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Offline Drake_XIVTopic starter

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Reckless Adventurer | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149144#msg1149144
« on: August 03, 2014, 01:51:01 am »
NAME:
Reckless Adventurer
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Creature
ATK|HP:
0 | 3
TEXT:
Your opponent draws up to two cards. This card gains +2/+0 for each card drawn this way.
NAME:
Reckless Adventurer
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
Your opponent draws up to three cards. This card gains +2/+0 for each card drawn this way.

ART:

IDEA:
Drake_XIV
NOTES:

SERIES:

« Last Edit: August 03, 2014, 08:42:24 pm by Drake_XIV »

Offline artimies7

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Re: Reckless Warrior | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149146#msg1149146
« Reply #1 on: August 03, 2014, 02:07:11 am »
Based on hand size, I assume.

Thematics aside,  :fire :fire for what you'd hope was a 4 | 5 creature or  :fire :fire :fire for an 8 | 7 creature seems a bit lacking. Granted, you might not have the full buff and your opponent gets some more cards, but I don't see why most people wouldn't wait to play this until they could get the full-sized creature.

In addition, 6 of the upped version of this card is 18 cards drawn, potentially. If you're forcing your opponent to draw that fast and have a good quanta rejection strategy in play, they'll have to discard a lot of those and are already halfway to a deckout for only 18  :fire, plus some major damage.

I don't know how to balance this second strategy or if it would even work, but that first one is suspect. Without the card-drawing drawback, this card would be OP for sure. The card-drawing thing is a good balancing point, but is it enough?
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Offline Drake_XIVTopic starter

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Re: Reckless Warrior | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149148#msg1149148
« Reply #2 on: August 03, 2014, 02:13:43 am »
It costs slightly more that SoBe since this has a higher scaling risk than additional draw power.

But you do bring up a concern with deck out. With SoBe + Reckless, that's a maximum of 36 forced draw. However, this strategy can easily be countered by not playing cards to not fill up your hand. Also as seen with GhostMare but with your hand being filled with your own cards.

Offline jarozaoz

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Re: Reckless Warrior | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149159#msg1149159
« Reply #3 on: August 03, 2014, 03:34:19 am »
Arent upped kindly more powered than it should have? maybe it gets highened cost, but with additional stats + abillity to draw maximally 3 cards makes me feel like there is too much. Maybe save upped stats as unupped have? (remember thats only my opinion)
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Offline Drake_XIVTopic starter

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Re: Reckless Warrior | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149171#msg1149171
« Reply #4 on: August 03, 2014, 06:40:23 am »
Changes:
[both]
Ability: +2/+2 -> +2/+0
Health: 1 -> 3

[unupgraded]
Name: Warrior -> Adventurer
Cost: 2 -> 1

[upgraded]
Cost: 3-> 4

Offline Drake_XIVTopic starter

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Re: Reckless Warrior | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149172#msg1149172
« Reply #5 on: August 03, 2014, 06:41:22 am »
I'm thinking about inverting the stats. The upgraded will be 0/3 but draw 3 and the upgraded will be 1/3 but draw 2.

Offline jarozaoz

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Re: Reckless Warrior | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149188#msg1149188
« Reply #6 on: August 03, 2014, 10:47:55 am »
I'm thinking about inverting the stats. The unupgraded will be 0/3 but draw 3 and the upgraded will be 1/3 but draw 2.

Repaired. :3
For me, these earlier edits which you have done are good. I dont think reversing stats is good idea.
I dont like shard-following cards, additionally i think SoBra as draw power for :fire is enough, but as idea i really like Reckless Warrior.
« Last Edit: August 03, 2014, 10:52:33 am by jarozaoz »
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Offline artimies7

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Re: Reckless Warrior | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149231#msg1149231
« Reply #7 on: August 03, 2014, 08:41:38 pm »
The removal of the defense boost makes these cards much more balanced and thematically cohesive, which is good.

The reversing of the effects doesn't make much sense to me. It'd be a kind of Phoenix/Minor Phoenix-style shrinkage, presumably for faster playing, but I don't think it needs to happen.
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Offline Drake_XIVTopic starter

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Re: Reckless Adventurer | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149232#msg1149232
« Reply #8 on: August 03, 2014, 08:42:49 pm »
Then no stat inversions it is

Offline Espithel

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Re: Reckless Adventurer | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149233#msg1149233
« Reply #9 on: August 03, 2014, 08:46:12 pm »
Fire doesn't need more hitters >:U:<

Other than that, you're getting a 4 | 3 for 1 and an 8 | 3 for 4. It's... Very high scale.

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Re: Reckless Adventurer | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149236#msg1149236
« Reply #10 on: August 03, 2014, 09:01:39 pm »
Porblem is, you can theoretically deck out any AI deck with this card. If combined with Mitosis, Fractal or PU you can have any number of these. Of course, if the AI deck has CC you're screwed, but there can be an interesting Reckless Adventurer & PU & Silence combo. 8)
I like this card, though I am not sure if it is balanced...
Still, it deserves a 4.5/5 imo.
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Re: Reckless Adventurer | Reckless Adventurer https://elementscommunity.org/forum/index.php?topic=55257.msg1149386#msg1149386
« Reply #11 on: August 04, 2014, 11:39:02 pm »
Not sure about the unupgraded version since it is fairly expensive (but then again, it yields a 10|3 for 4 quanta!)

If you fractal these and both you and your opponent have empty hands at the time (other than your single fractal), you would get the following creatures (maximum) in order:
(first 5 creatures see all 8 cards drawn)
16|3, 12|3, 8|3, 4|3
Total of 40 damage in 1 turn... Thats not quite an OTK, but its one heck of a punch.

If we had cards that could help empty the opponent's hand, these would be very fun to play with.
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