdom: you can't lose the game next turn as long as Lich attacks this turn.
Gravity Pull on attack.
NAME:
Lich
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
Lichdom: you can't lose the game next turn as long as Lich attacks this turn.
Gravity Pull/attack, immaterial.

ART:

IDEA:
Frozengaia
NOTES:
Lichdom is active. Gravity pull is also part of lichdom. With multiple liches, the last is the pulled one.
Lich must deal damage to the opponent for its ability to work. Shields and SoSac will prevent damage.

This card still has function, but it's not obvious anymore.
I still dislike this card, but I'm doing it a bit of justice.

SERIES:

« Last Edit: February 14, 2015, 11:07:53 pm by Frozengaia »

Offline Chapuz

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178414#msg1178414
« Reply #1 on: February 04, 2015, 10:57:40 pm »
So "Self Gravity Pull before you reach 0 HP" and "Self Rewind before losing by deckout" in a single card, really interesting idea! I guess how it can be functional with, because just 1 card drawing is cheaper with Eternity and it would only block 1 attack
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Offline EspithelTopic starter

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178415#msg1178415
« Reply #2 on: February 04, 2015, 11:02:20 pm »
It doesn't prevent the cause of what will make you lose the game, it just prevents that cause from losing the game.

You will still go into 0 HP and completely deck out with this in the field - it just won't kill you.

Offline theelkspeaks

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178422#msg1178422
« Reply #3 on: February 05, 2015, 12:15:58 am »
BB synergy so good with this card.  if you BB it before it attacks, you effectively get 6 free turns.
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Offline Devourer

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178431#msg1178431
« Reply #4 on: February 05, 2015, 01:10:07 am »
This is one of the most original ideas I've seen. Its almost OP, but its tiny stats sort of make up for it. One problem I see with this is that with 1 attack, it is easily blocked by all manner of shields. If the shield is in play before the upped Lich enters, you cannot lose the game unless they suddenly pull SoW or the two damage dealing shields out of their deck, which is rather unlikely. I suggest giving it momentum to make it more easily counterable.
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Offline kaempfer13

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178433#msg1178433
« Reply #5 on: February 05, 2015, 01:20:08 am »
antimatter + unstoppable+ quint + this
a completely different way to win the game
It's about on par with several otks so it might be fine that way
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Offline EspithelTopic starter

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178434#msg1178434
« Reply #6 on: February 05, 2015, 01:24:38 am »
It's brawl period, so it's time to clear from my head all of my stupid ideas that will nag me forever.

really interesting idea!

This is one of the most original ideas I've seen.

WHAT IS GOING ON
...Okay, time to take this card seriously.
... This is karma, isn't it?

... *Cough*
The BB synergy was unintentional, but 6 turn quasi-dims is worth 10 quanta, so go on.
And it doesn't have to land a sucessful hit to be gravity pulled - it could, honestly, really be "gravity pull it every turn" but...
Hmm. Will consider giving it momentum, though.

It doesn't roughen up the very interesting antimatter combo, though.
Hmmm, this card actually isn't too bad.

Offline Devourer

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178445#msg1178445
« Reply #7 on: February 05, 2015, 02:11:55 am »
Stupid ideas can be original too.
There is a darkness inside every person. The only difference is how long it takes to come out.

Offline iDaire

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178446#msg1178446
« Reply #8 on: February 05, 2015, 02:13:54 am »
Why do I feel as though you threw in the "You can't lose the game" part to fish for replies?

Offline eljoemo

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178448#msg1178448
« Reply #9 on: February 05, 2015, 02:15:23 am »
I've always been explicitly against card that are insta-win or insta-loss, and that remains true. Even if they aren't OP (which this is), I just don't feel like they belong in the game. Besides being broken, they just aren't fun at all.

The upped would be an insta-win against any creatureless deck that doesn't have fire shield/ thorn carapace. The unnupped combined with BB is 6 turns of being unable to lose, which can make 36 turns of not being able to lose. Failing that, three (two if Lichdom passive) of these + mitosis + SoR + quint would give you infinite turns of never losing against anything without fire shield / thorn carapace. And you're gonna argue this isn't broken?

So no offense Frozen, but if you're looking for someone to tell you this card is stupid, just ask.
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Offline Sera

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178492#msg1178492
« Reply #10 on: February 05, 2015, 11:34:53 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 534 534 534 534 710 710 72i 72i 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7gn 7gn 7gn 7gn 7gn 7gn 8pk

Can only be countered by denial, Reverse Time, Shockwave and Gravity Pull. I don't like it.

Offline Devourer

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Re: Lich | Lich https://elementscommunity.org/forum/index.php?topic=57528.msg1178535#msg1178535
« Reply #11 on: February 05, 2015, 11:41:50 pm »
I've always been explicitly against card that are insta-win or insta-loss, and that remains true. Even if they aren't OP (which this is), I just don't feel like they belong in the game. Besides being broken, they just aren't fun at all.

The upped would be an insta-win against any creatureless deck that doesn't have fire shield/ thorn carapace. The unnupped combined with BB is 6 turns of being unable to lose, which can make 36 turns of not being able to lose. Failing that, three (two if Lichdom passive) of these + mitosis + SoR + quint would give you infinite turns of never losing against anything without fire shield / thorn carapace. And you're gonna argue this isn't broken?

So no offense Frozen, but if you're looking for someone to tell you this card is stupid, just ask.
Did you miss the part where it effectively kills itself if it attacks?
There is a darkness inside every person. The only difference is how long it takes to come out.

 

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blarg: