Poll

How much should this card cost?

2 | 1 death (leave as is)
0 (0%)
3 | 2 death
0 (0%)
4 |3 death
1 (50%)
5 | 4 death
1 (50%)
6 | 5 death
0 (0%)
Something else (please post)
0 (0%)

Total Members Voted: 2

*Author

Offline OdinVanguardTopic starter

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Skull Idol | Necromancer's Idol https://elementscommunity.org/forum/index.php?topic=47344.msg1047126#msg1047126
« on: March 01, 2013, 09:41:39 pm »
NAME:
Skull Idol
ELEMENT:
Death
COST:
2 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Curse of Bone: A creature that dies on opponent's turn returns to you in a permanent slot as a weapon for 2 turns.
NAME:
Necromancer's Idol
ELEMENT:
Death
COST:
:death
TYPE:
Permanent
ATK|HP:

TEXT:
Curse of Bone: A creature that dies on opponent's turn returns to you in a permanent slot as a weapon for 2 turns.

ART:
Original art link: http://www.sxc.hu/photo/1079370

Modified using GIMP by OdinVanguard
IDEA:
OdinVanguard
NOTES:
This card was inspired by the Graviton and Phase Salvager "Salvage" ability. It works very similarly.
The main difference are:
1) It affects creatures
2) The creature becomes a permanent instead of returning to owners hand
3) The returned "permanent" is removed from play after 2 turns.
4) Creatures on either side are considered, not just the owner's creatures.

Some notes:
-If a creature that has become a permanent is destroyed and rescued by "salvage" the original creature card is returned.
-A permanent with salvage cannot salvage itself
-The "permanent" that gets created is based on a copy of the original creature card not the current form. I.e. it acts more like mitosis than PU.
-This can, indeed, be used to "steal" enemy creatures. However, note that the creature must die on its opponent turn. (This makes a nice soft counter against immolation and works well with poison)
-Just like salvage, each idol will only raise a single creature per turn.

I realize that this ability is more powerful than the salvage ability, so giving it nearly the same cast cost probably makes it OP. But, I'm not sure to exactly what extent.
Any input / suggestions on cost balance would be very useful.
SERIES:

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If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline OdinVanguardTopic starter

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Re: Skull Idol | Necromancer's Idol https://elementscommunity.org/forum/index.php?topic=47344.msg1048449#msg1048449
« Reply #1 on: March 05, 2013, 06:48:42 pm »
Bumping for feedback.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline andretimpa

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Re: Skull Idol | Necromancer's Idol https://elementscommunity.org/forum/index.php?topic=47344.msg1048543#msg1048543
« Reply #2 on: March 05, 2013, 10:40:35 pm »
The differences from Salvagers are that you can take cards from your opponent, you don't need to pay the cost for these cards and you can have some degree of control of what cards you get, using poison. Another thing is that, as they are acting as weapons, they can't be stopped by sundials, only shields. The drawback is that the creatures have a limited duration.

I like the anti-CC aspect of this card, but it definitely needs to be more expensive.
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Offline OdinVanguardTopic starter

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Re: Skull Idol | Necromancer's Idol https://elementscommunity.org/forum/index.php?topic=47344.msg1048555#msg1048555
« Reply #3 on: March 05, 2013, 11:08:36 pm »
So maybe a cost of 5 or 6 :death ?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: