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Offline ZephyrPhantomTopic starter

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Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315762#msg315762
« on: April 19, 2011, 11:27:38 pm »
NAME:
Kinesis
ELEMENT:
Other
COST:
7
TYPE:
Spell
ATK|HP:
TEXT:
Sacrifice a pillar or pendulum to generate 3 Divine Pillars or Pendulums depending on the sacrifice.
NAME:
Kinesis
ELEMENT:
Other
COST:
5
TYPE:
Spell
ATK|HP:
TEXT:
Sacrifice a pillar or pendulum to generate 3 Divine Pillars or Pendulums depending on the sacrifice.
ART:
Zblader
IDEA:
Zblader
NOTES:
The art is actually what inspired this card - I was messing around with some art I had and eventually started to think about the Divine series that Bloodshadow was planning to start. The rest of the card developed from there.
Quote from: Bloodshadow
This is a Divine spell, which summons a Divine creature or permanent. The summoned creature/permanent is in the same thread.
If a pillar is sacrificed you get 3 Divine Pillars.
If a pendulum is sacrificed you get 3 Divine Pendulums.
As for the mechanic of the Pillars and Pendulums it was inspired from a previous discussion on Hyroen's Void and Divine thread about how Divine Quantum was "Converted" from normal quantum.
Inspired by Bloodshadow's Divine series.
SERIES:
NAME:
Divine Pillar
ELEMENT:
Other
COST:

TYPE:
Permanent - Pillar
ATK|HP:
TEXT:
Converts 2 random quantum to 1 quantum of your Mark each turn.
NAME:
Divine Tower
ELEMENT:
Other
COST:

TYPE:
Permanent - Pillar
ATK|HP:
TEXT:
Converts 2 random quantum to 1 quantum of your Mark each turn. Convert 2 : 1 when played.
ART:
oquintero99 (http://mi9.com/abstract-red-dragon_1243.html)
IDEA:
Zblader
NOTES:
Quote from: Bloodshadow
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.
Despite the fact it can only be summoned though Kinesis, it's still a Pillar - thus it stacks and is vulnerable to EQ. If there is no quanta to convert then no quantum is produced.
SERIES:
NAME:
Divine Pendulum
ELEMENT:
Other
COST:

TYPE:
Permanent - Pendulum
ATK|HP:
TEXT:
Alternates between generating 1 quantum of your Mark and converting 2 quantum to 1 of your mark.
NAME:
Divine Pendulum
ELEMENT:
Other
COST:

TYPE:
Permanent - Pendulum
ATK|HP:
TEXT:
Alternates between generating 1 quantum of your Mark and converting quantum 2:1. Convert 2:1 when played.
ART:
Zanzarino, Kamietsu, and Bloodshadow
IDEA:
Zblader
NOTES:
Quote from: Bloodshadow
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.
Despite the fact it can only be summoned though Kinesis, it's still a Pendulum - thus it stacks and is vulnerable to EQ. If there is no quanta to convert when it tries to convert then no quantum is produced that turn.
SERIES:
Alternate Pendulums Series

Offline Nepycros

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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315770#msg315770
« Reply #1 on: April 19, 2011, 11:30:33 pm »
Uhh... Why would I want to convert 3 quanta into one quanta of my mark, when I can just generate quanta of my mark using normal pillars? You're ultimately using a 2 card combo (quantum pillar and divine pillar) to generate 1 quanta.

Aside from a Discord/Black Hole counter, this is simply too much.
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Offline Rutarete

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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315771#msg315771
« Reply #2 on: April 19, 2011, 11:30:57 pm »
I like it. Can be handy in situations, but if the tactic fails you're a goner. Also a big Fractal promoter
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Offline unknown89089

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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315773#msg315773
« Reply #3 on: April 19, 2011, 11:31:32 pm »
Idk, seems kinda useless, a regular pillar is better then the pendulum, and the Divine Pillars will only generate if you have quanta, which you won't because you sacrificed the pillar/pendulum. I don't see any use for this, unless somehow you can convince your opponent to steal it.

