Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Card Ideas and Art => Topic started by: plastiqe on December 15, 2009, 10:10:16 pm
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A third Legendary upgrade for Dragons
(http://i5.photobucket.com/albums/y200/plastiqe/entropy.jpg) (http://i5.photobucket.com/albums/y200/plastiqe/death.jpg) (http://i5.photobucket.com/albums/y200/plastiqe/gravity.jpg)
(http://i5.photobucket.com/albums/y200/plastiqe/earth.jpg) (http://i5.photobucket.com/albums/y200/plastiqe/life.jpg) (http://i5.photobucket.com/albums/y200/plastiqe/fire.jpg)
(http://i5.photobucket.com/albums/y200/plastiqe/water.jpg) (http://i5.photobucket.com/albums/y200/plastiqe/light.jpg) (http://i5.photobucket.com/albums/y200/plastiqe/air.jpg)
(http://i5.photobucket.com/albums/y200/plastiqe/time.jpg) (http://i5.photobucket.com/albums/y200/plastiqe/darkness.jpg) (http://i5.photobucket.com/albums/y200/plastiqe/aether.jpg)
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I like this idea, although some of the dragons are way OP. But I've always liked the idea of multiple upgrades to a card. Or maybe just upgrading specific stats.
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I like the idea, but not some of the specifics. Oh well, I like the idea.
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Dragons should have some kind of magic resistance and more hp.
Most of them are pretty pathetic, really, for their cost.
I mean, honestly...what's the point of spending 11 quanta on something that will just get devoured, mutated, frozen, gravity pulled, chaos-seeded, or reverse-timed on your opponent's next turn? Anubis has more hp than 8 of the 12 upgraded dragons, and can make the rest of your frickin' deck immortal...and only costs 8 quanta.
They're like end-game "just for s***s and giggles" creatures, if they even made it into your deck, because usually your low-damage creatures with abilities are much more useful and important.
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Agreed, thats why they need to be made better. Actually, I suggested wyverns in a thread before, that boost dragons abilitys or either replace what we all want the dragon to be used for.
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New Ivory Dragon is way too strong
Amethyst one could be useful, but also too strong
Massive Dragon... reasonable
Basalt Dragon... this isn't an upgrade, really.
Jade Dragon is pretty too strong too
Rupee Dragon sounds a bit weak, with us having Owleyes
Arctic Dragon is ridiculous if you have a Squid and Ice shield
Light Dragon is intrysting this way, I have to admit
Sky Dragon.... how do I choose which ability I want? Aside from that, reasonable
Silurain Dragon is the most ridiculous one, easily. I just pack a Turt Shield and a few of those and I have ultimate crature control.
Obsidian Dragon is a bit too strong, as Vampires can beat through most shields and you can have 6.
Elite Phase Dragon is alright.
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When I was coming up with abilities I was aiming for something that would fit the theme of each element withing the bounds of the games rules. Maybe some of them are too good but I'd like to read why you think they're OP rather than just, 'they're OP'. I mean... they're legendary dragons - they're supposed to be powerful cards. Remember that dragons in general are expensive cards, they're usually only effective in mono element decks, or decks that heavily favour one element. And packing even six copies of one dragon in a deck will lead to opening hands of dragon clot once in a while. I know this firsthand, it isn't pretty : P.
Entropy is the random element so their dragon gets a random'ish ability. It also opens up the Entropy/Earth Heavy Armor - killer dragon combo.
Death's dragon feeds on the decay from poison. Poison decks don't bother with dragons, and Death quanta is so much better spent on Bone Walls and Boneyards I don't think I've ever seen a Bone Dragon outside of crappy AI decks. So yeah the bonus could get big when you've got alot of poison counters on you, but by that point you're usually done for anyways. Perhaps +1/+0 instead though.
I was juggling between the current wording on Basalt Dragon and just successful attack cause aftershocks. In game terms the idea is it burries the opponents weapon, so if I attacked with him my opponents Eternity would lose half of it's damage and be untargetable for 1 turn, but they wouldn't be able to use it's reverse time ability. Then you could do the same thing next turn, so it locks down the opponents weapon while you beat on them with the dragon. It's a way for Earth to deal with weapons without having to use Gravity quanta.
Life has a way to generate massive green quanta with the Rustler but no spell to use it (like Drain Life or Fire Bolt) so I gave that ability to their dragon. Although I got stomped by an upgraded all Life deck today in the top 50 so maybe I should tone this guy down a bit lol.
