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Kael Hate

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26027#msg26027
« Reply #12 on: February 14, 2010, 03:33:21 pm »
Frozen with fear.
And this is somehow generated by the elemental power of Water.

FAIL.

Purity_Riot

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26043#msg26043
« Reply #13 on: February 14, 2010, 05:07:34 pm »
I didn't make it frozen by fear

It's called river of fire, but it's meant to be a balance between fire and water, in my head, it's lava flowing through an actual river, and a volcano in the middle of a lake

Freeze is water's main ability, so it worked well.

Kael Hate

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26047#msg26047
« Reply #14 on: February 14, 2010, 05:24:07 pm »
I didn't make it frozen by fear

It's called river of fire, but it's meant to be a balance between fire and water, in my head, it's lava flowing through an actual river, and a volcano in the middle of a lake

Freeze is water's main ability, so it worked well.
Not in theme it didn't. I've never been near a Lava Flow that ever felt remotely cold in anyway. Generally as close you can get the temperature is 60 degrees celsius or higher unless you have safety gear. I don't know about the rest of the world or even in a mythical environment of elemental physics where this would be any different.

A river of fire in no way has any freezing effect and I'm sure Glitch offered the fear option only to give a solution, if far fetched, to the idea.

Purity_Riot

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26051#msg26051
« Reply #15 on: February 14, 2010, 05:44:13 pm »
actually, freeze was his idea. My original card gave +1/+1 to all fire, and paying  :water :water :water gave all attacks a 30% chance to miss for 1 turn.

Kael Hate

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26054#msg26054
« Reply #16 on: February 14, 2010, 06:00:39 pm »
actually, freeze was his idea. My original card gave +1/+1 to all fire, and paying  :water :water :water gave all attacks a 30% chance to miss for 1 turn.
You Should probably learn Strikethrough when editing your offering so that it does not become confused This Water makes fog effect is probably more sensible than freeze.

To re-envison a Fire Card with a Water Active abilty similar to yours I would do the Following:

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Fire on the Ocean
(A river of Fire on the Coastline)

Passve Ability - Generate 3 :fire Quantums
(River of fire that you the Elementalist Can draw power from for fire summons)

Active Ability - 3 :water Generates a Fog shield for 1 Turns
(The Oceans laps up onto the lava meeting the sea generating a bank of fog)
* This is the creation of the Fogshield card but giving it the countdown effect that exists on Phase shield.
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Might even consider a special token shield called "Steam Shield" as the created Shield. This Steam Shield could have the combined effects of Fog and Fire shield but with a 1 or 2 turn countdown clock and only creatable via the River of Fire / Fire on the Ocean Card.

Purity_Riot

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26055#msg26055
« Reply #17 on: February 14, 2010, 06:08:28 pm »
and the cost for the card? I like the idea, it makes sense, though i still find the freezing and damage of frozen creatures to be more true to the flavour of the elements.

As for the physics, I assumed in a magical world, physics wasn't the be all end all, and that magical places exist, such as a place where the elemental planes of fire and water cross onto the material, which was my idea for this card, and in truth, all of my opposite element cards

Kael Hate

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26068#msg26068
« Reply #18 on: February 14, 2010, 07:04:01 pm »
I like the idea, it makes sense, though i still find the freezing and damage of frozen creatures to be more true to the flavour of the elements.
I like the Concept of Freezing and smashing said creatures or punishing them because they are frozen too. I don't think River of fire is appropriate for this tho.

As for the physics, I assumed in a magical world, physics wasn't the be all end all, and that magical places exist, such as a place where the elemental planes of fire and water cross onto the material, which was my idea for this card, and in truth, all of my opposite element cards
The cards and details of the elements already put forward in the game show that unless the elemental trigger is of a magical nature then it works like people would expect it too.
The rain of fire card could heal creatures in a magical world the magical fre not burning but giving some magical swing to youth. But a representation like this is unintuitive unless you know all the details that make up why the fire acts in this way. This is hard to portray in a limited display evironment so is typically avoided.

As a rule if it portrays a natural physical effect it should not do something it would logically do in our material universe.

So no cards representing or called Ray of light generating Darkness Quantums and No Rivers of fire freezing creatures.

Elements deliberately marked as opposites like light and darkness, fire and water, Earth and Air, need some unique methods to mix them. In Elements a card can only be cast with a single defined class of quantum. This means that any defined effect / creature / permanent has to be of one element in scope but may have an ability created by adding elemental Quanta from another type.

An example would be the Werewolf. In a science fiction world we could say that this creature is a combination of beast (life) and dark unnatural nature (darkness) with an ability to shapeshift (Entropy) and an ability to violently attack and or eat others (Gravity). To create this in the game we cannot use all 3 element types for a cast cost of  :darkness :life :entropy so it has been deployed as an Entropy creature with the Lycanthropy abilty of  :darkness :darkness . This retains the feel of the creature within the limited environment of the game.

Purity_Riot

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26075#msg26075
« Reply #19 on: February 14, 2010, 07:08:56 pm »
I'm not arguing any of that, my point was simply that these cards are meant to represent places in the physical realm where the elemental Planes/Realms themself have crossed over and merged. Perhaps a name change is in order? If only to avoid confusion?

 

blarg: