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Purity_Riot

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Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg25786#msg25786
« on: February 13, 2010, 07:52:29 pm »
so, to add to go along with my Life and Death card, I've decided to make a whole set of cards where opposite elements work together.

I give you, River of Fire!

it's a permanent, like Soul Syphon. It costs  :fire :fire :fire :fire :fire :fire to play, deals 1 damage to each frozen creature per turn. If you pay    :water :water :water :water then freeze target creature for 3 turns

The upgrade, Lake of Fire would use it's ability for  :water :water :water



(http://www.screenshotdumpster.com/view/m7Gbd46038/River_of_Fire)

kilava

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg25791#msg25791
« Reply #1 on: February 13, 2010, 08:01:02 pm »
How would it work with shield effects?

Purity_Riot

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg25798#msg25798
« Reply #2 on: February 13, 2010, 08:08:35 pm »
It would by two seperate randoms

Assuming the coding uses a random number generator, then you'd have a 30% to miss from lake of fire, then a 50% miss from say dusk mantle. IF you pass both, then you make your attack.

kilava

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg25816#msg25816
« Reply #3 on: February 13, 2010, 08:38:34 pm »
kk, It could work I guess. I just don't like it. I can't say why really I just don't.

Purity_Riot

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg25817#msg25817
« Reply #4 on: February 13, 2010, 08:39:04 pm »
well, to each their own

Offline Glitch

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg25911#msg25911
« Reply #5 on: February 14, 2010, 02:42:25 am »
Again, I love the concept of opposite cards, but dislike the actual cards you make.  How about all frozen cards lose 1 life per turn?

Purity_Riot

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg25924#msg25924
« Reply #6 on: February 14, 2010, 02:57:06 am »
that'd make sense, but what would the activation power be? I was trying to keep the same concept to all of the cards

Freeze target creature?  :water :water :water

Offline Glitch

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg25927#msg25927
« Reply #7 on: February 14, 2010, 02:59:40 am »
Yea, that would be cool.
Lake of Fire :fire :fire :fire :fire :fire :fire

At the end of your turn, all frozen creatures lose 1 life
 :water :water :water :water Freeze: target creature is frozen for three turns.

The cost is high because this is like a combo of freeze and owl's eye.

Purity_Riot

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg25932#msg25932
« Reply #8 on: February 14, 2010, 03:02:52 am »
I like it, I'll make the change now

akromat

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26018#msg26018
« Reply #9 on: February 14, 2010, 02:39:34 pm »
I have to go with glitch here. I appreciate the effort... but the card just isn't great.

It would by two seperate randoms

Assuming the coding uses a random number generator, then you'd have a 30% to miss from lake of fire, then a 50% miss from say dusk mantle. IF you pass both, then you make your attack.
Does anyone know if these bonuses would be additive or multiplicative. I would imagine multiplicative.

Kael Hate

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26024#msg26024
« Reply #10 on: February 14, 2010, 03:14:48 pm »
Why is a river of Fire Freezing a Target?

Offline Glitch

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Re: Lake of Fire https://elementscommunity.org/forum/index.php?topic=3044.msg26026#msg26026
« Reply #11 on: February 14, 2010, 03:25:15 pm »
Frozen with fear.

 

blarg: