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archangelx

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Kenaz | Kenaz (EDITED) https://elementscommunity.org/forum/index.php?topic=6426.msg66635#msg66635
« on: May 10, 2010, 11:18:18 pm »
(http://)
(http://)
NAME:
Kenaz
ELEMENT:
:fire
COST:
0 (2?)
TYPE:
Permanent
ATK|HP:
-|-
ABILITY:
Generate  :fire  :fire at the end of each turn for 3 turns.
NAME:
Kenaz
ELEMENT:
:fire
COST:
0 (1?)
TYPE:
Permanent
ATK|HP:
-|-
ABILITY:
Generate  :fire   :fire at the end of each turn for 3turns.
Immaterial: Kenaz cannot be targeted.
ART:
HoK
IDEA:
Archangelx
NOTES:
A permanent that generates fire. Kenaz is a rune that is pronounced KAne-awze and means some thing along the lines of torch or fire-brand. Been thinking and the old idea was stupid... now i think a (semi)permanent to compliment a rush dec by generating more  :fire quickly but then puttering out... I like this more =P
SERIES:
Rune Series?
This will help decks get started early... since that tends to be where i get my arse handed to me
So i got this idea from runes obviously... I think having another option for getting quantums aside from pillars could be nice, for instance to circumvent earthquake and the like... Every element could have it's own version though I think very little variance would be needed... I'm very iffy on the numbers, i don't really know what would be best so i kinda guessed =P

other 'Runes' element - rune name - pronunciation - rough meaning
 :aether - Ansuz - awn-sooze - god, odin (btw the runes are norse lol)
 :air - Hagalaz - haw-gaw-laws - hail
 :darkness - Thurisaz - thoor-ee-sawz - monster/devil
 :death - Eithwaz - eye-wawz - yew tree (which is associated with the dead/death)
 :earth - Algiz - all-yeese - pine woods
 :entropy - Perthro - Pertherow - dice cup (this one has several meanings, personal i was thinking Yahtzee lol)
 :fire look above =P
 :gravity - Sowilo - soe-wee-low - the sun
 :life - Mannaz - mawn-nawz - mankind/human
 :light - Ingwaz - eeeng-wawz - Angel
 :time - Dagaz - Thaw-gauze - day
 :water - Laguz - law-gooze - water

this is all at least kind close probably... I'm actually copying off my old notes so... =P I plan to clean up the image but I'm really close to smash my head against the desk due to that freakin art program...

Give your opinions even if it happens to be *your an idiot* if nothing else i can laugh at it ^^

dragonhuman

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Re: Kenaz | Kenaz (EDITED) https://elementscommunity.org/forum/index.php?topic=6426.msg66763#msg66763
« Reply #1 on: May 11, 2010, 04:19:41 am »
picture doesn't work and it seems like an overpowered card, this card makes pillars obsolete for rush decks

maybe have it cost something to pay like 2 or 3

Re: Kenaz | Kenaz (EDITED) https://elementscommunity.org/forum/index.php?topic=6426.msg66766#msg66766
« Reply #2 on: May 11, 2010, 04:23:25 am »
It also makes splashing elements a lot easier.  Maybe if the rune shut down your mark for the turns it was active?  Like, you use your energy to fuel this (costless) rune that generates quanta but in turn do not generate the quanta of your element while you're sustaining it. 

This way you're giving up your mark and it is only actually netting you 1 extra quanta a turn for the cost of including it in your deck. 

archangelx

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Re: Kenaz | Kenaz (EDITED) https://elementscommunity.org/forum/index.php?topic=6426.msg66779#msg66779
« Reply #3 on: May 11, 2010, 04:54:04 am »
Instead of uping the cost what if a negative effect occurred when it left play? maybe the backlash should relate to the element of the given rune... for this instance damage should be occurred either to your creatures or to yourself... while in the case of aether maybe skills should be wiped... given the benefit of the  :fire :fire for free the cost should be steep...

Brainstorm for backlash:
 :aether skill wipe
 :air 3 damage to each of your own creatures
 :darkness 2 poison for each of your creatures
 :death 10(?) poison for user
 :earth max HP -20
 :entropy absorb 2 of each quantum
 :fire 25 damage to player
 :gravity enemy creatures get momentum effect
 :life -4 to all of your creatures attacks
 :light gives opponent two immaterial Fallen Angel Relics (this is basically filler I'm at a loss for this one) which can be used once to grant a creature +3|+3 the relic then destroys itself.
 :time You discard 2 cards and your opponent draws one.
 :water congeal all your creatures.

I want heavy penalties for these... they aren't pillars and shouldn't be used in place of them, you need to employ strategy to get a good net benefit from them... the above are kinda unbalanced but i tried to use each element against itself ya know?

Glaviga

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Re: Kenaz | Kenaz (EDITED) https://elementscommunity.org/forum/index.php?topic=6426.msg66784#msg66784
« Reply #4 on: May 11, 2010, 05:15:51 am »
set the cost to 2 fire quanta.

Re: Kenaz | Kenaz (EDITED) https://elementscommunity.org/forum/index.php?topic=6426.msg66786#msg66786
« Reply #5 on: May 11, 2010, 05:17:49 am »
Those penalties are SERIOUS.  You realize that for each of those, your net gain is only 6 quantum of a splashed element, right?  That's enough to run 6 deflags, which is useful I guess, but not game-breaking.  Taking out a quarter of someone's health, or decreasing total POSSIBLE health by 20% is a bit unreasonable. 

You're carrying this card in your deck, and a card slot is valuable in a small deck.  If you have it shut down your mark while it's in operation (or even for 5 turns, so the quanta slow is noticeable after the rune disappears) that might be enough of a drawback.  You just need to consider how to deal with having multiples in play and if there are additional drawbacks, and if it is possible to shut down your mark in the code. 

archangelx

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Re: Kenaz | Kenaz (EDITED) https://elementscommunity.org/forum/index.php?topic=6426.msg66787#msg66787
« Reply #6 on: May 11, 2010, 05:21:03 am »
I was think if it had a big bad penalty then it could either lats longer or be :fire :fire :fire instead... I like the idea of 'playing with fire' *snickers* and think killer cards with major drawbacks could add more depth to the game in general.

 

anything
blarg: