Since Ghost of the Past already fills the range of midhitter for Time, I'd advise trying to not give a card idea similar stats (the card pool is too small ATM too handle cards with near-identical roles - see Armagio and Massive Dragon).
I did respond to this criticism. Midrange damage cards for time are expensive compared to similar cards in other elements. This wouldn't alter that balance at all. If it's card quantity in a hand that people are worried about, fractal already upsets the balance for Life by giving access to a swarm of 2 cost 5|3 frogs.
Have you ever tried a deck like I've GotP Time (http://elementscommunity.org/forum/index.php/topic,22028.0.html)? It generally takes a long time to build the quanta to fractal spam GotP, hence there are a lot of stall cards in that deck to slow the game down. It works against FGs because we know what's in their decks and can plan a game around it. In a PvP scenario, stalling isn't really the best option since anyone with a rush deck that can also steal or destroy your shields or momentum their creatures is likely to steamroll you. Sundials can help stall for time, but can be destroyed and stolen too.
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The reason I like this idea is that it fits in well with Time in general. Time eventually gets you. It creates a possible strategy for permanent placement (order matters). It is counterable in many forms, and I posted a list of cards that would cause this one a lot of trouble and every element has a strategy available to it to counter this. Thoughts?
Yes, I have played GoTP time. I've even tried several PvP variations of it.
The Massive Dragon vs. Armagio case is a case not of card quantity, nor of which is going to be more expensive - it's matter of two
very similar cards that work in similar manners (with slight differences) and will most likely find their roles in very similar decks. This leads to one card becoming underused (Massive Dragon), which in turn causes a lot of people to want a buff, but that buff in turn is difficult to place because it has a good chance to imbalance the other card (Armagio) in the process.
In a case like Langolier and GoTP, I feel Langolier would become the superior card and would replace GoTP in such a deck for being:
- A solid midhitter (same role)
- Continuous PC (Time has none yet)
- Cheaper (Fractal still has the same impact regardless, as players have demonstrated by switching Light Dragons out for Archangels in RoL/Hope decks. However Light Dragon is Light's Bighitter and Archangel is Light's Anti-CC/Midhitter, so they conflict much less.)
The charges sounds like a good balancing move, but it doesn't do much to fix the similarity problem from my point of view.
I would suggest somehow altering the card's stats so that it does not conflict with the other times cards as much, but my problem is that Time currently has a card for small, medium, and large hitters (Scarab, GoTP, and Devonian Dragon respectively.) A switch to a permanent is another possible option - though you would have to change the theme in that case? (Make it like an essence or sand-like entity, or something similar? Changing the theme might also help you find usable art as well.)