The Ruby Dragon's ability is like breathing fire on creatures. From personal experience with the unupgraded version, I know there are tons of times when a Rain of Fire or Fire Bolt comes up just a little short and an extra damage would make a big difference.
Arctic Dragon should have something to do with freezing, and since they're such good friends with Death already... 12 water quanta + 2 death quanta + another card to freeze with, not the most efficient way to deal with creatures. Especially considering Water already has some of the best creature control out of all the elements. Perhaps it should be more expensive but the abilty is just icing on the cake.
Get it... Arctic Dragon... icing... nevermind : P
One of the standard holy abilities is a righteous sacrafice so the -1/-1 for +2/+2 fits nicely for Light's dragon.
Hrm, I didn't think about Sky Dragon having two activated abilities... it would work if it was a magic card lol. I was aiming for something that could use the fire and light quanta from the all the Firefly's. I think I'll change it to +1/+1 for each Firefly.
Procrastination is a weak shield, you have to take damage before you can kill something stuck in a time bubble. And you've spent 19 time quanta and two cards for that combo, including your shield slot. Not exactly ultimate creature control. Sundial is ultimate creature control. Now that I think about it though I might change the abilty to cost death quanta.
Darkness has many cards that take something from the opponent to make themselves more powerful. Vampiric damage in this case would consist of +1/+0 every time Minor Vampire and Vampire Stiletto (& upgrades) successfully attacked.
My main concern with Elite Phase Dragon was picking an ability that would fit in one line of space lol.
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Heh, I just thought of something, what if you had two of the super'd light drags, and they kept on subtracting and adding to each other? That would be awesome!
So like this:
12/12------12/12 (Starting phase)
11/11------14/14 (Left gives to right)
13/13------13/13 (Right gives to left, and the law of conservation of mass is broken :D )
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Holy crap my last post was long! That's what you get for staying up way too late and posting s*** on the forums.
Anyways, I think I'm gonna remake some of these, anyone have any good ideas for dragon abilities?
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Okay, I'd say...
Amethyst Dragon: Improve (2 Entropy or Life): Target creature gains up to +3/+3 or less and gains a random ability with a random cost.
Ivory Dragon: Rend (2 Death): Deal 1 damage and 1 poison to a target creature. Also, Scavenger.
Massive Dragon: Accelerate (auto): Gain +1/0 per turn.
Basalt Dragon: Harden (2 Earth): Gain +1/+2
Jade Dragon: Acid Breath (3 Life): Destroy enemy's shield unless it's enchanted and deal 1 damage to the enemy for each creature you control.
Ruby Dragon: Ablaze Other (1 Fire): Target creature gains +2/0.
Arctic Dragon: Ice Breath (3 Water): Freeze a target creature for 2 turns, and it may take 1 damage.
Light Dragon: Aid (1 Light): Lose 1/1 to make another creature gain +2/+2
Sky Dragon: Fly High (2 Air): Sky Dragon becomes untargetable and loses all ATK for one turn. On the next turn, it attacks for 30 damage and becomes targetable again.
Silurian Dragon: Ancientpower (2 Earth): Gain +2/0 for one turn, with a 50% chance of gaining 0/+4 permanently.
Obsidian Dragon: Redistribute (1 Darkness): Kill a friendly creature and gain as much both values as it had. Also, has Vampire.
EPD: Current suggestion is fine.
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arctic drag should deal one with possible freeze, like icebolt
basalt is way superior to silurian that way, probably should make it give +1/+0 permanent, and +2/+0 with a chance of +0/+4, but that'd probably be hard to make.
jade's could be (but probably OP) command swarm, deal 2 damage for each creature you control
sky dragon could just get 2-4 less attack and dive.
phase dragon is OP with that, no one wants 15 attack smacking them or their shield every turn, even with the cost it seems OP, but i'm not sure
does obsidian give itself or you the stats? i'm assuming it gives it to your health
6 light dragons ;p
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Arctic drag shuld primarily freeze damage later, but ohwell.
Basolt has a steady income of stats this way, Silurian has 15 ATK and a chance to improve its poor HP. Stilt, the attack boost could be permanent, you're right...
No, the command swarm is too strong. Heck, what I suggested is also strong, but not as much.
Sky Dragon got Dive, but a Dive so big it takes 2 turns to execute fully.
Phase Dragon will be slamming this amount against a bonewall/dimensional shield. And the cost is like 19 Aether.
Obsidian gives itself the stats. 12/6 Obsidian, 4/3 Vampire, Redistribute -> 16/9 Obsidian. Not so OP, as the new creation is stopped by just one Bonewall instaed of two or more, and the previous creature has its ability lost. And unless you Redistribute an Armagio the Obsidian is still very susceptible to a Paradox.
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i think dragons are strong enough as they are... no further upgrade neccessary...
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I kinda like the idea, but at the moment they seem a bit difficult to get out. Howsabout a spell that turns your dragon into its Legendary version? I suppose you could be limited to only 1 or 2 of that spell in a deck or something.
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Coinch, awesome idea.
Dragonforce: Spell (8 Any quanta)
Gives a target dragon an ability based on its element.
The abilities are as I said.
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Coinch, awesome idea.
Dragonforce: Spell (8 Any quanta)
Gives a target dragon an ability based on its element.
The abilities are as I said.
When you play the Dragonforce card, it should also play this:
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This one should play only when Rupee Dragon is Dragonforced. Otherwise, some other.
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How about?
&feature=related (&feature=related)
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The name sounds good for the Amethyst Dragon, and maybe some other.
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play both at once ftw...
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Anyways.
Instead of Dragonforce you could just have Dragon Egg which would hatch into a random dragon.
In reference to bobcamel's suggestions on dragon abilities, I'm not a big fan of re-using abilities from creatures that are already in the game and giving them to the dragons cause... that's boring. However, I do apprieciate you posting your ideas bobcamel, thanks.
Your Jade Dragon is super overpowered, destroy shields and deal damage for each creature? What about when you have a full board of creatures, that is like 23 damage! Maybe just destroy shields.
I did like the redistribute on the Obsidian Dragon, but wouldn't a sacrafice creature to gain their stats ability work better on the Ivory Dragon as a death abiltiy? I'm thinking like it would absorb the bones to make itself bigger, which would have synergy with Boneyard and Bonewall.
As far as the dragons in the original post are concerned:
Amethyst Dragon - OKIvory Dragon - possibly change to bobcamel's redistribute idea?Massive Dragon - which is better +1/+0 per turn <or> +1/+1 per successful attack?Basalt Dragon - need more ideas, something earthyJade Dragon - maybe 2x green: destroy target shield Ruby Dragon - underpowered?Arctic Dragon - nerf abilty to cost 3x death quanta?Light Dragon - OKSky Dragon - maybe +1/+1 for each Firefly?Silurian Dragon - nerf abilty to cost 3x death quanta?Obsidian Dragon - need more ideas, something darknessyElder Phase Dragon - OK
What I'd like are unique dragonlike abilities that fit the theme of their element... eg. a firebreathing abilty for a red dragon. Abilities must be fairly simple because you have to be able to fit the text on the actual card.[/list]
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Since mono fire decks are often quanta stackers (think to fire lance and Fahrenheit) Rupee Dragon could have some ability related with quanta... dunno... maybe "+1/+1 if you own more than 50 fire quanta" (just an example)
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No, I think Ivory Dragon should have both Scavenger and some damaging ability. Redistribute is darknessy.
Rupee Dragon could have "Deal 1 damage to a random enemy creature, repeat per each 20 Fire quanta you have."
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Ruby drag-fire breath: 3 fire quanta, deal 1 damage to target for every 10(20?) fire quantums in your possesion.
massive dragon-get +1/+0 per turn, giving it more life doesn't really serve any purpose.
ivory drag: kill target creature if it has less hp? with scavenger? probably just a huge oty, but death should have an actually killing move in some way.
for both silurian and arctic, giving them death abilities doesn't seem right, they should be more mono, arctic freezing and siliurian getting +2/30% of +4 sounds reasonable, providing it costs 3 quanta and +2 is permamnent.
sky should have the massive dive thing, or a nerfed attack and dive, either or.
jade's seem a little useless unless it could take out an entire bonewall
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These Legendary Dragons with abilities is a great idea, but they should have been in the game from the start. I don't know if adding more dragons and simply calling them "Legendary" is the best way to go.
I'm a big fan of dragons and I think they should be more powerful and have abilities.
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If only Zanzarino hired someone to update the game while he is busy :(
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I like them all , Some seem to powerful. but they are the 3rd upgrade form.
anyways my favorite is "Sky dragon" I like its effect. :P