Offline ZephyrPhantomTopic starter

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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315776#msg315776
« Reply #4 on: April 19, 2011, 11:32:40 pm »
Uhh... Why would I want to convert 3 quanta into one quanta of my mark, when I can just generate quanta of my mark using normal pillars? You're ultimately using a 2 card combo (quantum pillar and divine pillar) to generate 1 quanta.

Aside from a Discord/Black Hole counter, this is simply too much.
I was originally going to have the unupped convert 2:1 and the upgraded automatically convert 2:1 when played, but I was afraid of that being OP. I guess I consider strengthening the effect.

EDIT: Yeah, feedback demands buffing. Will change soon.

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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315779#msg315779
« Reply #5 on: April 19, 2011, 11:35:12 pm »
Actaully, the effect seems useless at first.
But on the contrary this provides an amazing counter to discord.
Personally I almost always run mono or duo decks and I pretty much have to quit the second a discord gets thrown out.

I quite like this.

Im thinking that it NOT sacrificing a pillar may be an even better way to go.  Merely instead generating a new pillar.
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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315794#msg315794
« Reply #6 on: April 19, 2011, 11:43:21 pm »
I'm sorry, Z, but I have my own idea for Divine Pillar. So unfortunately I will not include this card in my Divine series.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline ZephyrPhantomTopic starter

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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315799#msg315799
« Reply #7 on: April 19, 2011, 11:48:12 pm »
Actaully, the effect seems useless at first.
But on the contrary this provides an amazing counter to discord.
Personally I almost always run mono or duo decks and I pretty much have to quit the second a discord gets thrown out.

I quite like this.

Im thinking that it NOT sacrificing a pillar may be an even better way to go.  Merely instead generating a new pillar.
Divine represents divine entities in this world, so they require a sacrifice of some sort (See Bloodshadow's Apothesis card for a good example of this.)

It may be a great BH/Discord counter but otherwise it's too situational when compared to other pillars. I'm lowering the conversion rate to 2:1 for the unupped and convert when played for upgraded.

I'm sorry, Z, but I have my own idea for Divine Pillar. So unfortunately I will not include this card in my Divine series.
...  ^-^ Fine with me.
Did you have an idea for the Pendula by any chance?

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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315804#msg315804
« Reply #8 on: April 19, 2011, 11:56:58 pm »
I don't quite understand the mechanics of the Divine Pendulum. I'm kind of confused. perhaps you might want to improve on that by making the language simpler?
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Offline ZephyrPhantomTopic starter

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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315809#msg315809
« Reply #9 on: April 20, 2011, 12:01:30 am »
I don't quite understand the mechanics of the Divine Pendulum. I'm kind of confused. perhaps you might want to improve on that by making the language simpler?
Argh, just when I had updated the images too. >.>

Basically, a Divine Pendulum works like a Pendula works vs. a normal Pillar -
Turn 1
It converts 2 random quantum to 1 quantum of your mark.
Turn 2
It generates 1 quantum of your mark.
Turn 3
It converts 2 random quantum to 1 quantum of your mark.

As for the text, I'm not exactly sure how to simplify it, sorry about that.

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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315820#msg315820
« Reply #10 on: April 20, 2011, 12:08:05 am »
I'm not sure if this fits in the card text but:

For every alternate turn, the Divine Pendulum would alternate 2 random quanta to 1 quantum of your mark and generating one quantum of your mark.
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Re: Kinesis | Kinesis https://elementscommunity.org/forum/index.php?topic=24789.msg315822#msg315822
« Reply #11 on: April 20, 2011, 12:09:13 am »
oh, to squeeze it a bit, make all numbers their arabic form (yeah, the one should actually be 1). Sorry, I couldn't edit BTW.
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