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Offline Naii_the_BafTopic starter

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Hostless Soul | Desolated Spectre https://elementscommunity.org/forum/index.php?topic=63372.msg1249009#msg1249009
« on: October 16, 2016, 03:41:30 am »
NAME:
Hostless Soul
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Creature
ATK|HP:
0 | 0
TEXT:
Attack is always 0.
5 : Possess
Sacrifice Hostless Soul to gain control of target crature.
NAME:
Desolated Spirit
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
0 | 0
TEXT:
Attack is always 0.
5 : Possess
Sacrifice Desolated Spirit to gain control of target crature.

ART:

IDEA:
fabian771
NOTES:
Misdirection and secrets rule the day today.
Fear not your opponent's strength, for shall it be their demise.


I've had previously an idea with creature stealing. Of course, it is pretty costly and requires a duo with an HP boost card, for balancing(might be UP).
Any ideas for balancing?

Attack is always 0 = Passive "Ghost".
Airborne.
SERIES:

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Offline Mr Muffin

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Re: Hostless Soul | Desolated Spectre https://elementscommunity.org/forum/index.php?topic=63372.msg1249010#msg1249010
« Reply #1 on: October 16, 2016, 03:47:09 am »
So this is basically a less convenient parallel universe that also in essence kills the target creature?

Offline Naii_the_BafTopic starter

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Re: Hostless Soul | Desolated Spectre https://elementscommunity.org/forum/index.php?topic=63372.msg1249013#msg1249013
« Reply #2 on: October 16, 2016, 03:52:55 am »
So this is basically a less convenient parallel universe that also in essence kills the target creature?

Uh, yeah pretty much, I think it is
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Offline Espithel

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Re: Hostless Soul | Desolated Spectre https://elementscommunity.org/forum/index.php?topic=63372.msg1249016#msg1249016
« Reply #3 on: October 16, 2016, 04:25:11 am »
Wouldn't it just instantly die when cast?

Offline Naii_the_BafTopic starter

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Re: Hostless Soul | Desolated Spectre https://elementscommunity.org/forum/index.php?topic=63372.msg1249018#msg1249018
« Reply #4 on: October 16, 2016, 04:40:22 am »
Wouldn't it just instantly die when cast?

Completely intentional. requires something to boost it's HP.
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Offline Espithel

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Re: Hostless Soul | Desolated Spectre https://elementscommunity.org/forum/index.php?topic=63372.msg1249019#msg1249019
« Reply #5 on: October 16, 2016, 04:42:38 am »
So forced combo with nightfall, spend 11: instant kill.

Er...

Offline Naii_the_BafTopic starter

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Re: Hostless Soul | Desolated Spectre https://elementscommunity.org/forum/index.php?topic=63372.msg1249020#msg1249020
« Reply #6 on: October 16, 2016, 04:47:01 am »
So forced combo with nightfall, spend 11: instant kill.

Er...

Can also:
Plate Armor
Blessing
Shard of Patience
Momentum
Which all are cheaper.
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Re: Hostless Soul | Desolated Spectre https://elementscommunity.org/forum/index.php?topic=63372.msg1249026#msg1249026
« Reply #7 on: October 16, 2016, 06:03:54 am »
But less efficient in card slots. If you want to use multiple of these, you want to use less activators for them; it's why, say, SoW Reflect uses 2 nymphs 4 quint instead of 6 quint; 1 nymph does all the quinting you'll need. Card slots are a lot more precious in ETG then other games.

If you're only using 1-2 of these souls, you're going to have to justify putting in the 3-4, say, momentums needed to reliably have the momentums and souls connect; and you get 2-for-1'd by pretty much everything.

And once you use 3+, You may as well just use nightfall to guarantee you can always buff the card. SoPa works too, but it falls into issues.

Of course, this is assuming you're putting nightfalls/momentums into your deck for the sole purpose of activating the soul, although I really doubt this'll just naturally slot into any existing deck.

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Re: Hostless Soul | Desolated Spectre https://elementscommunity.org/forum/index.php?topic=63372.msg1249058#msg1249058
« Reply #8 on: October 16, 2016, 03:13:50 pm »
It certainly needs both its costs reduced (costs = playing cost and ability activation cost). I suggest 4 :darkness | 3 :darkness with an activation cost of 3 :rainbow.
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