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Offline theelkspeaksTopic starter

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Curse of Lightning|Curse of Lightning https://elementscommunity.org/forum/index.php?topic=55971.msg1158773#msg1158773
« on: October 06, 2014, 05:56:24 pm »
NAME:
Curse of Lightning
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Both players draw twice at the start of their turn, but take 2 damage every time they draw a card.
NAME:
Curse of Lightning
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Both players draw twice at the start of their turn, but take 2 damage every time they draw a card.

ART:

IDEA:
theelkspeaks - inspired by Seizan, Perverter of Truth (MtG card)
NOTES:
Cards generated by Fractal, Nightmare, and Mindgate do not count as drawing a card.  In Aether because it's an anti- :time mechanic, and those elements are opposed to each other.
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Offline Espithel

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Re: Curse of Lightning|Curse of Lightning https://elementscommunity.org/forum/index.php?topic=55971.msg1158775#msg1158775
« Reply #1 on: October 06, 2014, 06:03:51 pm »
Four damage a turn, increasing by two per card.

Slightly weaker than poison, actually, I would say.
In terms of damage alone. In terms of draw... Well. Another issue entirely.

Offline Ginyu

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Re: Curse of Lightning|Curse of Lightning https://elementscommunity.org/forum/index.php?topic=55971.msg1158798#msg1158798
« Reply #2 on: October 06, 2014, 07:19:04 pm »
I don't see why this thematic has anything to do with Aether... calling it the opposite of Time isn't enough for me.

To the ability itself: hard to balance... this would be a revolution for decks like VDB, OTKs and Stalls. 2 dmg per card aren't that much. 6|5 looks fine at the moment, but I'm not sure about that.
How would this affect dexterity?
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Re: Curse of Lightning|Curse of Lightning https://elementscommunity.org/forum/index.php?topic=55971.msg1158817#msg1158817
« Reply #3 on: October 06, 2014, 08:24:44 pm »
Group Hugs!

In all seriousness, I think a better thematic/element could be found but the effect alone would be a fun addition to the game.
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Offline theelkspeaksTopic starter

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Re: Curse of Lightning|Curse of Lightning https://elementscommunity.org/forum/index.php?topic=55971.msg1158820#msg1158820
« Reply #4 on: October 06, 2014, 08:40:56 pm »
If I want to keep this in :aether, is there a better thematic for this effect?
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Re: Curse of Lightning|Curse of Lightning https://elementscommunity.org/forum/index.php?topic=55971.msg1158823#msg1158823
« Reply #5 on: October 06, 2014, 08:49:01 pm »
Could be fun with SoBr. With several of these in play, I would pop fractal then SoBr. Could end up dealing as much as 36 damage per SoBr.

Spoiler for oEtG meta:
Would be very interestning in oEtG since there are a number of other ways to make the opponent draw and / or free up their hand to allow more draws. Innovation would be a great combo (destroys a card and causes 3 more to get drawn).

Group Hugs!

In all seriousness, I think a better thematic/element could be found but the effect alone would be a fun addition to the game.
If I want to keep this in :aether, is there a better thematic for this effect?
I think the element is right. According to Zanz, aether is indeed supposed to be the elemental opposite of time.
Thematics does seem a little odd though. Not sure exactly what to use instead. Maybe something a little arcane / esoterich? Tachyon rift or something like that?
« Last Edit: October 06, 2014, 08:51:19 pm by OdinVanguard »
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Offline theelkspeaksTopic starter

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Re: Curse of Lightning|Curse of Lightning https://elementscommunity.org/forum/index.php?topic=55971.msg1158825#msg1158825
« Reply #6 on: October 06, 2014, 08:53:31 pm »
Could be fun with SoBr. With several of these in play, I would pop fractal then SoBr. Could end up dealing as much as 36 damage per SoBr.

Spoiler for oEtG meta:
Would be very interestning in oEtG since there are a number of other ways to make the opponent draw and / or free up their hand to allow more draws. Innovation would be a great combo (destroys a card and causes 3 more to get drawn).

Group Hugs!

In all seriousness, I think a better thematic/element could be found but the effect alone would be a fun addition to the game.
If I want to keep this in :aether, is there a better thematic for this effect?
I think the element is right. According to Zanz, aether is indeed supposed to be the elemental opposite of time.
Thematics does seem a little odd though. Not sure exactly what to use instead. Maybe something a little arcane / esoterich? Tachyon rift or something like that?

Not sure how you're getting 36 per SoBr - 3 cards drawn x 2 is 6 damage max; not all draws are doubled.
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Re: Curse of Lightning|Curse of Lightning https://elementscommunity.org/forum/index.php?topic=55971.msg1158826#msg1158826
« Reply #7 on: October 06, 2014, 08:54:07 pm »
I can see this fitting in Aether by taking the angle of tapping into the lifeforce and setting it to overdrive. That would explain the damage part too; it's like a more extreme version of adrenaline for your soul and the very fibers of your being. For a normal mortal, this would most likely result in artificially accelerated aging by a lot.

Another way to spin this is by treating it as a mental capacity enhancer. The ability of Hourglass and Sundial is called Hasten. In other words they speed up time, but only for yourself. Precognition allows you to see the future, but why do you draw a card? Perhaps it's because you gain information from it, and cards are such mental resources. As such we can imagine that increasing your mental acuity to extreme levels would allow you to make decisions and come to conclusions much faster, which would be represented by more cards drawn. This affects both players and Aether has control over dimensions, so this could be a dimension, field or energy prison, or it could work like a drug.

I think what would work best in a fantasy game like this would be something with a dramatic spin like an arena or ultimatum, but I wouldn't want it to be too vague. Oh, I know. A mental link. That puts both players under its forced influence. How about Acuity or Mind Link? I can't pick chains because they carry the connotation of being weighed down.
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