With a thread having the word 'bee' in it so many times... My page is littered with AdSense ads for 'pure organic honey', 'got a bee infestation?, 'interested in starting a bee hive', 'bee-handling protective gear'...
Anyways, it is a good idea, my only problem is that will people use it? The alternative is firefly queen (an albeit much more simplified version of what's going on here).
I am confused. If you have 1 Honeycomb in play. x Drones and y Soldiers with z Autarchs and 1 Queen. That honeycomb gets destroyed. All your x Drones heal you, all your y Soldiers become twice as powerful, all your Autarchs give you more Larvae and whats more, your Queen will give you a new Honeycomb?
1) Do your soldiers get 2x Attack Power
everytime a honeycomb is destroyed?
2) What happens if the Honeycomb is stolen?
3) So once a Queen is in play, the only way to remove the Honeycomb is to kill the queen first and then the Honeycomb?
My main concern will be the speed at which this card manifests itself. 5 Life Quanta from an un-upgraded Honeycomb... That's maybe what, presuming Mark of Life and un-upgraded pillars, turn 2 or 3 when you play a Honeycomb. Then there is another turn waiting to use the Honeycombs ability to 'refresh'. So now presuming you have no other cards/quanta you want to take advantage of, you'll have the 5 + 2 Life Quanta and the Permanent in play to make your first Larva. Around about turn 4 to 5.
And only then does your Larva have to wait an
additional 2 turns while it is doing it's metamorphosis. For what, a 1% chance of becoming a Queen, 5% chance Autarch, 10% chance Solider and 'failing all these' a drone. So that's a 2/2 creature. Even if you did get luck and manage a Soldier or an Autarch, their offense is only 3.
Picture this against the current Firefly Queen set up. Turn 1: 2 Life Pillars, 1 Air Pillar /mark of Air. Turn 3 or 4 Firefly Queen. Turn 5 spawn firefly. So already by turn 5 this FFQ deck will be doing 6 damage to you, when (see above) only at turn 7 will you have - most likely - 2 damage out. In the pure damage race side of things, the FFQ will win every time. And since the FFQ AI has no means of permanent control all of your 'swarm to' abilities will be useless, unless you have the means of destroying them yourself in your deck.
So I've given this some thought. Please forgive my earlier criticism about the 11/10 idea and 3/10 for practicality. I'm not trying to bash/flame your idea further, just trying to move it along, help it 'evolve' a little! Like I said before, I love this idea.